Wikipedia talk:WikiProject Video games/Newsletter

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viewtalkeditchanges

Q4 2013[edit]

Now that the Q3 newsletter went out (twice!), we can turn our attention to Q4. I'll definitely be able to get everything together at the end of the year, as I'll have a lot of time off, but I'm not quite sure what else I'm up for at this point. Anyone else have any ideas or plans yet? —Torchiest talkedits 03:51, 5 October 2013 (UTC)

I didn't have anything in mind for future features, but just to throw an idea out there: we might be able to do something on the project's sex and gender ratios. I know there's a fair bit of reliable literature out there on the topic of the lack of female Wikipedians, and just based on gamer demographic statistics I'd imagine the situation is even more dire at WP:VG. Not really sure how we'd dig up any statistics on female WP:VGers, though... I'm not even certain I know any since user names don't always give any clues about sex or gender. Yesterday I went through all the FAAs (going back to the first one compiled in mid-2006) in order to look for another metric by which to determine suitability for featured editor. In looking at these, I believe the most active female article creator we have is JenniBees. She's tied with User:Mairebleu whose username makes me think this editor may be female as well. It might be helpful to talk with them about the issue but other than them I'd really just be guessing as to sex and gender. Relatedly, I think I've run into gay editors here on WP:VG before but I couldn't name any off the top of my head. Again it would potentially be helpful to discuss and talk with some of them too. This is really just the seed of an idea for feature topic at this point. I don't know how easy it would be to cover properly, but does anyone here know any female or gay editors involved in any capacity with WP:VG? -Thibbs (talk) 12:41, 5 October 2013 (UTC)
I'm not sure how relevant it would be to even discuss LGBT membership. It's entirely irrelevant. We shouldn't have to care. I'm not straight and it has no impact whatsoever on... well, anything! ☺ · Salvidrim! ·  19:07, 12 October 2013 (UTC)
I guess my idea centers on the view that a diversity of perspectives/viewpoints is healthy to a collaborative project like Wikipedia. I don't think any goodfaith editor would reject an idea merely because it conflicts with the editor's personal beliefs, and of course the rules that are currently in place would bar that kind of behavior anyway, but I do think that a degree of systemic bias exists when the editor pool lacks diversity because some topics simply don't arise with any regularity. From what I've read, both Wikipedia and video games in general have a minority of female participants and together these would have a multiplicative effect here. My gut feeling is that the same is probably true for the LGBT presence at WP:VG. Presenting the voice of minority editors might raise awareness of these issues and might give insight onto what aspects of the current process work well and what parts don't. It's a tricky issue perhaps, and if it were tackled it would have to be done with sensitivity. I'd have no objections to shelving it for now either, though.
Another topic that is kind of related is that of expert editors. This was touched on in the interview with Wgungfu (Q4-2011) but perhaps it could be turned into a feature. I think I read somewhere that Indrian had some video game industry experience, and I know Frecklefoot has too. Maybe if we found a few "expert editors" (e.g. from here) we could do a feature on that. There's an interesting dynamic involved for experts contributing to an encyclopedia whose rules are set up for non-experts. Anyway I'm just throwing ideas out there really. Can anybody else think of a good feature topic? -Thibbs (talk) 20:08, 12 October 2013 (UTC)
DarthBotto is also involved somewhat in the indie industry.1 ☺ · Salvidrim! ·  20:54, 12 October 2013 (UTC)

New possible idea for a feature: WP:VG beta tests FLOW. Per this thread and Wikipedia:FLOW#Roadmap. Anybody interested in this and think it would work as a feature? -Thibbs (talk) 18:08, 24 October 2013 (UTC)

