Wallball is a type of school yard game similar to butts up, aces-kings-queens, american handball and Chinese handball. The sport was played by a few schools in the San Francisco Bay Area and New York City, then began gaining much popularity, resulting in a popular world wide sport. Wallball is now played globally with the international federation, Wall Ball International, promoting the game. The game requires the ball to be hit to the floor before hitting the wall, but in other respects is similar to squash. It can be played as a singles, doubles or elimination game.
Wallball is derived from many New York City street games played by young people, often involving the Spalding hi-bounce balls created in 1949.
How to Play
Players gather around a wall, and a player serves the ball. The server is the person who found the ball, or the winner of the previous wallball game. The ball must hit the wall. It can be returned by any other player that is not the person that previously hit it either before it bounces, or after no more than one bounce. If the ball bounces two times or more, the nearest player (excluding its previous shot player) is out. If a player hits the ball and it bounces two or more times before hitting the wall, the player is out. The Player can only hit the ball once. If playing with a soccer/Football they have to hit it wherever it lies if against a fence rock or even round the wall, the player whose turn it is has to bounce it off an object but if another person hits it after someone hits the ball their opponent wins.
Objective of the Game
The objective of wallball is to eliminate all other players in order to be the last player standing, or to be the starter of the game continuously (if the game is endless).
Players stand a few feet away from the wall. They may only get three outs (no outs if you want the game to be endless). A player servers the ball by throwing directly at the wall. The ball then should return to another player. It is not an out if you get again but is considered unfair if you intended to get the ball back. If the ball bounces first, it is an out. If you drop the ball or the ball hits you, you will have to get to the wall before someone else throws the ball or you will get an out. If you get the ball that is out-of-bounds, players a permitted to shout "challenge!" During challenges, you have to throw the ball at the same place where you got the ball. You may only take tiny steps then throw or move backwards. If you move anywhere else, you will get an out.
- Crossy – a shot played across the wall to make the opposition run for the ball
- High Wire – basically a big hit
- Interference – when the ball hits an outside object or hits a player directly after being hit by another player (before hitting the wall)
- Bad Serve – an incorrect serve
- Baby – a small, hard to get shot
- Holdy – when someone holds on to the ball rather than slapping/hitting it (holds is out)
- On the full – hits the wall on the full (this is out)
- Traps – where the ball hits directly on the join between the wall and ground (this can be played on or replayed) (also known as "Pops", "Gutter" or "Poppy's")
- Trap bounce – where the ball is traps, after bouncing once (this is out)
- Double Bounce – ball bounces more than once before hitting the wall (this is out)
- (Hyper) Skimmer – a low, fast-moving ball, a hyper, or super, skimmer goes exceedingly fast and low, and can only be performed by talented players (may be known as something else, like slicey or snake)
- Shotgun – a hard hit that directly hits the wall, rather than bouncing once; typically followed by the elimination of the player who shot that ball (may be known as something else, such as bullet)
- Drop Shot – hitting the ball with an angle that makes the ball skim the wall
- Time Out – stopping the game right in the middle of it (Player must call Time in to play again)
- Black Magic – placing one's hands in front of the ball, but not hitting it, when opponent's turn
- Rainbow – Player can call "Rainbow" and must go under the ball without touching the ball successfully.
- Skid – The ball returns in a faster pace due to wet contact.
- Type Writer – hitting the ball at the wall, then continually hitting the ball without it touching the floor until the hitter sees fit to let the ball rotate to the next player by hitting the ball against the wall one last time with force. Type Writer should not exceed 5 seconds.