Warcraft: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Line 1: Line 1:
{{Refimprove|date=December 2007}}
{{Refimprove|date=December 2007}}
{{inuniverse}}
{{inuniverse}}
Warcraft is for Cock-Gobbling homos that carve the cock 24/7.

The '''''Warcraft''''' universe is a [[fictional universe]] in which a series of games and books published by [[Blizzard Entertainment]] are set. Players were first introduced to this universe in the original ''[[Warcraft: Orcs & Humans]]'' in Eastern Kingdoms of the planet Azeroth. Known worlds in the Warcraft universe include Azeroth, Draenor the Red World (later called Outland), Argus, K'aresh, and Xoroth.
The '''''Warcraft''''' universe is a [[fictional universe]] in which a series of games and books published by [[Blizzard Entertainment]] are set. Players were first introduced to this universe in the original ''[[Warcraft: Orcs & Humans]]'' in Eastern Kingdoms of the planet Azeroth. Known worlds in the Warcraft universe include Azeroth, Draenor the Red World (later called Outland), Argus, K'aresh, and Xoroth.
The Warcraft Game series is made up of four core games, with Warcaft II and Warcaft III having one expansion each, and World of Warcraft having two.
The Warcraft Game series is made up of four core games, with Warcaft II and Warcaft III having one expansion each, and World of Warcraft having two.

Revision as of 04:56, 5 December 2008

Warcraft is for Cock-Gobbling homos that carve the cock 24/7.

The Warcraft universe is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. Players were first introduced to this universe in the original Warcraft: Orcs & Humans in Eastern Kingdoms of the planet Azeroth. Known worlds in the Warcraft universe include Azeroth, Draenor the Red World (later called Outland), Argus, K'aresh, and Xoroth. The Warcraft Game series is made up of four core games, with Warcaft II and Warcaft III having one expansion each, and World of Warcraft having two.

Geography

The majority of media in the Warcraft universe takes place upon a planet called Azeroth. This planet has three continents, named the Eastern Kingdoms, Northrend (the world polar cap) and Kalimdor, all of which are separated by a giant ocean called the Great Sea. In the center of the Great Sea is an enormous, everlasting vortex called the Maelstrom (created as a result of a cataclysm that split the previous supercontinent of Kalimdor into the three current major landmasses).

The landmass of Eastern Kingdoms is the setting of the majority of the Warcraft stories. In Warcraft: Orcs & Humans, the Humans of the story belong to the Kingdom of Azeroth, which lies south of Khaz Modan and was the largest human kingdom at the time. In Warcraft II: Tides of Darkness, the human kingdom depicted was Azeroth's northern neighbour of Lordaeron, which successfully headed the old Alliance in fighting off the orcish invasion but later fell to the Scourge in Warcraft III: Reign of Chaos.

The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos. Whereas Azeroth (the continent) can be described as the equivalent of medieval Europe, with highly traditional kingdoms with advanced cities, Kalimdor can be compared to the Americas at their time of discovery by Europeans, full of wild, unexplored lands. The geology of Kalimdor is similar to North America, with massive, ancient forests covering the Northern parts and vast deserts in the South.

The third continent, Northrend, is the northern polar cap of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: Frozen Throne, and is the main new content in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.

Second in importance to Azeroth is the planet of Draenor, now known as Outland, the original homeland of the Orcs and Ogres. The Eredar who refused to ally themselves with Sargeras and the Burning Legion fled to this planet and became known as the Draenei ("Exiled Ones" in their native tongue; Draenor being "home of the exiled"). Draenor was torn apart when an Orc shaman named Ner'zhul opened too many gateways to other worlds, when trying to escape the invading Alliance Armies coming from Azeroth, causing it to crumble and phase into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and it features in Warcraft II: Beyond the Dark Portal, Warcraft III: The Frozen Throne, and most prominently in World of Warcraft's first expansion World of Warcraft: The Burning Crusade.

