WaveBird Wireless Controller

From Wikipedia, the free encyclopedia
  (Redirected from WaveBird)
Jump to: navigation, search
WaveBird wireless controller
Silver WaveBird wireless controller + receiver
Silver WaveBird wireless controller + receiver
Manufacturer Nintendo
Type Gamepad
Generation Sixth generation
Retail availability 2002[1]
Power 2 × AA batteries
Input
  • 2 × Analog sticks
  • 2 × Hybrid analog triggers/digital buttons
  • 6 × Digital buttons
  • Digital D-Pad
Connectivity 900 MHz/2.4 GHz wireless RF
Dimensions 2.5 × 5.5 × 4 inches
65 × 140 × 100 mm
Weight 7.4 oz/210 g (with batteries)
5.8 oz/164 g (without batteries)

The WaveBird Wireless Controller is a radio frequency (RF) based wireless controller manufactured for the Nintendo GameCube video game console. Its name is a reference to Dolphin,[2] the GameCube's codename during development.[3] The WaveBird was available for purchase separately as well as in bundles with either Metroid Prime or Mario Party 4, which were exclusive to Kmart in the US.[4]

Development[edit]

Nintendo had been attempting to create a reliable wireless controller since the early Famicom era. Its first attempt was for the AVS (Advanced Video System), the precursor to the Nintendo Entertainment System (NES) which included two wireless controllers but was never released. The next attempt was an infrared (IR) adapter called the NES Satellite, for the NES. Released in 1989, it used the aforementioned IR to extend the length of up to four wired controllers, which would plug themselves into the base of the unit. The base could then be positioned anywhere within a certain range of the NES without the need for a cable. However, the extension base still needed a direct line of sight with the NES console, a problem also present on third-party wireless IR controllers. Infrared has significant limitations; one being that it is line of sight only; there had to be a clear space between the IR port and the controller. Radio Frequency controllers were not possible in the late 1980s as the early digital RF links were bulky and used too much power to be useful in battery-powered devices.

Only a decade later, advancements in integrated circuits made radio controllers for game consoles commercially viable. The WaveBird, released in 2002, solved previous usability problems of wireless controllers by relying on radio frequency communication instead of infrared, allowing the controller to be used anywhere within 20 feet of the console (nintendo says it works within 20 feet but tests have proven that they may work as far as 90 feet on all 16 different channels .

Design[edit]

The WaveBird GameCube controller is designed and sold by Nintendo.[1] Unlike most wireless controllers of its era, it relies on RF technology (first used in gaming with Atari's CX-42 joysticks[5]) instead of infrared line-of-sight signal transmission.[1] Early versions of the controller's radio transceiver run in the 900 MHz unlicensed band,[6] while later versions of the controller use a transceiver that operates at 2.4 GHz.[7] The range of the WaveBird controller is officially 20 feet,[8] but some users have reported ranges of 60–70 feet.[1] The WaveBird includes a small receiver unit which must be plugged into the controller port of the GameCube. Made of the same gray-colored plastic as the standard WaveBird, it features a channel-selection wheel and an LED to indicate when a signal is received. Up to sixteen WaveBird controllers may be used in the same area if each is set to a different channel.[8]

The WaveBird controller maintains the same overall aesthetic design as the standard GameCube controller. The components (analog sticks, buttons, and triggers) and layout remain the same, while adding wireless functionality and space for two standard AA batteries.[8] It is somewhat larger and heavier than a standard GameCube controller, with a channel selector dial, an on/off switch, and an orange LED power indicator on the face of the controller in place of the gap between the D-pad and the C-stick. Functionally, the only feature the WaveBird controller lacks compared to the standard controller is the rumble feature, the motors of which would reduce battery life.[1]

Available colors[edit]

