Welltris
| Welltris | |
|---|---|
| Developer(s) | Doka, Sphere, Inc, Bullet-Proof Software |
| Publisher(s) | Europe: Infogrames USA: Spectrum HoloByte |
| Designer(s) | Alexey Pajitnov, Andrei Sgenov |
| Platform(s) | Amiga, Amstrad CPC, Atari ST, ZX Spectrum, C64, DOS, Mac OS Classic, arcade |
| Release date(s) | DOS: 1989 Amiga: 1990 Macintosh: 1990 Spectrum: 1991 |
| Genre(s) | Puzzle |
| Mode(s) | Single Player |
Welltris is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. Adaptations were made by Sphere, Inc for Spectrum Holobyte, and by Infogrames. It was originally released for DOS and Macintosh in 1989. It was subsequently ported to the Amiga, Amstrad CPC and Atari ST in 1990 and the ZX Spectrum and Commodore 64 in 1991.
Gameplay[edit]
Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.
Critical reaction[edit]
The ZX Spectrum version had luke-warm reviews, with CRASH awarding 79%,[1] Sinclair User awarded 45%[2] and Your Sinclair gave 79%.[3] The actual gameplay and addictiveness were highlighted as good areas, but criticisms included the fiddly controls and minimal sound and looks.
The Commodore 64 version, with its more colourful graphics, fared better, receiving 80% from Zzap!64.[4]
In 1990, Dragon gave the game 5 out of 5 stars.[5]
See also[edit]
References[edit]
External links[edit]
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