Other planets in the universe include Argus, the original home-world of the Eredar race; K'aresh, the original home-world of the Ethereal race and Xoroth, the home-world of the Nathrezim and Dreadsteeds. The planet of Azeroth has two moons, named White Lady (a physical manifestation of the mysterious Night Elf goddess Elune) and Blue Child. Draenor, after having been shattered into many pieces, currently has no known moons.

Places beyond the planets include the Great Dark Beyond, Warcraft's equivalent of outer space; the Emerald Dream, a dream-scape resembling what Azeroth would look like if animals or sentient races had never in any way altered it; an Elemental Plane where the elemental lieutenants of the malevolent deities called the Old Gods are banished; the Dark Below, a hellish, little-referenced underworld the canon of which is debatable, referenced to only in the earlier games; and the Twisting Nether, an astral plane between worlds, home to demons of all sorts, a chaotic and magical environment that overlaps with the Great Dark Beyond, yet is normally imperceptible to mortals.

Playable races

The races below come from World of Warcraft and its expansions specifically and should not be extended to all Warcraft-related games.

Alliance

Humans

Humans were introduced in Warcraft: Orcs & Humans. Throughout the first two Warcraft games, the human race was depicted as the archetypal European kingdom. In Warcraft and Warcraft II they were also depicted as religious; the Humans fought for the side of Heaven against the Hellish Orcs, though this was abandoned in the third game.

In Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne we see the human nation of Lordaeron, the nation which is depicted throughout the second game as the main protagonists. The nation is exposed to a plague of undeath which turns those infected into undead monsters who serve the will of the Lich King (Ner'zhul). The prince of Lordaeron, Arthas Menethil, also succumbs to the will of the Lich King and is instrumental in bringing about the downfall of his kingdom and, eventually, the invasion of the Burning Legion. He is one of the main characters of the third game and its expansion.

In World of Warcraft human characters begin the game in the kingdom of Stormwind, Lordaeron's southern counterpart. Skin and hair choices are restricted to realistic human tones.

The humans are descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the nation of Arathor and the great city of Strom, later renamed Stromgarde. The Arathi formed an alliance with the High Elves of the far north after they aided them in a war against the Amani Empire of trolls.

Gnomes

The Gnomes are a small and ingenious race with magic and engineering proficiencies who were first introduced in Warcraft II: Tides of Darkness. They resided in Gnomeregan, an underground city with advanced technology, until they were driven out by a primitive race known as Troggs. Subsequent attempts by the Gnomish government to drive out the troggs included flooding the city with radiation which ultimately killed as many gnomes as troggs. In the end over eighty percent of the Gnomish race died. Refugees were taken in by the Dwarven capital of Ironforge, where they have been plotting revenge on the Troggs ever since. Gnomes have a notorious rivalry with the goblins, each thinking that the other takes the wrong attitude towards engineering. Gnomish engineering consists of cog and gear based machinery involving everything from robotic companions to large underground tram-systems, such as the Deeprun Tram, and flying machines, whereas Goblin engineering consists of explosion based tools and machines, like dynamite and zeppelins.

Night Elves (Kal'dorei)

The Night Elves are one of the oldest humanoid races on Azeroth, "Kal'dorei" meaning, in Darnassian, "Children of the Stars." More than ten thousand years ago a tribe of primitive humanoids settled on the shores of the Well of Eternity. The Well's influence changed them fundamentally, civilizing them , but most importantly gave them the ability to use magic. After many years a schism occurred between the so-called Highborne, who were supported by the queen and were addicted to magic, and the rest of the population. An elf named Malfurion then discovered that the corrupted titan Sargeras and his Burning Legion were using the Well to enter the world, with the intention of destroying it. Malfurion, his lover Tyrande, and the demigod Cenarius raced to the Well to try and destroy it. After a battle with the Highborne forces, they succeeded. The cataclysm not only destroyed the Well, but also most of the rest of the continent, resulting in a vast ocean separating the continents today.

