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|Developer(s)||Digital Image Design|
|Genre(s)||First-person shooter, Third-person shooter, 3D Real-time strategy|
|Mode(s)||Single player, multiplayer|
WARGASM (which stands for War Ground Air Special Missions) is a 3D real-time strategy game developed by Digital Image Design and published by Infogrames in 1998 for the Windows PC platform. The game uses the 3Dream engine to process populated and varied battlefields, as well as relatively advanced graphical elements for its time of release. Acting as the commander of his or her army, the player of Wargasm was able to direct the actions of AI friendly units via a simple control interface on a 2D overhead map, and if desired could jump his or her perspective to, and take direct control of any allied unit in the 3D real-time environment.
Playable characters available to the player were; a regular infantryman, or a special forces soldier driving either a tank, an armored personnel carrier (APC) or a helicopter. The in-battle event of airstrikes were carried out by ground attack aircraft and stealth bombers, but could not be controlled by the player.
The game was accompanied by an entirely classical soundtrack. Notable examples of featured musical pieces are Ludwig van Beethoven's Symphony No. 7 and Gustav Mahler's Symphony No. 3. The first movement of the latter is also used as the main theme of Wargasm and heard in the game's main menu.
The game is set in the year 2065, and the world's military forces have been transferred to the World Wide War Web in an effort to eliminate the loss of actual human life. Every country, whether they be a superpower or in the Third World, have been represented accordingly. Wars are fought through this system, and the winner of each battle takes the loser's electronic infrastructure. However, the system is flawed, and is prone to hacking. In this state of "wargasm," the world has fallen into a state of corruption. It is the player's duty to bring order back to the world.
Notable Game Features
- First And Third Person Player Perspectives
- Mud, Dust, Smoke, Rain And Blood
- Full Tactical Control
- Relatively Advanced Graphics
Wargasm used the 3Dream game engine developed by Digital Image Design. The graphics technology it uses allowed for more innovative features by the use of a Pentium III processor with SSE technology. Such features included dynamic reflections on water, cloth effects on such things as camouflage netting and a system of volumetric particle effects.