WWF Royal Rumble (2000 video game)

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WWF Royal Rumble
WWF Royal Rumble arcade flyer.jpg
Arcade flyer art featuring Stone Cold Steve Austin and The Rock.
Developer(s) Sega/Yuke's
Publisher(s) Dreamcast: THQ
Yuke's (Japan release)[1]
Distributor(s) Sega
Platform(s) Arcade, Dreamcast
Release date(s)
  • NA August 1, 2000
  • EU September 22, 2000
  • JP April 26, 2001
Genre(s) Fighting, Sports
Mode(s) Single player, Multiplayer
Distribution GD-ROM (Dreamcast)
Cabinet Standard upright, two-screen version
Arcade system Sega NAOMI
CPU Hitachi SH-4 32-bit RISC CPU
Sound ARM7 Yamaha AICA 45 MHz
Display Raster, medium resolution

WWF Royal Rumble is a professional wrestling video game released in 2000 for arcades and the Dreamcast. THQ published the title for the Dreamcast while Sega released it for arcades. It is based on the World Wrestling Federation professional wrestling promotion and its yearly Royal Rumble event.[2] Yuke's, creators of the WWF SmackDown! series developed Royal Rumble, which had several unique features including support for up to nine wrestlers on the screen simultaneously.[3]

The Dreamcast version was released to mixed reviews that faulted its small roster and lack of gameplay modes.

Gameplay[edit]

Royal Rumble mode allows for more than eight characters on screen at once, including multiple instances of one wrestler; in this picture there are three Steve Austins.

The game has two modes, Exhibition and Royal Rumble. In Exhibition mode, the player chooses a wrestler along with a partner and wrestles a series of singles matches. The player's partner can interfere on the player's behalf on command. These partner moves can be used any number of times during the match, but must be recharged before they can be used again. The object of each match is to wear down the opponent using various attacks and grappling maneuvers, decreasing their life bar before ending the match by pinfall or knockout.[4]

Royal Rumble mode involves a multi-wrestler match in which the player must eliminate a certain number of opponents from the match within a time limit by sending them over the top rope and onto the floor. Eliminating opponents adds more time to the player's clock; eliminating larger wrestlers offers a higher time bonus. Due to size of the game's roster, wrestlers appear multiple times in the same Royal Rumble match.[4]

Each player has a super meter that fills up during the course of the match. When it fills up, the player receives an "S" icon, which can be used to instantly recover from pin attempts in Exhibition mode or re-enter the ring during a Royal Rumble match.[4]

Reception[edit]

The Dreamcast version received mixed reviews. One of the biggest criticisms was of the small number of playable of characters, which IGN called "paper thin" and GameSpot's Jeff Gerstmann called "confining." The game's lack of modes was also criticized. IGN recommended other Dreamcast wrestling titles such as Toukon Retsuden and Giant Gram over Royal Rumble.[3][4]

On release, Famitsu magazine scored the Dreamcast version of the game a 30 out of 40.[1]

See also[edit]

References[edit]

  1. ^ a b ドリームキャスト - WWF ROYALRUMBLE. Weekly Famitsu. No.915 Pt.2. Pg.53. 30 June 2006.
  2. ^ WWF Royal Rumble at The Killer List of Video Games. Retrieved on 2006-10-14.
  3. ^ a b Dunham, Jeremy (August 16, 2000). "WWF Royal Rumble". IGN. Retrieved February 8, 2013. 
  4. ^ a b c d Gerstmann, Jeff. WWF Royal Rumble for Dreamcast Review. GameSpot. Retrieved on 2006-10-14.

External links[edit]