Wasteland 2

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Wasteland 2
Wasteland2art.jpg
Cover artwork[1] by Andrée Wallin based on Barry E. Jackson's cover art for the original Wasteland
Developer(s) inXile Entertainment
Publisher(s) inXile Entertainment
Distributor(s) Deep Silver (physical)[2]
Director(s) Brian Fargo
Producer(s) Chris Keenan[3]
Designer(s) Chris Avellone
Michael A. Stackpole
Liz Danforth
Programmer(s) John Alvarado[4]
Artist(s) Andrée Wallin[5]
Josh Jertberg[6]
Writer(s) Colin McComb
Nathan Long
Patrick E. McLean[7]
Composer(s) Mark Morgan
Series Wasteland
Engine Unity[8]
Platform(s) Microsoft Windows, Mac OS X, Linux[9]
Release date(s)
  • WW September 19th, 2014[10]
Genre(s) Role-playing
Mode(s) Single-player

Wasteland 2 is an upcoming post-apocalyptic role-playing video game under development by inXile Entertainment for Microsoft Windows, Mac OS X and Linux. It is the first official sequel to the 1988 video game Wasteland (though Fountain of Dreams, the cancelled Meantime, and the original Fallout were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. After the postponement of the original release date from October 2013, it is currently scheduled for release on September 19th 2014.

Gameplay[edit]

Wasteland 2 features a semi-overhead view with a rotatable camera.[11] It will be a turn-based and party-based role-playing game with tactical combat. The player's party will have room for seven characters,[12] including the four player-designed characters and up to three non-player characters.[13] The player characters will be highly customizable and the player's choice of statistics, skills and appearance will give them an individualized personality. The non-player characters in the party will each have their own personality, motivations, opinions and agendas.[14]

Plot[edit]

The game is set in an alternate history timeline, in which a nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it.[14][15]

Development[edit]

A "look and feel" concept art for the game, showing the Desert Rangers

In 2003, inXile Entertainment, founded by Wasteland's producer and co-designer, Brian Fargo, acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh! franchise and had let the rights lapse.[16] In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..."[17][18] In November 2007, Fallout fan website Duck and Cover reported on possible concept art images from Wasteland 2 displayed in the main header of the inXile Entertainment website.[19]

On February 16, 2012, inXile announced their plans to have a crowd funded production of a new Wasteland game, inspired by Double Fine's recent success of using Kickstarter to fund Double Fine Adventure;[20] it was one of a number of games to be funded in the video game crowdfunding boom that followed the success of Double Fine Adventure. Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth,[21] as well as the early Fallout games' designer Jason Anderson (Anderson, however, left the company in December 2010).[22] The composer Mark Morgan, who created the soundtracks for Fallout and Fallout 2, was also hired to compose music for the game.[23]

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project at that point. Within 24 hours, the contributions totaled nearly $600,000,[24] and the original goal was reached in under 43 hours.[25] The "tremendous" success of the campaign made Complex ranked number four on their list of the biggest video game wins and fails on Kickstarter in 2012.[26] Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure.[27] On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular.[28] The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges.[29] On April 24, it was confirmed that Obsidian developers would be working on the project.[30][31][32][33]

Brian Fargo stated that the team aims to ship Wasteland 2 around October 2013,[34] and on July 10, 2012 it was announced that the original Wasteland would be bundled with it.[35] There are no plans to support any consoles or handheld devices.[36] In August 2012, Planescape: Torment writer/designer Colin McComb joined the development team as a writer.[37] Nathan Long signed up as a co-writer two months later.[38] The first trailer for Wasteland 2 was released on February 9, 2013, showcasing some of the story, art and gameplay, with an audio commentary from the producer Chris Keenan.[39]

Fargo announced in July 2013 that the game is being delayed. The producer stated an intent to begin beta testing a “feature complete” version of the game at that time, with a final release date to be determined during the beta.[40]

Release[edit]

On December 13, 2013, Wasteland 2 became available as an early access beta on the Steam store.[41] In May 2014, inXile announced that the release date would be at the end of August 2014.[10]The game was subsequently delayed, so as to be able to fulfill physical reward and game disk requirements.[42] On August 20th 2014 inXile announced that Wasteland 2 will be release on September 19th 2014.[43]

References[edit]