Absolutely! ☺ · Salvidrim! ·  19:06, 24 October 2013 (UTC)
Although since it starts towards the end of Q4, the timing may not be the best... ☺ · Salvidrim! ·  16:36, 27 October 2013 (UTC)
You mean the newsletter feature should have come before it was implemented? That would have been ideal maybe, but I could still imagine an article covering the topic generally and then covering initial reactions/impressions. I guess it kind of depends when in December it is set for. December 1 would be less desirable for a newsletter feature. December 20 might be fine, though. -Thibbs (talk) 19:32, 27 October 2013 (UTC)
Any thoughts on Features or Interviewees yet? GamerPro64 21:04, 11 November 2013 (UTC)
I have a hectic schedule for the next several weeks. I really can't commit to anything except coming up with ideas. For a feature it might be good to cover FLOW if indeed WP:VG is going to be in the first wave to test it. For interviewee I'd suggest X201 or CyberSkull since they have done a lot and are currently active. I'll help out if I can. And I'm pretty sure I'll have considerably more free time for next quarter. -Thibbs (talk) 22:38, 11 November 2013 (UTC)
Okay. And if that doesn't go through, the FLOW thing I mean, we can probably do like a year in review. A sort of big things that happened in the project this year or something. GamerPro64 23:37, 11 November 2013 (UTC)
  • Just placing this here because this is a very interesting article about video games on Wikipedia and images. [1]. GamerPro64 21:16, 2 November 2013 (UTC)
Photoshop eh?—CKY2250 ταικ 23:58, 11 November 2013 (UTC)
Yeah it might be nice to give a shout-out to User:Evan-Amos this quarter too. Kind of nice to see some visibility for the project via third parties. -Thibbs (talk) 12:09, 12 November 2013 (UTC)

So how are we on Features and Interviews? GamerPro64 17:35, 6 December 2013 (UTC)

Personally I'd completely choked with offline work until the end half of the month. Though I'm discovering to my dismay that I have more difficulty staying away from this site than I thought I'd have... Can these be warning signs? Anyway I'll do what I can in the last few days but I can't in good faith commit to anything this quarter. -Thibbs (talk) 17:57, 6 December 2013 (UTC)
I'm going to ask the main talk page to see if anyones interested in doing some writing for anything in the newsletter. GamerPro64 18:51, 6 December 2013 (UTC)
  • Since its almost the end of the year and we don't seem to have anything for feature, I could possibly write up something like a year in review or something. GamerPro64 02:49, 27 December 2013 (UTC)
    Yeah, go for it. I can help put it all together whenever you guys are ready with all the pieces. I might be able to write something for the upcoming quarter this time around though. —Torchiest talkedits 18:34, 1 January 2014 (UTC)

We're 3 days overdue now. Is a feature in the process of being written or should we just send it out minus the feature this quarter (like we did for Y5Q2? I assume there won't be an interview this quarter, right? I think everything else is good to go, though. Sorry again that I've been unavailable this quarter. Like Torchiest I plan to be more involved with the next quarter. It's the WP:VG anniversary so I think we should do all kinds of retrospective stuff and do something special with it. Maybe more than one feature or something? I don't know. I'll think about it more later. -Thibbs (talk) 15:01, 4 January 2014 (UTC)

I say we should just send it out sans feature and interview. At this point we'll still have it in within the week it was due. We can pull it together next quarter. -Thibbs (talk) 14:19, 7 January 2014 (UTC)
Might as well. This isn't the first time we failed to get a feature and interview ready. GamerPro64 15:25, 7 January 2014 (UTC)
Okay, I will get it finalized when I get home this evening. —Torchiest talkedits 16:22, 8 January 2014 (UTC)

Q1 2014[edit]

New year means new thread for the next newsletter. Let's see what's in store this time around. GamerPro64 03:24, 10 January 2014 (UTC)

Hi. I'm a new contributor here at the newsletter discussions, but I have been reading them (both the newsletters and the discussions) for a few months now (and enjoying them). I'd just like to tell you three of the people who I think would be good to interview. I believe X201, CyberSkull (both suggested above already) and CR4ZE (particularly for his phenomenal work on the Grand Theft Auto V and The Elder Scrolls V: Skyrim articles) are great candidates to interview. I realise there's still a few months until the newsletter's release, but I thought I'd suggest this anyway, before I forget. -- Rhain1999 (talk to me) 08:17, 20 January 2014 (UTC)
Thanks for the suggestion. It's always helpful to hear from the readership. We'll definitely have a featured editor this quarter and those all look like good candidates. -Thibbs (talk) 17:29, 20 January 2014 (UTC)
So I have an idea for a feature which is centered around the Menacer article. It being almost merged into the Sega Genesis page and then suddenly becoming an article that can stand on its own, and possibly become a Good Article, can be seen as a testament on putting enough effort and gathering the right resources can make such an accomplishment. GamerPro64 17:32, 2 February 2014 (UTC)
Sounds good, GP64! I'm working on either a multi-person retrospective interview or a second feature to mark the 10th anniversary of WP:VG (which is actually today, by the way). But since this is the 10 year anniversary edition I think we should do a little bit more than previous newsletters. So multiple feature articles would be awesome. The more content this quarter the better! -Thibbs (talk) 22:42, 6 February 2014 (UTC)

