WebCL

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WebCL
WebCL Logo.png
Developer(s) WebCL Working Group
Operating system Cross-platform
Type API
Website www.khronos.org/webcl

WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneous parallel computing within any compatible web browser without the use of plug-ins. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs; this intends to make computationally intensive programs feasible in the browser, e.g. physics engines, canvas element and video editing. WebCL is designed and maintained by the non-profit Khronos Group.[1] The completed and ratified specification for WebCL 1.0 was released on March 19, 2014.[2]

Implementation[edit]

Currently, no browsers natively support WebCL, because it is new. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension.[3] Mozilla does not plan to implement WebCL in favor of OpenGL ES 3.1 Compute Shaders.[4]

Currently reflect the WebCL working draft[edit]

Related Browser Bugs[edit]

References[edit]

  1. ^ "WebCL". Khronos Group. Retrieved May 6, 2012. 
  2. ^ "Khronos Releases WebCL 1.0 Specification". Khronos Group. Retrieved March 19, 2014. 
  3. ^ "WebCL". Nokia Research. Retrieved May 6, 2012. 
  4. ^ "Mozilla WebCL Comment". Retrieved April 4, 2014. 

See also[edit]

External links[edit]