  1. ^ Brian Fargo (June 11, 2012). "Update #17: The Vision Document". 
  2. ^ Thomas Beekers (July 11, 2013). "Update #31: Distributing matters". 
  3. ^ "An Interview With 'Wasteland 2' Producer Chris Keenan On Kickstarter And The Future Of Games - Forbes". 
  4. ^ "The Wasteland Chronicles - Wasteland 2 - inXile entertainment". Wasteland.inxile-entertainment.com. Retrieved 2013-07-31. 
  5. ^ Wallin, Andrée. "Wasteland 2 | The Scorpitron | Andrée Wallin". Andreewallin.com. Retrieved 2012-04-24. 
  6. ^ "Wasteland 2 Animation | The Wasteland Chronicles". 
  7. ^ McLean, Patrick E. (2012-11-27). "Wasteland 2 and the Creative Process". Patrick E. McLean. Retrieved 2013-07-31. 
  8. ^ Brian Fargo (May 16, 2012). "inXile Chooses Unity for Wasteland 2". 
  9. ^ "Wasteland 2's Kickstarter Blog: "Update #6: We hit $1.5 million!"". Kickstarter.com. 2012-03-18. Retrieved 2012-04-24. 
  10. ^ a b Wasteland 2 Launches on September 19 After 26 Years=http://www.gamespot.com/articles/wasteland-2-sequel-to-fallouts-predecessor-launche/1100-6421815
  11. ^ Smith, Adam. "A Little More Conversation: Wasteland 2". Rock Paper Shotgun. Retrieved 11 March 2013. 
  12. ^ "Gamebanshee: Wasteland 2 Interview". March 17, 2012. 
  13. ^ Brian Fargo (April 11, 2012). "Update #11: In the final stretch....". 
  14. ^ a b inXile Entertainment (June 12, 2012). "Wasteland 2 Vision Document". 
  15. ^ Brian Fargo (April 4, 2012). "So what next?". 
  16. ^ "GameSpy interview with Brian Fargo". Archive.gamespy.com. 2003-10-01. Retrieved 2012-04-24. 
  17. ^ "Fargo Confirms It!". Duck and Cover. June 21, 2007. Retrieved 2007-06-21. 
  18. ^ Stuart Bishop (2007-06-22). "PC News: Fallout forefather Wasteland being resurrected?". ComputerAndVideoGames.com. Retrieved 2013-07-31. 
  19. ^ "inXile Hints Again at Wasteland 2? New images seem allude to the sequel". Duck and Cover. November 3, 2009. 
  20. ^ Tom Curtis. "Wasteland creator looks to Kickstarter for series revival". Retrieved March 8, 2012. 
  21. ^ "Ken St. Andre Joins Wasteland 2 Team". Gamebanshee.com. Retrieved 2013-07-31. 
  22. ^ "Jason Anderson Leaves inXile". Gamebanshee.com. Retrieved 2013-07-31. 
  23. ^ "News - Wasteland 2 Kickstarter launches with $900K goal". Gamasutra. Retrieved 2013-07-31. 
  24. ^ Contact Jason Schreier: Email the author Comment Twitter (2012-03-14). "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours". Kotaku.com. Retrieved 2012-04-24. 
  25. ^ "Wasteland 2 is 100% Fan Funded! | The Wasteland Chronicles". Wasteland.inxile-entertainment.com. 2012-03-14. Retrieved 2012-04-24. 
  26. ^ "The 10 Biggest Video Game Wins And Fails On Kickstarter This Year". Complex.com. December 28, 2012. 
  27. ^ March 29, 2012 · 34 comments (2012-03-29). "Blockbuster Effects". The Kickstarter Blog. Kickstarter.com. Retrieved 2012-04-24. 
  28. ^ "!!! Obsidian Joining Wasteland 2 – On One Condition...". Rock, Paper, Shotgun. Retrieved 2012-04-24. 
  29. ^ "Wasteland 2 Kickstarter Drive ends, $3.04M raised". Wasteland.inxile-entertainment.com. 2012-04-17. Retrieved 2012-04-24. 
  30. ^ "Team up! Wasteland 2 Hits $2.1m, Obsidian On Board". Rock, Paper, Shotgun. 2012-03-30. Retrieved 2012-04-24. 
  31. ^ "Obsidian And Chris Avellone Officially Joining The "Wasteland 2" Team". Complex. 2012-04-07. Retrieved 2012-04-24. 
  32. ^ Andy Chalk. "The Escapist : News : Wasteland 2 Breaks Obsidian Funding Target". Escapistmagazine.com. Retrieved 2012-04-24. 
  33. ^ "Wasteland 2 Hits $2.1m, Obsidian's Avellone Joins". Pc.gamespy.com. 2012-04-06. Retrieved 2012-04-24. 
  34. ^ "Kickstarter blog: Update #2: Wasteland 2 is a GO!". Kickstarter.com. Retrieved 2012-04-24. 
  35. ^ Lien, Tracey (July 10, 2012). "'Wasteland 1' to be bundled with 'Wasteland 2'". The Verge. Retrieved July 18, 2012. 
  36. ^ "Wasteland 2 not for the console crowd". Shacknews.com. 2012-03-22. Retrieved 2012-04-24. 
  37. ^ Purchese, Robert (2012-08-13). "Eurogamer chats with newest Wasteland 2 recruit: Planescape: Torment's Colin McComb • News • PC •". Eurogamer.net. Retrieved 2013-07-31. 
  38. ^ "Twitter / BrianFargo: We're excited to announce we". Twitter.com. Retrieved 2013-07-31. 
  39. ^ "GameSpy: Wasteland 2 First Look is Delightfully Old School". Uk.pc.gamespy.com. Retrieved 2013-07-31. 
  40. ^ "Wasteland 2 Gameplay video". Wasteland 2 Release Date. Apocalypse Zone. Retrieved 9 September 2013. 
  41. ^ "Now Available on Steam Early Access - Wasteland 2". Valve. Retrieved 13 December 2013. 
  42. ^ "Wasteland 2 delayed, now 'likely' to launch in September". Polygon. 2012-08-04. Retrieved 2014-08-20. 
  43. ^ https://twitter.com/BrianFargo/status/501811116226654210

External links[edit]