Warhammer: Invasion

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Warhammer: Invasion
Designer(s) Eric M. Lang
Publisher(s) Fantasy Flight Games
Publication date 2009
Players 2
Age range 13 and up
Setup time < 2 minutes
Playing time ~ 1 hour
Random chance Some
Skill(s) required Card playing, Logic, Strategy

Warhammer: Invasion is a Living Card Game (LCG) (variant of collectible card game) designed by Eric M. Lang and produced by Fantasy Flight Games in 2009, set in the Warhammer Fantasy universe. Like Fantasy Flight's other LCGs, Invasion is sold as a core set, which can be played on its own, or built upon with expansion packs. Each pack has a fixed set of 3 copies each of 20 cards. There are six factions in Invasion: Dwarves, Empire, Orcs, Chaos, High Elves, and Dark Elves. The first four have decks in the core set, while the elves' decks are available in the Assault on Ulthuan expansion.

Each player has a board called a "capital", which is divided into 3 zones: Battlefield, Quest, and Kingdom. The Battlefield is the area where attacks are launched, Quest determines how many cards are drawn each turn, and Kingdom determines how many resources are gathered each turn. Resources are used to play cards. Each unit has a power rating that adds to the zone they are played into. For example, a unit with a power of 2 would add 2 damage to attacks when played into the Battlefield, 2 additional resources per turn if played into the Kingdom, or 2 additional cards drawn if played into the Quest zone.

Each zone has a base defense of 8, which may be modified with cards. A zone's defense may be lowered by damaging it, usually by attacking from the Battlefield. Once a zone's defense is at or below zero, that zone is destroyed. (The player can still use it as normal, but it is marked with a "burning" token.) The player who succeeds at destroying at least two of their opponent's zones wins the game.

The Cataclysm expansion added a multiplayer mode to the game,[1] and the Hidden Kingdoms expansion introduced four new factions, with their own capitals: Lizardmen, Wood Elves, Skaven, and Undead.[2] Fantasy Flight has announced that Hidden Kingdoms will be the last expansion for the game.[3]

List of Expansions[edit]

Battle Packs[edit]

Battle packs are released in "cycles" of six. Each pack contains three copies of 20 cards. (The Corruption Cycle, however, was printed under a different format, so each pack has three copies of 10 cards and one copy of 10 other cards.)

Corruption[edit]

Expansion Name Release Date
The Skavenblight Threat November 2009
Path of the Zealot December 2009
Tooth and Claw February 2010
The Deathmaster's Dance March 2010
The Warpstone Chronicles April 2010
Arcane Fire May 2010

Enemy[edit]

Expansion Name Release Date
The Burning of Derricksburg June 2010
The Fall of Karak Grimaz July 2010
The Silent Forge September 2010
Redemption of a Mage October 2010
The Fourth Waystone November 2010
Bleeding Sun December 2010

Morrslieb[edit]

Expansion Name Release Date
Omens of Ruin March 2011
The Chaos Moon March 2011
The Twin Tailed Comet
Signs in the Stars
The Eclipse of Hope
Fiery Dawn August 2011

The Capital Cycle

  • The Inevitable City
  • Realm of the Phoenix King
  • The Iron Rock
  • Karaz-a-Karak
  • City of Winter
  • The Imperial Throne

The Bloodquest Cycle

  • Rising Dawn
  • Fragments of Power
  • The Accursed Dead
  • Vessel of the Wind
  • Portent of Doom
  • Shield of Gods

The Eternal War

  • Days of Blood
  • Oaths of Vengeance
  • Battle for the Old World
  • Glory of Days Past
  • The Ruinous Hordes
  • Faith and Steel

Deluxe Expansions

References[edit]

  1. ^ Fantasy Flight Games. "Nowhere Is Safe". Fantasy Flight Games. Retrieved 2013-07-27. 
  2. ^ Fantasy Flight Games. "Hidden Kingdoms". Fantasy Flight Games. Retrieved 2013-07-27. 
  3. ^ Fantasy Flight Games. "Hidden Kingdoms Is Now Available". Fantasy Flight Games. Retrieved 2013-11-28. 
  4. ^ Fantasy Flight Games. "Hidden Kingdoms". Fantasy Flight Games. Retrieved 2013-07-27. 

External links[edit]