I have an idea that isn't exactly a feature, but more like a report. I'm not sure how in-depth I would get, but I was thinking it might be nice to do a breakdown of our featured articles (and possibly with good articles, although that could be way too much work) showing what types of topics they are about (e.g. video games themselves vs companies, individuals, etc), and then, for video game articles, doing a genre breakdown, so we could see maybe if some genres are underrepresented. Seems like a good fit for the ten year anniversary issue. —Torchiest talkedits 14:36, 23 February 2014 (UTC)

Well, I guess we already have something like that on the main page, so I could focus on the genre breakdown for game articles and do both good and featured I think. —Torchiest talkedits 14:38, 23 February 2014 (UTC)
The list on the main Project page is pretty unorganized and lacks any graphical elements which help to show the statistics you suggested. I would love to see a bar graph/pie chart which shows how our project prioritizes types of video game-related articles. Do we have a lot of articles about consoles which are high quality? What about certain companies or task forces who have high-quality content at higher percentages than most? I definitely think you could make some interesting content on this. If you need someone to make any charts (Pie charts in most Newsletters/Signpost articles on Wikipedia are pretty bad), I'm your guy! --Nicereddy (talk) 20:40, 23 February 2014 (UTC)
I like this idea. It kind of reminds me of SharkD's excellent graph-filled statistics feature from the newsletter's second year. I believe he kept running updates on those graphs for quite a while. I'm curious if those are still maintained. Wish I had time to do some digging just now. But yeah that would be excellent, Torchiest and Nicereddy. -Thibbs (talk) 01:46, 24 February 2014 (UTC)
So I'm holding off the Menacer article until more develops on it. But until then I have plans to have User:Red Phoenix be this quarters Featured Editor if he's interested. GamerPro64 04:38, 26 February 2014 (UTC)
Interestingly enough, I might be able to help you with that Menacer feature if you change your mind. I stood pretty steady on the pro-merge side until czar proved me wrong about how much coverage it actually received. I'm very proud of what he's done with the article now; it's also the final piece when he decides to send it to GA nominations before a Sega Genesis featured topic nomination is ready (List of Sega Genesis games was promoted to FL yesterday and Sega 32X looks close to becoming a featured article at its FAC). Red Phoenix let's talk... 19:06, 26 February 2014 (UTC)
I just put Menacer up for GAN—other than a single magazine, I think it's as complete as it ever could be czar  19:18, 26 February 2014 (UTC)
Absolutely astounding, czar. You make it look so easy. Red Phoenix let's talk... 00:49, 27 February 2014 (UTC)
  • So the quarters almost done with. We have the interview done and it seems like a pretty decent quarter for content. How's the Feature? GamerPro64 20:57, 16 March 2014 (UTC)
    I have been working on making the genre-breakdown list on and off this weekend. I will try to get a mostly finished draft of it up in the next week, and then ask for comments (and possibly graphs!) from you guys. —Torchiest talkedits 23:00, 16 March 2014 (UTC)
    The first part, for FAs, is basically done and is located here. I will do the same basic thing for GAs, and that's partially completed. I plan on splitting the detailed lists off to subpages and keeping the prose and just the article counts on the main feature page. I had to make some compromises with genres, just because I didn't want to have fifty different categories, but if anyone thinks there are any games that are terribly miscategorized, feel free to either fix them or bring it up here for discussion. Or let me know if maybe some subcategories could be added. I will post the GA list in a few days. —Torchiest talkedits 01:34, 17 March 2014 (UTC)
    I've been quite busy on my end, but I still do intend to do a retrospective piece (there are a few old-time members that I 'm hoping to get a few words from) and I'll pick up speed on that in the next few days. -Thibbs (talk) 11:36, 17 March 2014 (UTC)
    I'm plowing through the GA list today. Hopefully it will be done before I go to bed tonight. —Torchiest talkedits 15:07, 22 March 2014 (UTC)
    April's almost here so we need to get everything ready for the publishing. GamerPro64 15:52, 29 March 2014 (UTC)
    Point well taken. It's due on the 2nd to be precise, but that soon coming due. I'm awaiting responses to several emails at this point for some of the older members, but some of them I emailed about a month ago and haven't heard word so I doubt we'll get anything from them. I found one reply email in my spam folder actually... Wonderful. But I've got that taken care of now and I'm just waiting on a few more recently contacted editors to see if I can get more responses. It's sad to see some of our most active members having retired a year or two or three ago. Anyway I'll get some work done on other parts of the newsletter probably tonight. This has been quite a hectic month for me. -Thibbs (talk) 17:57, 29 March 2014 (UTC)
    I'm about 80% done with the GA list. I keep getting sidetracked with interesting reading and little fixes everywhere. :) —Torchiest talkedits 01:00, 30 March 2014 (UTC)
    Okay, it's finished. If anyone wants to take a look at the prose and add anything, that's cool. Otherwise, I'll add it to the draft page later this weekend. I'm going to move the big lists to subpages. I had to make a lot of judgement calls on multi-genre games to avoid a massively fragmented list of a million subgenres and such. If anyone wants to move games to other genres and adjust the counts, that's fine also. Cheers. —Torchiest talkedits 03:22, 30 March 2014 (UTC)
    @Torchiest: This is really interesting! Unsurprisingly, we're heavily lacking in quality articles in the "Sports" genre. I'm interested in what else we can learn from this. Fantastic job, --Nicereddy (talk) 03:29, 30 March 2014 (UTC)
    I've got the interview basically finished now. I was hoping there'd be a few more responses over the weekend since I contacted a few more editors who had joined the project in the second year, but no luck. I'll take care of the March New Article Announcements tomorrow and then I think it'll be basically ready to go. Should we write a quick announcement blurb about the fact that we're marking WP:VG's 10th anniversary? -Thibbs (talk) 05:21, 1 April 2014 (UTC)
    OK. I've imported Torchiest's article and the interview thing I was working on now. And I wrote the blurb in the announcements. Were we going to run GP64's Menacer article in this issue as well? The more the merrier I say, but if it's being saved for a later issue that's cool too. So other than that, though, and possibly more announcements that I haven't thought of I think the issue looks ready to ship. Anyone else want to confirm this? -Thibbs (talk) 00:24, 2 April 2014 (UTC)
    Nah man. We're gonna have the Menacer article for next issue. Especially since I want to see how its FAC goes. GamerPro64 01:43, 2 April 2014 (UTC)
    Should be good. I'm putting it all together, but might do a little more work on my piece before it's all done. But I am now able to send the newsletter myself, which I'll do hopefully within the next twelve hours. —Torchiest talkedits 02:50, 2 April 2014 (UTC)
  • It's away! —Torchiest talkedits 12:35, 2 April 2014 (UTC)