The remainder of the Highborne were exiled, and sailed over the sea to Lordaeron where they named themselves High Elves. Later, it was discovered that Malfurion's brother Illidan managed to create a second Well of Eternity, so to stop another disaster a massive World Tree, Nordrassil, was planted over it. It gave the night elves several new abilities, such as immortality. Illidan was imprisoned for his crime, and for the next ten thousand years, the survivors lived peacefully, until the second invasion of the Burning Legion. The races of Azeroth, both Horde and Alliance fought the Legion at the peak of Hyjal, until the elves managed to unleash the primal fury of Nordrassil killing the demon lord Archimonde and defeating the Burning Legion. Since then, the night elves have lost many of their abilities, and have planted a new World Tree called Teldrassil to try and recover them.

Night elves (also called Kal'dorei) are imposing in stature, males being on average 7 feet tall. Male night elves are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race’s prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones vary from purple, pink, blue or pale whitish-blue and their hair ranges in color from bright white to woodland green to an electric purple.

Dwarves

Dwarves are a short and strong race. The playable clan of dwarves reside in the mountain city of Ironforge in the Eastern Kingdoms continent. Their skin color can be from a charcoal-grey to a human tan.

The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Dwarves have also engineered firearms.

Originally a race of miners, they have recently changed their focus to archeology. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and others as potential hunting grounds for enemies of the Dwarven race.

The dwarves have been found in places such as Bloodmyst Isle, Darkshore and Eversong Woods. It is quite compelling to see that they basically own the Flight Master trade. Almost every single flight master in Northrend, Kalimdor, Outland and The Eastern Kingdoms is run by a Dwarf.

Draenei

Draenei are the last of the original Eredar, who, led by the prophet Velen, one of the three great lords of the Eredar, fled their homeworld of Argus to escape the corruption that the Dark Titan Sargeras was spreading. Archimonde and Kil'Jaeden were the others. They however were seduced by Sargeras, being promised unfathomable power in exchange for their service. They accepted willingly, and thus the foundations of the Burning Legion were established. The exiled Eredar travelled through the cosmos aboard the naaru Dimensional Ship, Oshu'gun, and landed on a remote world.

Here they came into contact with the shamanistic orcs. Naming the planet Draenor, or "Exile's Refuge", the Draenei went about the process of building a new civilization. But the Burning Legion did not stop hunting them. Although for a time there was peace between the Orcs and Draenei, the Legion saw an untapped potential for the Orcs to become killing machines. Kil'Jaeden approached the great Orc shaman Ner'zhul (who would ultimately become a being of great power - The Lich King), and tried to convert him to the Legion's cause. When Kil'Jaeden was met by defiance from the Orc, the demon turned to his apprentice, Gul'dan, who was much easier to corrupt. Gul'dan turned the Orcs against the Draenei resulting in the destruction of much of the Draenei race. After a great cataclysm which saw the destruction of Draenor, the Draenei captured another vessel of naaru design, the Exodar, and used it to abandon the world, eventually arriving on Azeroth. The Exodar fell from the skies above northern Kalimdor, and crashed on a pair of islands to the west of the coastal region of Darkshore. Bloodmyst and Azuremyst Isles, became the Draenei's new home and so did Azeroth, for they would join the cause of the Alliance and stand against the demonic might of the Burning Legion with their new found comrades in the various races of Azeroth. They greatly respect the Alliance's devout reverence for the Holy Light.

Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven, goat-like hooves, and tails that resemble those of a lizard. Males usually have tentacle-like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the male's appendages hanging from behind the back of the jaw.

Horde

Orcs

The Orcs are generally green skinned and muscular humanoids. They are warlike, but formerly light brown coloured shamanistic creatures from the planet Draenor. When the Burning Legion discovered that the Draenei were hiding on Draenor, they corrupted the Orcs and nearly wiped out the exiled race. The Orcs were then used as the Legion's primary war-machine in an attempt to invade and destroy Azeroth, through a device known as the Dark Portal. There, they were successful in their campaign against the Kingdom of Stormwind, but were eventually driven back through the Dark Portal and defeated.

