Welltris

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Welltris
Welltris box.jpg
Developer(s) Doka, Sphere, Inc, Bullet-Proof Software
Publisher(s) Europe: Infogrames
USA: Spectrum HoloByte
Designer(s) Alexey Pajitnov, Andrei Sgenov
Platform(s) Amiga, Amstrad CPC, Atari ST, ZX Spectrum, C64, DOS, Mac OS Classic, arcade
Release date(s) DOS: 1989
Amiga: 1990
Macintosh: 1990
Spectrum: 1991
Genre(s) Puzzle
Mode(s) Single Player

Welltris is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. Adaptations were made by Sphere, Inc for Spectrum Holobyte, and by Infogrames. It was originally released for DOS and Macintosh in 1989. It was subsequently ported to the Amiga and Atari ST in 1990 and the ZX Spectrum and Commodore 64 in 1991.

Gameplay[edit]

Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.

Critical reaction[edit]

The ZX Spectrum version had luke-warm reviews, with CRASH awarding 79%,[1] Sinclair User awarded 45%[2] and Your Sinclair gave 79%.[3] The actual gameplay and addictiveness were highlighted as good areas, but criticisms included the fiddly controls and minimal sound and looks.

The Commodore 64 version, with its more colourful graphics, fared better, receiving 80% from Zzap!64.[4]

The game was reviewed in 1990 in Dragon #159 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[5]

See also[edit]

References[edit]

  1. ^ CRASH issue 87, April 1991
  2. ^ Sinclair User issue 110
  3. ^ Your Sinclair issue 64, April 1991
  4. ^ Zzap!64 issue 71, March 1991 at the Def Guide to Zzap!64
  5. ^ Lesser, Hartley, Patricia, and Kirk (July 1990). "The Role of Computers". Dragon (159): 47–53. 

External links[edit]