Wild Talents (role-playing game)

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Wild Talents
Superhero Roleplaying
in a World Gone Mad
Wildtalents cover.jpg
Wild Talents cover
Designer(s) Dennis Detwiller
Greg Stolze
Publisher(s) Arc Dream Publishing
Publication date December 18, 2006
Genre(s) Superhero
System(s) One-Roll Engine

Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, with illustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006.[1]

Setting[edit]

Wild Talents picks up the settings started by Godlike after the events World War II with the next step in development of the powers of the Talents. Unlike the first wave of Talents to emerge during WWII, these Wild Talents are unable to counter act each other's powers by will alone. Beyond being a follow-up to Godlike, Wild Talents includes tools and ideas for any superhero setting.

System[edit]

Main article: One-Roll Engine

The ORE System used by Wild Talents expands on the system introduced by Godlike. Dice pools of d10s are used to perform task checks where sets of matched dice determine success.

See also[edit]

References[edit]

  1. ^ "Wild Talents - News". Arc Dream Publishing. Retrieved September 23, 2006. 

External links[edit]