Wayne Gretzky's 3D Hockey
|Wayne Gretzky's 3D Hockey|
North American Nintendo 64 cover art
|Developer(s)||William's Entertainment Inc.|
|Publisher(s)||Atari Games, Midway Games|
|Release date(s)||Nintendo 64:
|Mode(s)||Single player, multiplayer|
Wayne Gretzky's 3D Hockey is a video game developed by Atari Games and released for the arcade in 1996. This video game was later ported to the Nintendo 64 console on November 11, 1996, where it was the first-ever 4-player game for the Nintendo 64. The game was subsequently re-released as Wayne Gretzky's 3D Hockey '98 (also ported to the PlayStation) and later in an Olympic version. The players are polygonal, not sprites.
As opposed to the more realistic hockey gameplay seen in Electronic Arts' NHL series, the game featured a more unrealistic arcade-style of gameplay, featuring moves such as "power saves", which caused the goaltender to briefly transform into a brick wall, "power shots", which would set the net on fire or knock the goalie into the net, and "power checks", which would send an ambulance across the top of the screen. It featured high-scoring games and over-the-top fights. There was also a simulation mode for those looking for more realistic gameplay. The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.
There were rumors that fights could be ended using violent "finishing moves" like those in the Mortal Kombat series. These were buoyed by a claim in a 1999 issue of GamePro magazine, but the rumors have never been substantiated.
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