Q2 2014[edit]

Okay, I think we're in somewhat good shape for the upcoming quarter, since we've got the Menacer article already in progress. I may have something for an article for Q3. The little report gave me an idea about the difficulties of sourcing really old games. Any thoughts on an interview subject? —Torchiest talkedits 12:38, 2 April 2014 (UTC)

I have no clue on an interviewee. Since I got my eyes focused on the Menacer this quarter, I'll let someone else take the helm on getting a subject to spill their guts. GamerPro64 22:57, 2 April 2014 (UTC)
That sounds really interesting, Torchiest. I'd been toying with a similar topic several quarters ago - specifically related to the problem of sources that conflict (something that comes up more commonly for old and obscure topics). As far as interviewees, I'd again recommend X201 or CyberSkull. I think they're both still active. I can handle the interview if nobody else wants to do it. -Thibbs (talk) 22:59, 2 April 2014 (UTC)
Again, be sure to add CR4ZE to that list of potential interviewees; he's worked for so long on articles such as Grand Theft Auto V and The Elder Scrolls V: Skyrim, he really deserves the recognition. -- Rhain1999 (talk to me) 07:29, 3 April 2014 (UTC)
What kind of "difficulties of sourcing really old games" are you talking about? BcRIPster (talk) 17:21, 28 May 2014 (UTC)
The difficulty in actually finding sources. If you want to work on, say, the newest Call of Duty, you just google it and get everything you need. With games that came out before the Internet, or especially games from the 1980s, you can't really do that. You have to go find actual print magazines and such to source them, unless you get lucky and someone has scanned in the text somewhere. —Torchiest talkedits 12:17, 31 May 2014 (UTC)

