Wii Music

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Wii Music
WiiMusic.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Kazumi Totaka
Composer(s) Kenta Nagata
Hajime Wakai
Toru Minegishi
Mahito Yokota
Platform(s) Wii
Release date(s)
Genre(s) Music
Mode(s) Single-player, multiplayer
Rating(s)

Wii Music (Wiiミュージック?) is a free form music game for the Wii that simulates playing musical instruments using the Wii Remote, Nunchuk, and the Wii Balance Board (in Drum Mode only). The game is part Nintendo's Touch! Generations brand.

Wii Music was originally suggested as a Wii launch game, but was not released at launch and received little coverage from the company over the next several months. However, in 2008, Nintendo explained more about the game in preparation for its release scheduled for later that year.

Contents

[edit] Gameplay

In Wii Music, the player uses both motions and button presses on the Wii Remote and Nunchuk to control a band of up to six Miis. Unlike other music games, Wii Music does not require the player to press specific buttons at certain times but only requires the player to move the Wii Remote and Nunchuk as if he or she were playing the instruments.[6][7]

[edit] Instruments

Sixty-six playable instruments are available in the single and multiplayer modes, including the violin, drum, cowbell, clarinet, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, as well as unconventional instruments such as dog and cat sounds, pseudo doo-wop vocals (Singer), Kung Fu (Blackbelt), cheerleader, and 8-bit (music). In addition, the Wii Balance Board can be utilized to play the drums.[8] Some instruments also have extra playing options. For example, with woodwind instruments, the player can aim the Wii Remote up or down to simulate an increase or decrease in blowing strength, while with Guitar instruments the player can hold down the C button to get chords instead of single notes.[9]

[edit] Jam mode

The main part of the game is the Jam mode, consisting of Improv, Quick Jam and Custom Jam modes. Improv allows players to play instruments without backing music, while Quick Jam randomly selects a song for players to play to.

The Custom Jam mode features a six-person band taking part in a performance, although only up to four players can play at once (the remaining two positions are computer-controlled). Players can also do what is called an "Overdub" session in which they play the same song again controlling a different musician or instrument; this allows them to play over the music they recorded in previous playthroughs.[9] This allows a single player to play an entire band.

Players can save their Custom Jam sessions as music videos for later playback, or share them via WiiConnect24.[10]

[edit] Minigames

Along with the freeform Jam Mode, Wii Music features several structured minigames:

[edit] Music

Wii Music features 50 songs that consist of a combination of Classical and Traditional songs, 7 songs from Nintendo games and 15 licensed songs.[12][13]

[edit] Development

Wii Music was also first shown, along with the Wii Remote, at the Nintendo press conference at the 2005 Tokyo Game Show. The two minigames briefly featured were Drums and Orchestra. The game was also the first Wii game ever to be demonstrated during Nintendo's E3 2006 press conference, where Shigeru Miyamoto came up to the stage to perform the The Legend of Zelda Overworld Theme for the audience using the Orchestra game. Both Drums and Orchestra were also made playable to attendees. Additional details of the game were released in conjunction with a Nintendo press conference held on October 11, 2007.

Wii Music was showcased during Nintendo's press conference for E3 2008, revealing much more information, including support for the Wii Balance Board to play the drums. It was revealed later on that the game has lessons for the drums programmed in. Miyamoto later announced that over 61 instruments will be playable in the game, and explained the control scheme that uses the Wii Remote's buttons to play notes on various instrument while holding the Wii Remote in a similar fashion to the actual instrument.

[edit] Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 64%[14]
Metacritic 63%[15]
Review scores
Publication Score
Game Informer 3.0/10[16]
GamePro 3.5/5 stars[17]
GameSpot 6.5/10 [18]
IGN 5.0/10 [19]
X-Play 3/5 stars[20]

Critical reception to the game was mixed, with a 62/100 aggregate score at Metacritic.[21] Wii Music was given a score of A- by 1UP.com by Jennifer Tsao, who believed the game has a "surprising depth and flexibility" that rewards players who have mastered the controls (This review greatly contrasted the reviews of other editors on 1UP, who complained about a lack of depth and content). She also felt that the game's four-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack.[22] It was given 80% by Official Nintendo Magazine who praised the surprising depth of the game.[23] GameSpy, who gave it 3.5/5, called the game an "odd duck" and something "more akin to a tech demo or social audio experiment" with little to interest adults, but is simple enough to be accessible to everyone and believed it would be a hit with young children and their families.[24] Wii Music also got a 6.5/10 from GameSpot, who said that Wii Music, while fun and easy to pick up and play, is hard to recommend because older children and adults would only get a few hours of entertainment.[25]

The game received a 5/10 from IGN, who called the game "a noise maker tied to a series of gestures" and cited "gimmicky" controls and poor sound quality, in addition to a "fundamentally flawed" soundtrack. However, they also felt that children may enjoy the game much more than adults, who they believe may "grow bored of the experience in a matter of hours, if not minutes".[26] Game Informer gave the game a 3/10, calling it "a poor solution to an imaginary problem".[27] GameTrailers gave it 5.8/10, criticizing the "ancient" song list and emphasis on video creation.[28]

