Cover to Wanderers #1. Art by Ken Steacy.
|First appearance||Adventure Comics #375 (December, 1968)|
|Created by||Jim Shooter (script)
Win Mortimer (art)
The Wanderers are a fictional group of superheroes appearing in comics published by DC Comics. They first appeared as allies of the Legion of Super-Heroes in Adventure Comics #375 written by Jim Shooter, illustrated by Win Mortimer with a cover by Neal Adams. DC published a thirteen-issue series featuring the team in the late 1980s.
In their first appearance, the Wanderers were introduced as a team of adventurers that existed several years before the Legion of Super-Heroes were formed. Their symbol was a mandala, which their leader wore across his neck. The Wanderers were:
- Celebrand – the leader and the group's strategist.
- Psyche – mistress of emotions.
- Quantum Queen – able to project or turn herself into any type of quantum energy.
- Elvo – master swordsman who wields an energy sword.
- Dartalg – expert with blowguns and darts. Has several types of darts for use, such as exploding darts.
- Ornitho – born with wings and is able to shapeshift into any other bird.
- Immorto – expert marksman who cannot be killed, instead his body automatically rejuvenates.
After meeting the Legion, the Wanderers were accidentally exposed to radiation from the Nefar Nebula which turned them evil. They stole a valuable gemstone and faced the various Legion members in contests of strength. The Legion managed to figure out what had happened to the Wanderers and reverse the process. The two teams parted as friends.
Artist Dave Cockrum's redesign sketch for the Wanderers was published in Marvel Comics' X-Men Anniversary Magazine (1993), which showed that one of the originally planned members was Nightcrawler, who Cockrum instead ended up using as a member of the X-Men after he moved to Marvel Comics.
In June 1988, the Wanderers appeared in their own eponymous title, written by Doug Moench, which ran for thirteen issues. Original artist Steve Dillon redesigned the characters, however he was replaced by Dave Hoover and Robert Campanella who redesigned them again. In this series, all the Wanderers were killed then recreated by Clonus, their Controller mentor, with upgraded powers and drastically different bodies with the exception of Celebrand, whose cloning attempt failed:
- Dartalon (formerly Dartalg) – now changed into an almost monstrous form, with quills coming out of his body and out of his hand like talons instead of his simply using them as weapons.
- Elvar (formerly Elvo) – now owned an energy sword that fired emotion-triggered blasts.
- Re-Animage (formerly Immorto) – now had the power to heal and revive other people.
- Aviax (formerly Ornitho) – retained his original powers.
- Psyche – retained her original name and powers.
- Quantum Queen – retained her original name and powers.
The new Wanderers ultimately solved the murder of their original selves, and officially became agents of the United Planets. On their final mission, they successfully created a clone of their former leader, Celebrand, and opted to follow mysterious aliens into another dimension.
Five Years Later
In the "Threeboot" Legion continuity, the Wanderers are a black ops superhero group created by the United Planets to covertly combat the Dominators. All of the Wanderers except Mekt Ranzz are killed fighting the Dominators. Mekt then scours the galaxy to recreate the team and recruits several heroes, such as Polar Boy, Inferno, White Witch, Nemesis Kid, Plant Lad and others. Mekt also attempts to recruit his sister Light Lass, as well as Karate Kid, Star Boy, Ultra Boy and Mon-El. After helping the Legion defeat the Dominators, the Wanderers are offered Legion membership by Supergirl but later flee when Mekt is arrested for mind-controlling the population of Winath, with the United Planets expecting the Wanderers to become a "Legion of Super-Villains" sometime in the future. Other members of the team include a figure resembling Tyr and the team's co-ordinator Tarik.
The members of this version of the Wanderers includes:
- Grav – anti-grav acrobat.
- Inferno – generates heat and light.
- Jeyra Entinn – Saturnian telepath.
- Kid Quake – generates earthquakes.
- Kromak – able to graft body parts together.
- Mekt Ranzz – leader. Generates electricity.
- Micro Lass – giant who shrinks down to six feet.
- Nemesis Kid – powers unknown.
- Physo – powers unknown.
- Plant Lad – accelerates plant growth.
- Polar Boy – slows molecular movement.
- Telekinesis – telekinetic.
- Thoom – super-strength.
- Vrax Gozzl – Coluan who possesses a tenth-level intellect.
- White Witch – Spellcasting.
Following the events of Final Crisis: Legion of Three Worlds, the post-Zero Hour Legion, whose universe was destroyed during the events of Infinite Crisis, decide to travel the Multiverse under the guidance of Shikari Lonestar in an attempt to find and rescue survivors of other lost universes, and take the name "the Wanderers". XS and Gates decide to remain behind with the original Legion, the former to explore her new world and locate lost relatives & the latter to provide a non-humanoid voice for the group.
- Adventure Comics #375 (Dec. 1968)
- Superboy (vol. 1) #200 (Feb–March 1974)
- Legion of Super-Heroes (vol. 2) #294 (Dec. 1982)
- Practitioners 19: Steve Dillon « Beyond the Bunker
- Wanderers #5 (Oct. 1988)
- Wanderers #13 (April, 1989)
- Legion of Super-Heroes vol. 4, #39 (January 1993)
- Supergirl & the Legion of Super-Heroes #25 (Feb. 2007)
- Supergirl & the Legion of Super-Heroes #31 (Aug. 2007)
- Supergirl & the Legion of Super-Heroes #33 (Oct. 2007)
- Supergirl & the Legion of Super-Heroes #21 (Oct. 2006)
- Final Crisis: Legion of 3 Worlds #5 (Sept. 2009)