I've been thinking about how we always have deadline issues here and I'm hoping that we can alleviate some of that pretty simply by using the queue system that the DYKs use. Especially for interviews this should be very easily accomplished. Ideally we can generate a number of spare features to queue up and run at our convenience as well, but I know they're harder to crank out so we'll play it by ear and see how it goes. Anyway I've just contacted CR4ZE, CyberSkull, and X201 for interviews since we've been talking about them for a few quarters now. I figured we'd go alphabetically for now so we could run CR4ZE's interview this quarter, CyberSkull's next quarter and X201's for Q4. That is assuming that they all say yes. This will give us some buffer room so we don't have any quarters without a featured editor. I figured I'd interview CR4ZE myself (if he says yes) since I signed up for the interview this quarter, and I'd be happy to interview the other two as well unless anybody else wants to give it a shot. How is the feature looking? Are we on track for the Wednesday publication? -Thibbs (talk) 13:34, 30 June 2014 (UTC)

  • I honestly did not have motivation to write up the feature. I guess the newsletter will run without out this quarter. GamerPro64 15:46, 30 June 2014 (UTC)
    • OK. we'll try again next quarter then. I guess Torchiest has an idea for an upcoming feature and I thought it might be interesting to run something on the topic of prolific editing. Kind of a fuzzy topic, but I was interested to note a few months ago when I ran through the numbers that there are some WP:VG members who have created over 100 articles and that the #1 most prolific article creator we have has created more than double the number of articles as the #2 most prolific. There is drama surrounding the cast of characters since the #3 most prolific has actually been indef blocked after getting into a very personal disagreement with the #1, and when we look at the top 10% we see several formerly featured editors as well as several problem-prone editors. This may be ready by Q4, but it's tricky since I'd really like to talk to the #1 most prolific and he's currently retired (this is about his fifth time "retiring" so I have hopes that he will be back before long). Anyway the interview is done and I'll get to work on the draft a bit today. With a bit of a push I think we can get this published by tomorrow. -Thibbs (talk) 11:32, 1 July 2014 (UTC)

OK I've just gone through a bunch of updates and I wanted to note here that this is the first time I've encountered Draftspace material in the New Article Announcements. I didn't know what to do about them really, but I ended up just removing them from the NAA charts since I reckon they aren't articles since they aren't in mainspace... I think that makes the most sense. So anyway apart from the feature article I think it's done now. So if we are running sans feature this quarter then I think we're all set to go. Anything I've missed? If not, then @Torchiest:, would you do the honors tomorrow? -Thibbs (talk) 17:17, 1 July 2014 (UTC)

Yes, I'll get it assembled and sent out Wednesday. —Torchiest talkedits 19:36, 1 July 2014 (UTC)
Ack, it will definitely be out in the next six hours. Promise this time. —Torchiest talkedits 22:43, 3 July 2014 (UTC)

Q3 2014[edit]

While we wait for the newsletter to ship out, might as well start up a new thread for the new quarter. GamerPro64 16:50, 3 July 2014 (UTC)