The game sold 92,000 copies in its first week of release in Japan.[29] It is the 30th best-selling game of Japan in 2008.[30] In North America, the game sold around 66,000 copies in around the same period after release.[31] Shigeru Miyamoto has stated that the game's sales had not been as strong as originally hoped, with a possible reason for this being competition from established music and rhythm games series such as Guitar Hero and Rock Band which are dominating the market.[32] Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, suggests Wii Music will be an "evergreen" title that will see continued sales in the long run.[31] Wii Music was the tenth best selling game in the US for the month of November 2008[33] and the 11th best-selling game in the following month in the United States with more than 480,000 copies sold,[34] and has sold 865,000 units in North America in 2008 according to the NPD Group.[35][36] As of January 2009, Wii Music has sold 2.5 million copies worldwide.[37]

[edit] Sequel

In an interview, Shigeru Miyamoto said "Wii Music was a really unique game, and even today, we are receiving several different offers from people in the field of music education. I think it still has great potential." Asked about future plans, Miyamoto could only drop hints. "Unfortunately, we don't have any news we can talk about at the moment. But like Wii Fit Plus, it's not really a sequel to the original Wii Fit – but we have added some features to improve the overall experience. It's kind of an enhanced version."[38][39]

[edit] References

  1. ^ Nintendo: Wii Music Japanese Release Date Confirmed
  2. ^ Wii Music release announced for October 20
  3. ^ a b Wii Music (Wii) - Game Details - Australia's PAL Gaming Network
  4. ^ Wii Music dated for Australia - News at GameSpot
  5. ^ Nintendo announces Wii Music date News // DS /// Eurogamer - Games Reviews, News and More
  6. ^ The Wiire - New Wii Music Details Revealed
  7. ^ N-Europe: News: Wii Music Details Revealed
  8. ^ Wii Balanced Board Used For Wii Music
  9. ^ a b IGN: Second Hand Hands On from Japan
  10. ^ Wii Music at Nintendo.com
  11. ^ "Wii's Banging Drum Demo". Kotaku. 2006-05-18. http://www.kotaku.com/gaming/wii/wiis-banging-drum-demo-174868.php. Retrieved 2007-03-03. 
  12. ^ IGN Wii Music Preview
  13. ^ Show tunes: Wii Music licensed tracks revealed
  14. ^ Wii Music for Wii - GameRankings
  15. ^ Wii Music (wii) reviews at Metacritic.com
  16. ^ Game Informer Online
  17. ^ Review : Review: Wii Music [Wii] - from GamePro.com
  18. ^ Wii Music Review for Wii - GameSpot
  19. ^ IGN: Wii Music Review
  20. ^ url=http://g4tv.com/xplay/reviews/1892/Wii-Music-Review.html
  21. ^ "Wii Music (wii: 2008): Reviews". Metacritic. http://www.metacritic.com/games/platforms/wii/wiimusic?q=wii%20music. Retrieved 2008-11-04. 
  22. ^ Tsao, Jennifer (2008-10-16). "Wii Music Review". http://www.1up.com/do/reviewPage?cId=3170709. Retrieved 2008-10-17. 
  23. ^ Dutton, Fred (2008-11-13). "Wii Review: Wii Music". http://www.officialnintendomagazine.co.uk/article.php?id=6434. Retrieved 2008-11-24. 
  24. ^ Williams, Bryn (2008-10-17). "GameSpy Wii Music Review". http://wii.gamespy.com/wii/wii-music/921407p1.html. Retrieved 2008-10-18. 
  25. ^ Thomas, Aaron (2008-10-22). "Wii Music Review". http://www.gamespot.com/wii/sim/wiimusic/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved 2008-12-16. 
  26. ^ Casamassina, Matt (2008-10-17). "Wii Music Review". http://wii.ign.com/articles/921/921024p1.html. Retrieved 2008-10-17. 
  27. ^ Game Informer Online
  28. ^ Gametrailers video review
  29. ^ Snow, Jean (2008-10-23). "Japan Sales Move to the Sound of Wii Music". http://multiplayerblog.mtv.com/2008/11/14/wii-music-sales-one-tenth-of-wii-fit/. Retrieved 2008-11-15. 
  30. ^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT. Retrieved 2009-01-09. 
  31. ^ a b Totilo, Stephen (2008-11-14). "‘Wii Music’ U.S. Launch Sales One Tenth Of ‘Wii Fit’ Debut Mark, Nintendo Not Panicking". http://multiplayerblog.mtv.com/2008/11/14/wii-music-sales-one-tenth-of-wii-fit/. Retrieved 2008-11-15. 
  32. ^ Ba-oh, Jorge (2008-11-03). "Cubed3: Miyamoto Struggling to Sell Wii Music". http://www.cubed3.com/news/10997. Retrieved 2008-11-03. 
  33. ^ Magrino, Tom (2008-12-11). "NPD: Wii shatters records with 2M one-month sales". http://www.gamespot.com/news/6202243.html. Retrieved 2008-12-11. 
  34. ^ "Top 10 Games of December 2008, By Platform". blog.wired.com. 2009-01-18. http://blog.wired.com/games/2009/01/top-10-games-of.html. Retrieved 2009-01-19. 
  35. ^ Nintendo Responds To December NPD Sales, Seems Pleased - Npd - Kotaku
  36. ^ IGN: Wii Music a Hit
  37. ^ "Financial Results Briefing for the Six-Month Period Ended December 2008" (PDF). Nintendo. 2008-10-31. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6. Retrieved 2009-01-30. 
  38. ^ http://www.videogamesblogger.com/2009/11/17/wii-music-2-or-plus-talked-about-by-shigeru-miyamoto.htm
  39. ^ http://www.1up.com/do/newsStory?cId=3176947

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