Upon their defeat, the orcs that remained on Azeroth were rounded up and put into internment camps. Separation from the Burning Legion eventually caused lethargy in the orcs and their bloodlust faded after a few years. It was at this time that Thrall managed to escape his captivity at Durnholde Keep and free many of his captured bretheren with the aid of Grom Hellscream of the Warsong Clan, who up until that time was able to avoid capture. The newly reformed Horde then fled to Kalimdor, where they met and befriended the Taurens.

The Orcs were eventually led into Night Elf territory and fought several skirmishes against them as they attempted to set up camps. Here, the Pit Lord Mannoroth returned and tempted Grom Hellscream into drinking from corrupted waters, placing the Warsong Clan back under the corruption of the Burning Legion. Grom then led his clan on a warpath through Night Elf lands and slaughtered the demi-god Cenarius. However, Grom was eventually freed and atoned for his deeds by aiding Thrall in defeating Pit Lord Mannoroth, sacrificing himself in the process and liberating the Orcs from their blood pact.

The liberated Orcs set aside their differences with the Night Elves and Humans to help defeat Archimonde at the Battle for Hyjal Summit. The Orcs then set out to carve a place for themselves on Azeroth in Kalimdor. They called their new homeland Durotar, after Thrall's father, Durotan. Their capital city was named Orgrimmar, after Orgrim Doomhammer, the former Warchief.

As of the present time, the following Orcish clans survive within the Horde under Thrall:

  • The Frostwolf Clan
  • The Warsong Clan
  • The Bleeding Hollow Clan
  • The Shattered Hand Clan

These Orc clans are merely examples of the very few numbers of Orcs who hold strong to their old shamanistic beliefs and clansmenship. Almost all the original clans are divided among the different Hordes (the Fel Horde in Outland and the Blackrock Clan in Blackrock Mountain both consider themselves to be the "True Horde"). However almost all Frostwolves, Warsong and Bleeding Hollow orcs are in the New Horde, ruled by Thrall. All other orcs in the New Horde have given up their clan affiliations; apart from a few Shattered Hand orcs, who make up the Assassins of the New Horde. However, most Shattered Hand orcs belong to the Fel Horde in Outland ruled by Kargath Bladefist.

Forsaken (Undead)

The Forsaken are a rebel group of undead, once part of the undead Scourge. When the Lich King's power began waning and his control over the Scourge began to fall, Sylvanas Windrunner, a banshee created from one of his enemies during the battle with the high elves, regained her sense of free-will. She harboured an intense hatred for Arthas Menethil, and thus set about on killing him as revenge for condemning her to an eternity of undeath. After failing to kill him, she gained the support of a dreadlord, Varimathras (who recently betrayed he in the new expansion), and formed the Forsaken from the undead that she had power over.

The Forsaken control the western parts of the former human Kingdom of Lordaeron, namely the Tirisfal Glades and Silverpine Forest. Much of these lands were tainted the by the mark of undeath left behind by the plague and The Scourge, so the lands themselves are haunting, dark and deathly in appearance. Tirisfal was once a beautiful forest, but is now a dark place under a corpselike sky. But the Forsaken have other scattered holdings in the Northlands such as Tarren Mill in the Hillsbrad Foothills, and in the Alliance lands, they have a presence in Duskwood, the shadowy forest beyond Stormwind's southern border.