For interviews I contacted X201 ‎and CyberSkull last quarter but got no response. I didn't word my request well because I told them to contact me if they wanted to be interviewed when what I really meant was to contact me with a "yes" or "no" either way, but oh well. I guess it makes the most sense to interpret a lack of response as a "no" in this case (the same goes for the lack of response we got from MuZemike and SharkD earlier). Anyway with that aside, I just contacted 11 previously suggested long-shot editors who are semi-active or inactive. Specifically these include Guyinblack25, Jacoplane, Marasmusine, and MrKIA11 (all suggested in Q2 2012), and Andrevan, Jappalang, Krator, Nifboy, Pagrashtak, Randomran, and Thunderbrand (all suggested in Q3 2013). It would be cool if one or two or three of them get back to me about an interview eventually, but I'm not going to hold my breath. Like I said, these are long-shots and some of them haven't edited since 2009... So while we wait for those 11 editors to respond, I'd like to get some input on others who would be worth interviewing. The only name that we'd suggested earlier that hasn't yet been addressed is Darkwarriorblake so I think he'd be a good candidate to contact. I'd also suggest Sergecross73 since I believe he's the only one of our admins we haven't yet interviewed and he's been quite an asset project-wide. Any other suggestions? -Thibbs (talk) 14:33, 17 July 2014 (UTC)
No, but just dropping a note to say I will be doing that old games feature I mentioned last quarter. —Torchiest talkedits 17:22, 17 July 2014 (UTC)
Excellent. I just wrote up an offline draft for an article on the practice of going systematically through a magazine (especially an old magazine) and mining it for refs to fill out reception sections. I've seen this kind of activity from a few editors in the past and recently User:Ylee has been doing excellent work using the same technique so I wanted to spotlight it as a helpful method for the project. That'll be good backup hopefully and we can run it at some point in the future. -Thibbs (talk) 12:47, 18 July 2014 (UTC)
  • So just to update everyone, I've completed the backup feature which I figure we will leave in storage until Q4, and I've gotten in contact with Guyinblack25 and Marasmusine who have both agreed to interviews. I've got both of their interviews posted, so no we just have to wait for them to fill in their responses. Both are semi-retired or frequently inactive so it is bound to take some time.
    Considering it's been almost a month since I contacted the previous long list of "oldtimers," I think it may be worth suggesting some more current editors for interviews, so I'd like to suggest we ask Sergecross73 for an interview. Any thoughts? I was also thinking of dropping a note on GVnayR's page to ask him for an interview too. He's one of our most prolific article creators and he's currently listed as "retired," but I've seen him pop in and out of retirement at least a half dozen times due to frustration so I hope he'll come back at some point. I'd like to see if we can interview him concurrently with a piece on prolific article creation.
    Oh and one last thing: @Torchiest:, I don't know if you'd be interested in including this in your feature or not, but JimmyBlackwing just recently wrote an essay on sourcing that might be worth linking. It can be found at WP:VGSOURCE. -Thibbs (talk) 13:59, 12 August 2014 (UTC)
    Nice work! I agree about Sergecross73, should be a good interview. And I will definitely link that essay. I've written a few paragraphs for the piece about a month ago, but I'm not sure where to take things now. May take another look at it this weekend. —Torchiest talkedits 19:31, 12 August 2014 (UTC)
Just had a thought about a potential editor to interview in the future. A few of our Featured Pictures in our project have been taken by Evan-Amos. In an attempt, at least that's what I call it, to make FPs more common for the project we could put Evan under the spotlight and ask him some questions on making these standout images. GamerPro64 04:38, 14 August 2014 (UTC)
I like the idea too. I haven't contacted Sergecross yet, but I do have the two other interviewees (Guyinblack25 and Marasmusine) lined up. Do you think we should ask Evan-Amos for a Q1 2015 interview? Or should we try for Sergecross as Q1 and Evan-Amos as Q2? And I don't mind doing the interviews since they're pretty easy, but would anyone else be interested in interviewing either Sergecross or Evan-Amos? I'll do it if nobody else has time. -Thibbs (talk) 11:27, 14 August 2014 (UTC)
We can ask both and see who says yes first. Also, I can help interview one or the other when the time comes. GamerPro64 15:17, 14 August 2014 (UTC)
Done. I contacted both and told them that one or the other of us would interview them, GamerPro64. Thanks. -Thibbs (talk) 15:03, 16 August 2014 (UTC)
OK Sergecross responded first so he gets the Q1 2015 interview. I'd be glad to write up the questions if you want to talk to Evan-Amos, GP64. Or we could do it the other way too. Any preference? -Thibbs (talk) 00:05, 17 August 2014 (UTC)
I can take the reins for Evan-Amos' questions. GamerPro64 00:16, 17 August 2014 (UTC)
So Evan-Amos accepted our request for an interview. I think we're set for a while. GamerPro64 02:35, 21 August 2014 (UTC)
JimmyBlackwing's essay is a lot better and more comprehensive than what I have so far. I'm thinking about asking him if we can just include in in the next newsletter. What do you think? —Torchiest talkedits 16:48, 14 August 2014 (UTC)
I'm all for using Jimmy's essay for the newsletter. It might help get it seen by more people. Personally, I like the essay and definitely works with showing ways to source our projects arcticles. GamerPro64 18:51, 14 August 2014 (UTC)
Yeah I think it would be fine to use Jimmy's essay wholesale. It might encourage others to contribute essays here as well and that would be excellent. So are you going to ask him then, Torchiest? -Thibbs (talk) 14:39, 16 August 2014 (UTC)
Torchiest just notified me about this. Feel free to use the essay—I'm flattered that you guys thought it was good enough for the newsletter. I have a few other resources that I might add to it before the newsletter goes live, though. What's the timeframe? JimmyBlackwing (talk) 04:24, 17 August 2014 (UTC)
Great! Thanks for your help, Jimmy. The next issue is due out by October 1, 2014. -Thibbs (talk) 11:37, 17 August 2014 (UTC)