The WaveBird controller was available in most regions only in light gray and platinum colors. In Japan two limited edition WaveBird models were released through Club Nintendo: 1,000 Special Edition Gundam "Char's Customized Color" WaveBirds (Two-Tone Red with the Neo-Zeon logo) to coincide with the Japan-only GameCube release of Mobile Suit Gundam: Gundam vs. Z Gundam,[9] and a "Club Nintendo" WaveBird (White top with light blue bottom and Club Nintendo logo)[10]

Use on the Wii[edit]

Like all GameCube controllers, the WaveBird is compatible with the Wii,[11] for use with GameCube and Virtual Console titles as well as certain Wii games and WiiWare titles. Since the launch of the Wii, the WaveBird has seen increased popularity due to its ability to control these games wirelessly.[12]

Following speculation that Nintendo might re-release the WaveBird due to the popularity of its use on the Wii, a Nintendo representative confirmed that there were no plans to offer WaveBirds in stores again.[13] Although the representative stated that "original GameCube controllers" would be available directly from Nintendo, there is no listing for the WaveBird.[14]

Legal issues[edit]

Anascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo for patent infringements regarding Nintendo's controllers.[15] A July 2008 verdict found that a ban would be issued preventing Nintendo from selling several controllers, including the WaveBird, in the United States. Nintendo was free to continue selling the WaveBird pending an appeal to the U.S. Court of Appeals for the Federal Circuit.[16] On April 13, 2010, Nintendo won the appeal and the previous court decision was reversed.[17]

See also[edit]

References[edit]

  1. ^ a b c d e Wiley, M. (June 11, 2002). "Nintendo WaveBird Review". IGN. Retrieved 2006-08-28. 
  2. ^ "Nintendo WaveBird". IGN. September 26, 2001. Retrieved 2006-08-28. 
  3. ^ Smith, Tony (August 24, 2000). "Nintendo launches Gamecube". The Register. Retrieved 2006-08-28. 
  4. ^ http://www.amazon.com/GameCube-Wavebird-Wireless-Controller-Exclusive-Official/dp/B000RBA6V0
  5. ^ "The Atari 2600 Remote Controlled Joystick". Atari Museum. Retrieved 2007-01-27. 
  6. ^ Metts, Jonathan (March 6, 2001). "WaveBird Controller Preview". Nintendo World Report. Retrieved 2008-12-22. 
  7. ^ Powers, Rick (December 9, 2002). "Mitsubishi to supply 2.4GHz WaveBird chip". Nintendo World Report. Retrieved 2008-12-22. 
  8. ^ a b c "Operation of the WaveBird Controller" (PDF). Nintendo. Retrieved 2006-08-28. 
  9. ^ Gantayat, Anoop (November 18, 2004). "Special Wavebird For Japan". IGN. Retrieved 2007-04-14. 
  10. ^ ."Club Nintendo WaveBird Picture". Nintendo-Collection.com. Retrieved 2010-09-12. 
  11. ^ sickr. "Nintendo Wii To Support GameCube Wavebird : No untangling wires on Wii". NintendoRevolution.ca. Archived from the original on 2008-01-15. Retrieved 2006-09-03. 
  12. ^ Robertson, Andy (January 25, 2007). "Like a WaveBird from the Ashes". GamePeople. Retrieved 2007-01-28. 
  13. ^ "Nintendo has no plans to restock Wavebirds". GoNintendo. December 31, 2007. Retrieved 2008-12-22. 
  14. ^ "No plans to restock Wavebirds". computerandvideogames.com. January 2, 2008. Retrieved 2008-12-22. 
  15. ^ INQUIRER staff (2006-08-03). "Microsoft, Nintendo sued over games controller". The Inquirer. Retrieved 2006-12-08. 
  16. ^ Decker, Susan (July 22, 2008). "Nintendo Faces Ban on Some Wii, GameCube Controllers (Update2)". Bloomberg.com. Retrieved 2008-12-22. 
  17. ^ "Federal Circuit Court Vindicates Nintendo in Patent Lawsuit". April 13, 2010. Retrieved 2010-04-16. [dead link]