Web 1.0

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Web 1.0 was an early stage of the conceptual evolution of the World Wide Web, centered around a top-down approach to the use of the web and its user interface. Socially,[clarification needed] users could only view webpages but not contribute to the content of the webpages. According to Cormode, G. and Krishnamurthy, B. (2008): "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content." [1] Technically, Web 1.0 webpage's information is closed to external editing. Thus, information is not dynamic, being updated only by the webmaster.[citation needed] Economically, revenue generated from the web was made by concentrating on the most visited webpages, the head and software's cycle releases.[2] Technologically, Web 1.0 concentrated on presenting, not creating so that user-generated content was not available.


The hyperlinks between webpages began with the release of the world wide web(www) to the public in 1993,[3] and describe the Web before the "bursting of the dot-com bubble" in 2001. Even so the terms web 1.0 and 2.0 were given birth together (see: Web 2.0#History), Web 2.0 capabilities were present in the days of Web 1.0 (see:Web 2.0#Criticism)

Since 2004, the term "Web 2.0" characterizes the changes to the social web, especially the current business models of sites on the World Wide Web.[4]


Terry Flew, in his 3rd Edition of New Media described what he believed to characterize the differences between Web 1.0 and Web 2.0:

"move from personal websites to blogs and blog site aggregation, from publishing to participation, from web content as the outcome of large up-front investment to an ongoing and interactive process, and from content management systems to links based on tagging (folksonomy)".

Flew believed it to be the above factors that form the basic change in trends that resulted in the onset of the Web 2.0 "craze".[5]

As well as such adjustments to the Internet, the shift from Web 1.0 to Web 2.0 is a direct result of the change in the behavior of those who use the World Wide Web[original research?].

Web 1.0 trends included worries over privacy concerns resulting in a one-way flow of information, through websites which contained "read-only" material. Now, during Web 2.0, the use of the Web can be characterized as the decentralization of website content[citation needed], which is now generated from the "bottom-up"[original research?], with many users being contributors and producers of information, as well as the traditional consumers[citation needed].

To take an example from above, personal web pages were common in Web 1.0, and these consisted of mainly static pages hosted on free hosting services such as Geocities[original research?]. Nowadays, dynamically generated blogs and social networking profiles, such as Myspace and Facebook, are more popular[citation needed], allowing for readers to comment on posts in a way that was not available during Web 1.0[citation needed].

At the Technet Summit in November 2006, Reed Hastings, founder and CEO of Netflix, stated a simple formula for defining the phases of the Web:

Web 1.0 was dial-up, 50K average bandwidth, Web 2.0 is an average 1 megabit of bandwidth and Web 3.0 will be 10 megabits of bandwidth all the time, which will be the full video Web, and that will feel like Web 3.0.

Reed Hastings

Web 1.0 design elements[edit]

Some design elements of a Web 1.0 site include:

See also[edit]


  1. ^ Balachander Krishnamurthy, Graham Cormode (2 June 2008). "Key differences between Web 1.0 and Web 2.0". First Monday, Volume 13 Number 6. 
  2. ^ O'Reilly, Tim (30 September 2005). "What Is Web 2.0, Design Patterns and Business Models for the Next Generation of Software". O'Reilly Media. pp. 4–5. Retrieved 3 March 2012. 
  3. ^ (Berners-Lee 2000) Tim Berners-Lee invented the world wide web.
  4. ^ http://www.moveo.com/data/White_Papers/GettingThere_Dave_103006.pdf
  5. ^ Flew, Terry (2008). New Media: An Introduction (3rd ed.). Melbourne: Oxford University Press. p. 19. 
  6. ^ Web 1.0 defined - How stuff works
  7. ^ "Web 1.0 Revisited - Too many stupid buttons". Complexify.com.
  8. ^ WEBalley - forms tutorial