It looks like you guys are set for a feature this quarter (and possible Q4 as well), but I wanted to offer to write a feature for the future, if you wanted. I was thinking I could write one on "how to write a featured list of video games/video game media", since I've written 10 so far (out of 13 VG Fls and 41 FLs total). We had an FL feature back in January 2011, and an article on crufty lists in October 2013 so I thought I could differentiate it by focusing on how you can structure the list, what templates are best for what situations, and what details/citations you need to actually fill it out and make it comprehensive, rather than spending time on scope/appropriateness. Anyway, if you guys are interested let me know, or if you're not/you think it's too soon after the other articles let me know as well. --PresN 23:21, 21 August 2014 (UTC)

@PresN:, Yeah that would be really great! Thanks for the offer! -Thibbs (talk) 14:41, 22 August 2014 (UTC)
  • I just remembered to add announcements for the 10th anniversary for the French and Swedish WP:VGs. I totally forgot that I had intended to include a note congratulating Japanese WP:VG's 10th anniversary, but I mentioned it in this one to make up for that. Next quarter (Q4) will be the 10th anniversary of the Spanish and German WP:VGs so we should try to remember to give them our congratulations in the newsletter. -Thibbs (talk) 14:32, 25 August 2014 (UTC)

We're almost halfway through September now. How's the interview and the feature coming along? GamerPro64 16:44, 12 September 2014 (UTC)

