Weird Worlds: Return to Infinite Space

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Weird Worlds: Return to Infinite Space
Developer(s) Digital Eel
Publisher(s) Self-published
Distributor(s) Astraware Limited, Steam, Desura, IndieGameStand
Designer(s) Rich Carlson & Iikka Keränen
Programmer(s) Iikka Keränen
Artist(s) Bill Sears, Iikka Keränen, Rich Carlson
Composer(s) Rich Carlson
Engine Proprietary
Platform(s) Mac OS X, Windows, iOS, Android
Release date(s) Windows
Mac OS X
Genre(s) Roguelike
Mode(s) Single Player

Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures in Infinite Space, is a hybrid roguelike computer game created by the independent game development group, Digital Eel. In the game players explore a "plausibly implausible" (fictional) region of the Milky Way galaxy called "The Purple Void".

Weird Worlds was released for Microsoft Windows on November 4, 2005 by Digital Eel and Shrapnel Games. A Macintosh port was released on April 26, 2006. An iPad port was released January 5, 2010 and an Android version was released on March 20, 2013, both by Astraware Limited. An updated Macintosh port for OS X 10.9 Mavericks (or greater) that brought the Mac version up to date with the PC version was released on November 20, 2014 by Digital Eel.

In 2006 [1], Weird Worlds was nominated for the Independent Games Festival Seumas McNally Grand Prize and won the festival's Innovation in Audio award.


Like its predecessor, Weird Worlds creates a new starmap each time the game is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized intelligently for each game session.[1]

Unlike Strange Adventures, Weird Worlds allows the player to travel to black holes, using a device that protects the player (and the fleet) from the effects of intense gravity. One special mission even allows the player to enter a black hole to fight a nearly indestructible battlestation. Also, the "Void" is now more "alive" than before - most races encountered have a homeworld which also allows item trade.

Weird Worlds features 3 mission types (scientist, pirate, military captain), 3 starmap sizes, 30 starship types and adversaries, dozens of different weapons, star drives, shields, shipboard systems, alien artifacts and lifeforms, realistic star and planet types, 10 unique alien races and a robust combat simulator.

Tabletop games[edit]

A boardgame based on the combat component of Weird Worlds titled Eat Electric Death! was planned for release in 2007[2] by publisher Shrapnel Games but continued lack of funds delayed the game until it was shelved officially on September 20, 2012.[3] On October 16, 2013, Eat Electric Death! was released by its developer, Digital Eel, and Print and Play Productions as a special custom-crafted edition based on the game's original design and art.[4]

Weird Worlds: Return to Infinite Space also provided the setting for three other paper game spinoffs: Digital Eel's Infinite Space Explorers and Space Ludo (a themed version of Ludo), and Diceland Space by Cheapass Games.


Tactical combat

See also[edit]


External links[edit]