Sylvanas and the Forsaken have joined the Horde. Though they are said to care little about the alliance, they seem to show sympathy for the blood elves. This could be because of Sylvanas' undying love for her ancestral homeland. In life, she was a devoted soldier and the Ranger-General of Silvermoon, and fought valiantly against the horrors of the Scourge. Her lust for vengeance upon the Scourge could imply that the desecration of Quel'thalas affected her deeply, and that even though she is Queen of the Forsaken, somewhere in her soul she is still Sylvanas the High Elf of Quel'thalas. Their ultimate goal is establishing a place for themselves in a world that hates them, and creating a plague capable of wiping out the undead Scourge; they will wipe out anyone who stands in their way. They harbor no allegiance to their former allies, and vice versa. The Forsaken's alliance with the Horde is one of mere convenience.[1]

Tauren

The Tauren are one of the oldest races in Azeroth, a proud and tenacious race with bull-like features and a culture that is very similar to an evolved Native American culture. They are druidic, shamanistic, peaceful, and powerful beings. They have large hooves in place of feet, three fingered hands, and a towering body structure. The largest Tauren tribe, the Bloodhoof Tauren, reside on the top of a cluster of tall mesas known as Thunder Bluff, in the grasslands of Mulgore. They are led by the High Chieftan Cairne Bloodhoof.

Mulgore, in Kalimdor, was fought over by the defending Tauren and the marauding Centaur. The Tauren would have been nearly wiped out, but the Orcish Horde, led by the Warchief Thrall, intervened and came to the aid of the Tauren at the request of Cairne Bloodhoof. The Tauren were then honor-bound and allied themselves with the Horde.

Trolls

The trolls of the Warcraft Universe differ significantly from traditional depictions in fiction, instead being very similar to the trolls of the Dungeons & Dragons franchise. They have a vast and very diverse background with many different tribes, of which only the Darkspear are playable. The four major troll ethnicities include Forest, Jungle, Ice, and Sand. Other notable mentions include Dark trolls, about which very little is known, Zanzil the Outcast and his Followers, and the earliest of all trolls - the Zandalar tribe; from which all other trolls are said to have descended. Inside each of the four ethnicities, trolls are further divided into separate tribes with various allegiances.

During the second war, the Forest Trolls of Lordaeron allied with the Horde to help combat their ancient enemies, the High Elves, who had aligned with the Alliance. This alliance dissipated upon defeat of the Horde and internment of the remaining Orc clans.

The playable trolls, the Darkspear, are led by Vol'jin and fled the continent after splitting off from the Gurubashi (Jungle) Empire. When Thrall and his orc forces left the Eastern Kingdoms to sail to Kalimdor they crashed on an island near the centre of the ocean where they were met by the troll Sen'jin. Sen'jin, Thrall, and several other orcs and trolls were captured by murlocs soon after their arrival. Thrall managed to break from his cell and free many, but Sen'jin was sacrificed by a murloc sorcerer. It was in Sen'jin's honor that the Darkspear were allowed into the Horde.

Blood Elves (Sin'dorei)

After being exiled from Kalimdor, the High Elves sailed to the east and settled in the northern part of the continent. Their peace was to be short-lived, however, as the Amani Troll tribe was not keen on having their lands settled by these newcomers. In order to defeat the trolls, the elves made a deal with the human Kingdom of Arathor: the elves would agree to teach magic to the humans in return for their aid. Upon victory, the High Elves solidified their dominion over the forests of Quel'thalas and founded a mighty capital, Silvermoon City.

During the Second War, the elves honored their treaty with the humans and assisted in the defeat of the Horde. They also helped the Alliance in the Third War as priests and sorcerers, but tragedy was soon to befall them...

During the Third War, the undead Scourge destroyed the High Elf capital and the source of their power, the Sunwell, along with the majority of their population. The remaining High Elves split into two factions - some kept their original heritage, but most followed Prince Kael'Thas Sunstrider and began calling themselves Sin'dorei (which in their tongue means "children of the blood" - more commonly referred to as "Blood Elves") in homage to their loss. With the leadership of their prince the Blood Elves continued to defend their homeland from the terror of the Scourge. In their continued struggles on Azeroth, Kael'Thas met the Naga, led by Lady Vashj, and accepted her help in protecting his people. This led to much suspicion from the humans for whom Kael'Thas was stationed under, and the Blood Elves fled with Lady Vashj to Outland to rendezvous with the exiled Illidan Stormrage. Kael'Thas later betrayed Illidan and began seeking power on his own, forming an alliance with the Burning Legion. Cheating his death in Tempest Keep, he later returned to the Isle of Quel'danas and re-ignited the Sunwell, where he seeks to summon Kil'Jaeden to Azeroth.