The feature is done, right? Aren't we using JimmyBlackwing's essay? I have a backup finished whenever we need it. As for the interview, two of the oldtimers (Guyinblack25 and Marasmusine) got back to me that they'd be happy to give an interview, but then they disappeared again and I heard no word from them. I emailed them both about a week ago and Marasmusine said he'd finish it up at some point, but I've still heard nothing from Guyinblack25. I'm not sure if he got the email. I guess I'll drop a note on his talk page soon because I'd already told him that he'd be the interviewee for this upcoming quarter. Then there's Sergecross and Evan Amos. I need to interview Serge soon. I've been busy with other things but I'll try to get on this as soon as possible. -Thibbs (talk) 21:15, 12 September 2014 (UTC)
Yay! Guyinblack25 is working on the interview now so that's taken care of. I'll get to Sergecross soon, though. -Thibbs (talk) 12:36, 18 September 2014 (UTC)
Just posted the Sergecross interview. Now we await his response for Q1-2015. You're up next, GP64, for the Evan Amos interview for Q2-2015. -Thibbs (talk) 16:58, 24 September 2014 (UTC)
  • I was just about to start the New Article counts for July and August but the issue I brought up last quarter about Draftspace articles is beginning to bother me. When an article is moved from Draftspace to Mainspace I don't believe it is added to New article announcements. So if I ignore them then they never end up getting counted so our stats are artificially lower... I still don't really feel comfortable calling them new articles since they aren't even in mainspace but should I include a tally of how many draftspace articles were created? What would be the best way to proceed here? -Thibbs (talk) 12:34, 20 September 2014 (UTC)
    • Maybe making a tally for Draftspace might be a good idea. Showing what is in the drafts. We do have a fair amount of them, though some may be redirects as well. GamerPro64 15:12, 20 September 2014 (UTC)
      • OK so here are some options:
Option A - the basic "New article" page as it was before the creation of draftspace
Option B - the basic page plus a raw tally of new draftspace items (please ignore the fact that the correct number of drafts should have been 16 here)
Option C - the basic page plus a draftspace tally and collapsed draftspace table
In Option C I collapsed the draftspace table, but it could be left expanded or we could try any other combination of things. What seems best? -Thibbs (talk) 17:59, 20 September 2014 (UTC)
Well anyway for now I'm going with yet another variation that can be seen here. Basically I have both articlespace and draftspace tallies at top followed by the article table and then a collapsed draft table. I also went back to last quarter (when draftspace first appeared) and added draft info to April, May, and June. Hopefully that can serve as our new model. -Thibbs (talk) 12:44, 25 September 2014 (UTC)
  • So apart from the rest of September, we're actually looking great this quarter for finishing on time. The feature is done and the interview is done. I believe the details of July and August are complete and so we're just wrapping up September now. I'd like to import the feature at this point but I'm wondering how we should go about it. Should we simply copy and paste from JimmyBlackwing's article? Or should we take an excerpt from it and link the full essay? Or should we just write up a brief 1-2 paragraph "original content" intro to it and then link the full essay? I'm kind of leaning toward the copy&paste option but my skin naturally crawls at so much duplication. What do you guys think? -Thibbs (talk) 12:44, 25 September 2014 (UTC)
    • Maybe it would be best for a copy/paste of the essay. As well as adding a foreword for it, mentioning what the feature is about and such. GamerPro64 15:17, 25 September 2014 (UTC)
      • OK I just imported the essay and interview. Regarding the foreword to the essay, I have sort of spoken for the staff here as a body so please read over my foreword to ensure that I'm not misrepresenting anyone or anything. -Thibbs (talk) 12:39, 26 September 2014 (UTC)
        • I made a few absolute-last-minute additions to WP:VGSOURCE to prepare for publication. I'd add them to the current newsletter draft, but I'm afraid I'd screw something up in the process. If no one competent sees this in time, I'll try my best to include the new version without ruining the newsletter. JimmyBlackwing (talk) 05:36, 30 September 2014 (UTC)
          • Looks good, JimmyBlackwing. -Thibbs (talk) 11:45, 30 September 2014 (UTC)
  • OK I think that's basically it then for this issue. Thanks everyone. Tomorrow it's due to go out so I'll get the new article count updated for September as soon as I can get to it after the clock ticks over to Oct. 1 (in order to catch all of the new articles from today the 30th). @Torchiest: could you use your magic tools to send it out tomorrow (Oct. 1)? -Thibbs (talk) 11:45, 30 September 2014 (UTC)
    • Oh yes, and we should remember to add the comments section suggested by PresN below. In fact I think I'll add a quick note about that to the newsletter. -Thibbs (talk) 11:47, 30 September 2014 (UTC)
      • Yes, I'll get it put together tonight. Thanks everyone for doing hard work. —Torchiest talkedits 13:35, 30 September 2014 (UTC)
        • Okay, it should be just about ready. I'll double check everything later on and then send it. I also need to add the talk page footer to all the pages. —Torchiest talkedits 12:22, 1 October 2014 (UTC)
          • Queued for delivery, should be out soon. —Torchiest talkedits 00:30, 2 October 2014 (UTC)

Discussion in articles[edit]

You know how in The Signpost, every article has that discussion section on the bottom, that's really just the article talk page transcluded with some fancy templates? Well, I've gone ahead and made one for the VG Newsletter, if you want- you just stick <noinclude>{{Wikipedia:WikiProject Video games/Newsletter/Template:VG-Newsletter-comments}}</noinclude> at the bottom of the article, and a discussion section appears! See it in action at the bottom of my (rough) rough draft of my forthcoming feature at User:PresN/newsletter. Works on any page with a talk page. --PresN 18:08, 26 August 2014 (UTC)

I like it. It definitely makes sense for a feature article. Possibly even a featured editor interview. I guess there'd be little need for one on the other sections of the paper. -Thibbs (talk) 22:59, 26 August 2014 (UTC)
Cool! I've wanted to do that for a while, but hadn't figured it out yet. Thanks. —Torchiest talkedits 17:19, 27 August 2014 (UTC)