Wall Street Kid

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Wall Street Kid
Wall Street Kid
Cover art
Developer(s) SOFEL[1]
Publisher(s) SOFEL[1]
Series The Money Game
Platform(s) NES[1]
Release date(s)
Genre(s) Tycoon strategy game[1]
Mode(s) Single-player
Distribution NES cartridge

Wall Street Kid is a video game released by SOFEL for the NES. It was originally released in Japan as The Money Game II: Kabutochou no Kiseki (ザ・マネーゲームII「兜町の奇跡」?, "The Money Game 2: The Miracle of Kabutochou"),[2] which was the sequel to The Money Game.

The story line from the two versions are different but the layout and the scheme of the office are almost exactly the same. Only cosmetic changes were made to make it relevant with the North American audiences; the part about the rich uncle dying and the nephew and showering his girlfriend with gifts until she becomes his trophy wife may be garnishings added on by the Nintendo of America localization team. These changes were probably inspired by 1980s movies with a rags to riches theme to it. Both of these games expect the player to exercise his avatar and go out on dates.

The player must prove himself worthy by taking $500,000 in seed money in order to gain a six-hundred-billion-dollar inheritance from the extremely wealthy Benedict family. Successfully investing it in the American stock market results in rewards like going shopping on the weekend and being able to acquire expensive items such as a house. The player is also encouraged to spoil his girlfriend, as all men of the Benedict family pampered their wives. The game terminates if the player is unable to raise the money needed for a key item such as a boat or the house, causing the stockbroker to be disowned by the family. Wall Street Kid is loosely based on a series of Japanese Famicom games.

North American version[edit]

Most of the game is spent in a single office in New York City, where the player makes decisions on investments and other matters.

Office screen[edit]

  • A newspaper vaguely resembling the Wall Street Journal, which includes vague news items, the status of interest rates, and "Hot Stock" picks.
  • A computer (resembling an Apple Macintosh) where the player can buy and sell stocks, as well as research companies.
  • An investment adviser who, for $1,000, will give the player an insider hint on a particular company.
  • An economist who, for $500, will teach the player a quick lesson about economic matters, such as supply and demand.
  • The bank, which loans money to the player after they have a house for collateral.
  • A link to date the player's girlfriend by either taking her on a picnic, taking her shopping, or to a local carnival.
  • A link for exercise, allowing the player to go swimming, work out, or go hiking.
  • A clock that records the passage of time, and allows the player to skip ahead to the next day.

Goals[edit]

The game takes place over four months from – April to August – during which the player, if successful, marries his girlfriend. Requirements to win the game are:

  • Buy a house that is worth exactly one million dollars.
  • Buy a yacht to take your wife on a honeymoon.
  • Get married to your girlfriend.
  • Win an auction for an old castle that once belonged to the Benedict family.
  • Raise enough money to purchase this castle at the bid price.

Features[edit]

Additionally, on certain weekends, the player must take his fiancee/wife shopping for expensive items, ranging from a pet dog (from a couple of species) to a painting for the new house (choosing from two different fictional artists). The more expensive the item purchased is, the happier the player's significant other becomes.

All the companies listed in the game are parodies of real companies. For example, IBM is listed as "YBM". Apple Computer is listed as "Yapple Computers". The Greyhound Bus company is called "Strayhound", and Carnival Cruise Lines is referred to as "Carnivore Cruise Lines".

Japanese version[edit]

All the benefits from the prequel are presented in this sequel. Like in the real stock market, the player must buy a stock at a low price and sell the stock when he feels that it is high enough to garner him a huge profit. The game's artificial intelligence can manipulate the game's "economy" at any time causing either periods of mass economic growth, simulating periods of both economic boom and periods of economic recession.

The player controls a Japanese salaryman who must make at least one billion yen through the stock market to impress his female significant other.[3] Since the days of the week are done in Japanese, players must know the days of the week in written Japanese. Weekends are spent using cash to buy treats for the house and for the spouse. At the beginning of the game, the wife is angry at the player because he refuses to make more money for his family. Achieving certain goals will improve quality of life as more luxuries can be purchased.

The game came with a copy of the Nikkei Kinyu Shimbun (Nikkei Financial Daily) as a special appendix.[4]

References[edit]

  1. ^ a b c d e f "Release information". Game FAQs. Retrieved 2008-07-25. 
  2. ^ "Japanese title". SuperFamicom.org. Retrieved 2012-11-24. 
  3. ^ "Basic game summary" (in Japanese). FC no Game Seiha Shimasho. Retrieved 2012-06-30. 
  4. ^ "Special feature" (in Japanese). Trying to do a retro game!. Retrieved 2012-06-28. 

External links[edit]