The elves who remained in Eversong Woods have renounced their allegiance to Kael'Thas and are now led by Lor'themar Theron. The Alliance mistrusts the Blood Elves and their lust for a source of magic, so the race has aligned with the Horde for the mutual benefit of reaching Outland.

Media set in the Warcraft universe

Computer games

Tabletop games

Collectible card games

Books

Film adaptation

In May 2006, production company Legendary Pictures acquired film rights to adapt Warcraft for the big screen with the game's publisher, Blizzard Entertainment. Blizzard had originally considered hiring a scribe for the film adaptation before teaming up with Legendary Pictures.[3] The companies plan to create a film that would not follow one specific Warcraft games' storyline, but would still take place in the fantasy universe.[4] According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.[5]

In June 2007, Legendary Pictures chairman Thomas Tull said that the studio was working closely with Blizzard's designers and writers to adapt World of Warcraft. Tull explained the desire to have a good story for the film adaptation, "I think some of the stuff that makes a game translate well... if there's a lore, if there's a road and story and a world that's been created, and characters that are interesting in a way that's more than just point and shoot."[6] World of Warcraft's lead designer Rob Pardo expressed interest in being able to adapt the intellectual property of World of Warcraft to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.[7]

In August 2007, at BlizzCon, it was unveiled that the film will aim for a projected 2009 release. It was also revealed that the movie will take place from an Alliance perspective and will be geared towards a PG-13 audience, with a storyline set one year before the beginning of the World of Warcraft storyline. Also revealed was the 100 million dollar budget. As of this time no director or cast are yet associated with its development. Thomas Tull stated that, "It’s not so much a quest movie. It’s more of a war movie."[8]

In a 2007 interview about directors, a Blizzard official stated they were "looking for someone along the lines of a Zack Snyder, Christopher Nolan type." As of 2008, no director has been announced.

TVG caught up with Blizzard Entertainment co-founder and vice president, Frank Pearce, at the Game Convention and asked about the current status of the feature film. He replied briefly:

"I think they're looking to assign a screenwriter and director to it right now...it's still really early." (http://www.totalvideogames.com/news/Warcraft_Movie_Latest_13698_6933_0.htm)

Comics

A number of comic adaptations have been made including:

References

  1. ^ World Of Warcraft - Undead Race Page
  2. ^ October 25 Release Date - World of Warcraft Trading Card Game Blog
  3. ^ Pamela McClintock (2006-05-08). "Brave new 'World'". Variety. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  4. ^ Borys Kit (2006-05-09). "Legendary enters world of 'Warcraft'". The Hollywood Reporter. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help)
  5. ^ Tal Blevins (2006-08-24). "GC 2006: Warcraft Movie Update". IGN. Retrieved 2007-01-31. {{cite news}}: Check date values in: |date= (help)
  6. ^ Brandon Sheffield (2007-06-29). "H&G: Tull Talks World of Warcraft Film". GamaSutra.com. Retrieved 2007-07-06. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  7. ^ Brandon Sheffield (2007-06-28). "H&G: Blizzard's Pardo Talks WoW Film". GamaSutra.com. Retrieved 2007-07-06. {{cite news}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ Paul Hayes (2007-08-05). "Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007". Movie Chronicles. Retrieved 2007-08-05. {{cite news}}: Check date values in: |date= (help)
  9. ^ DC Comics World of Warcraft page
  10. ^ Walter Simonson: Into The World Of Warcraft, Newsarama, November 25, 2007

External links