Wild Guns

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Wild Guns
Wild Guns
North American cover art
Developer(s) Natsume
Publisher(s) Natsume
Titus Software
Designer(s) Shunichi Taniguchi
Composer(s) Hiroyuki Iwatsuki
Haruo Ohashi
Platform(s) Super NES
Virtual Console
Release date(s) SNES
  • JP August 12, 1994
  • NA July 1995
  • EU October 30, 1996
Virtual Console
  • NA May 31, 2010
  • PAL August 13, 2010
Genre(s) Cabal shooter
Mode(s) Single-player
Co-operative multiplayer

Wild Guns (ワイルドガンズ?) is a fixed-view western shooting gallery game developed by Natsume for the Super Nintendo Entertainment System in 1994 in Japan and in 1995 in North America. The PAL version was released in 1996 and published by Titus Software. It is also available on the Wii Virtual Console in North America on May 31, 2010 and in the PAL region on August 13, 2010.

The game is considered to be one of the rarer Super Nintendo games, and is therefore sought-after by video game collectors. Copies often sell for a high price on sites like Ebay.

Story[edit]

In-game screenshot

The game's setting is that of the Wild West but various science fiction elements are present; most notably robots, who serve as most of the bosses in the game. This mixture is a prime example of the Steampunk genre.

The objective is to seek revenge against a murderous gang that killed the family member of one of the playable characters (vaguely mirroring the plot of True Grit). The female character, Annie, has searched down a bounty hunter by the name of Clint to help her get revenge and to rescue the few family members she has left. The player or players navigate through several different levels (including Carson City) fighting everything from towering machines to armored trains.

Gameplay[edit]

The game employs a third-person, fixed viewpoint and is primarily about shooting, similar to Cabal.[1] The controls also share a similar element to the 1990 video arcade game Blood Bros.[2]

The player controls the movement of both the on-screen character and the targeting reticule with the directional pad. While shooting, the character stands still. Various maneuvers, such as jumping, double jumping and dodge-rolls are possible. Beyond the standard gun several other weapons are obtainable, such as a Gatling gun, shotgun, or a grenade launcher though these hold only limited ammunition. As is common in shooter games, the player has access to a number of screen-clearing bombs. A message declaring "Look out!" appears when gunfire is about to hit the player. Failing to dodge out of the way in time results in losing a life.

One of the game's more notable points is that most bullets shot at the player can be shot, getting rid of a threat and building up a gauge that, once filled, gives the player a powerful cannon weapon for a short time with unlimited ammo for the duration.

When a game is resumed because of using up a credit, the score reverts itself back to zero. Three difficulty levels are used for this game, easy, normal, and hard.

Reception[edit]

The game was well received at the time of its release, with the scores of 70% in Video Games & Computer Entertainment, and 80% in Electronic Gaming Monthly and GamePro.[3] As of October 2010, Wild Guns hold the GameFAQs scores of 8.6 (Reader Review Average) and 8.2 (Rating Average) out of 10.[4]

References[edit]

External links[edit]