Weapons Factory
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The Weapons Factory (also abbreviated as WF) is a series of video game capture the flag class-based mods, originally created for Quake II by brothers Tom "Tumorhead" and Gregg "Headache". It since has had several incarnations (six plus three currently in development) on most of the predominant FPS games released since 1998 (in the Quake, Unreal, Half-Life and Tribes series).
The Weapons Factory is partly based on the Team Fortress mod for QuakeWorld. Its idea sprung when Quake II was announced but the Team Fortress development team decided to join Valve Software and work on a Half-Life sequel to the mod instead of a Quake II one.[1] It consists of two teams of six players each who can choose between seven to ten classes of combatants (depending on the incarnation of WF) each having their own special abilities.
[edit] History
Gregg started programming Weapons Factory (WF or Q2WF) as an experiment to learn how to create a Quake 2 mod while his brother started looking at how to build maps.[2] Weapons Factory was the first CTF-type mod to be released (on March 6, 1998), only two days after Zoid's Q2 CTF source was published[3] and as such got some press and early success. They soon decided to merge with another mod called Star Troopers, by John "Cryect" Rittenhouse on May 1, 1998,[4] which had a vast arsenal of weapons that WF lacked. The initial versions of WF featuring only three classes (notably version 2.1b, the "merger" one), they had to bring this number up to six (final beta version 2.2[5]) and then nine (version 3.0[6]) simply to have somebody to give the weapons to.[7] In that configuration, it fulfilled their goal of creating something close to a Team Fortress for Quake II.[8]
[edit] Competition
Most of the competition in Weapons Factory took place in the OGL (Online Gaming League) WF ladder. The rest of the competition happened in the DEF-CON league which was a tournament format. Late in the mod's life, a European league (WFEL) was created.
[edit] References
- ^ "The Team Fortress development team's merging with Valve Software & dropping work on a Quake II port". http://www.planetfortress.com/tf2/gameinfo/about.shtml. Retrieved 2006-06-06.
- ^ "ModCentral interview of Gregg "Headache" - question about WF's background". http://modcentral.planetquake.gamespy.com/interviewwfactory.htm. Retrieved 2006-06-06.
- ^ "Blue's News Weapons Factory v1.0 release - news of Mar. 6th, 1998". http://www.bluesnews.com/archives/feb98-4.html. Retrieved 2006-06-06.
- ^ "Blue's News Weapons Factory v2.1b release & merger - news of May 1st, 1998". http://www.bluesnews.com/archives/april98-4.html. Retrieved 2006-06-06.
- ^ "Blue's News Weapons Factory v2.2 release - news of June 1st, 1998". http://www.bluesnews.com/archives/may98-5.html. Retrieved 2006-06-06.
- ^ "Blue's News Weapons Factory v3.0 release - news of Aug. 15th, 1998". http://www.bluesnews.com/archives/aug98-3.html. Retrieved 2006-06-06.
- ^ "Excerpt from a Gamespy interview of Gregg "Headache" & Harvi "Acrid" Wray about WFA - Page 1". http://archive.gamespy.com/legacy/spotlights/wf_a.shtm. Retrieved 2006-06-06.
- ^ "Captured.com interview of Gregg "Headache" & Tom "Tumorhead"". http://web.archive.org/web/20000818032103/www.captured.com/interviews/wf_interview.htm. Retrieved 2006-06-06.
