Wing Commander IV: The Price of Freedom

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Wing Commander IV
Wing Commander IV - The Price of Freedom Coverart.png
Developer(s) Origin Systems
Publisher(s) Electronic Arts
Designer(s) Chris Roberts
Platform(s) MS-DOS, Windows, Mac OS, PlayStation, PlayStation Network
Release date(s) MS-DOS, Windows & Mac OS
  • NA February 12, 1996
  • EU 1996
PlayStation
  • NA May 14, 1997
  • EU June, 1997
PlayStation Network
  • NA December 22, 2009
Genre(s) Space combat sim
Mode(s) Single player
Distribution 6 CDs (MS-DOS, Windows & Mac OS)
4 CDs (PlayStation)

Wing Commander IV: The Price of Freedom is the fourth main game in Chris Roberts' Wing Commander science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009).

The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996.

Gameplay[edit]

The game includes a large number of branching conversations in which the players must choose what response their character, Christopher Blair, will give; the choice may affect the other person's attitude toward Blair, the morale of the entire crew, the player's next assignment and even the game's ending.

As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (or wingmen) he will take with him.

Plot[edit]

The war between the alien Kilrathi Empire and the Terran Confederation has been over for several years. Confed is attempting to stabilize its economy and social structure. The Kilrathi survivors, now led by Melek nar Kiranka, retainer to the late Prince Thrakhath, are having greater problems than they had during the war, since their racial and societal makeup revolves around hunting and killing. Tension between the Confederation and the Union of Border Worlds has deepened, most recently with an attack on an unarmed medical transport. This transport is destroyed by a wing of mysterious fighters equipped with a new anti-ship weapon that incinerates the target's contents, leaving only a burning shell behind.

James 'Paladin' Taggart (John Rhys-Davies), a senior governor of the Assembly, declares that the Assembly must cast a vote on whether or not to declare war on the Border Worlds, with Admiral Geoffrey Tolwyn (Malcolm McDowell) assigned to a fact-finding mission which will essentially decide the issue. Colonel Christopher 'Maverick' Blair (Mark Hamill), retired, is trying to make out a living on a desert world as a farmer, when he is recalled to active military service by Tolwyn. Within five minutes of Blair taking the cockpit, the station he's heading to is attacked by an Avenger-class fighter claiming Border Worlds allegiance. Border World claims that similar strikes that have occurred on their ships are ignored. Tolwyn assigns Blair to the TCS Lexington with the task of unraveling these tensions and getting to the bottom of the story. Blair is reunited with Lexington's new captain, William Eisen (Jason Bernard), Major Todd 'Maniac' Marshall (Tom Wilson), and Lieutenant Winston 'Vagabond' Chang (François Chau). Blair also meets Lieutenant Troy 'Catscratch' Carter (Mark Dacascos), a Kilrath-o-phobe who joined the military a couple of years too late.

Blair can find no concrete evidence, and no one can positively identify the harassing ships. Tolwyn transfers a new officer to the Lex, Captain Hugh Paulsen (John Spencer), who replaces Eisen in command. After flying sorties under Paulsen's command, Blair either heads to the officer's lounge with Maniac or ventures down to the flight deck without proper authorization. If Blair heads to the lounge, Maniac abruptly leaves him at the lounge bar remembering "something he has to do." If Blair sneaks onto the flight deck, he witnesses Seether (Robert Rusler) arriving in a shuttle and meeting Paulsen. Soon after, Paulsen calls Blair and Chang in for a surprise mission briefing: Eisen has defected to the Border Worlds and is fleeing in a shuttle, with Maniac piloting. Once in space, Vagabond announces that he is going to follow Eisen over. If Blair does not defect, he returns to the Lexington to meet a new cadre of pilots brought in by Paulsen. Blair flies with them for several missions before being confronted with a Border Worlds attack, led by Maniac, who gives Blair another chance to come over.

If Blair defects with Vagabond, he arrives with Eisen, Maniac, Vagabond and Catscratch at the BWS Intrepid, an old Durango-class carrier that has recently suffered damage from a Confed attack. Much of the senior staff has been killed, including Eisen's contact (and old friend) Captain Dominguez. The two officers currently sharing the command, Colonels Jacob 'Hawk' Manley (Chris Mulkey) and Tamara 'Panther' Farnsworth (Elizabeth Barondes), assign Blair as Wing Commander for the flight group, and Eisen becomes her captain. Other Intrepid natives include Chief Technician Robert "Pliers" Sykes (Richard Riehle), Colonel John 'Gash' Dekker (Jeremy Roberts), head of the ship's contingent of Marines; and communications technician Lieutenant Velina Sosa (Holly Gagnier), whom Catscratch quickly takes a shine to. Eisen confides that he's been in touch with connections back on Earth, and it seems that the nascent Confed-Border Worlds war is being instigated by elements within Confed. He defected so that he could hunt for proof of this. Blair and Maniac succeed in downing the Lexington, though Paulsen escapes in a shuttle with Seether. Seether kills Paulsen for his failure.

Pliers comes up with a jury-rigged cloaking device and a "Manned Insertion Pod"—a coffin-sized torpedo that can be used to land ground troops. Blair takes them in against a communications station in the Orestes System, where Sosa and Vagabond collect valuable data on the conspiracy. Vagabond is killed in the gunfight.

Blair picks up a distress signal from the Kilrathi Melek and rescues the convoy. Melek brings flight recorder data of the sleek black ships using their incineration weapon against a Kilrathi transport. One of the ships pulls a move that Blair saw in the attack on the space port, using the ship's afterburners to supercharge and detonate an explosive mine which pushes the ship away at a faster rate. Hawk tells them that when he signed on with Confed, there was a rookie pilot on his ship, call sign 'Seether', who could pull off the maneuver. He also informs them that there was some talk of a 'G.E.' program, but that he never found out what it was, and Seether was transferred from the flight roster to Confed Intelligence Operations. Eisen leaves the Intrepid, intent on returning to Earth and delivering the information to friends in high places; he leaves Border Worlds Rear Admiral Eugene Wilford as acting captain. Finally, the Intrepid catches wind of a secret Confed freighter sneaking through the area. Blair subdues it so that Dekker and his boys can capture it. Pliers, clambering aboard in the aftermath, discovers a squadron of sleek black fighters and a single example of their incendiary weapon, called "Dragons" and "Flash-Paks" respectively.

The Telamon system is under biological attack. The vast majority of the colony, particularly Planet FT957, has died. Few survive the attacks, hale and untouched, evidently due to an innate immunity. The survivors at the colony recount that visiting Dragons dropped canisters containing a biological weapon. Blair traces the attacking Dragons to the Axius System, which he infiltrates. There he discovers a secret starbase, guarded by the TCS Vesuvius, and manned by thousands of black-clad soldiers, including Seether, collectively known as the Black Lance. Blair learns that their leader is Admiral Geoffrey Tolwyn, who is instigating a war between the Border Worlds and Confed, with the goal being constant war-driven evolution of tactics and technology, to prepare the Confederation to meet the next hostile alien race. The Gen-Select Bioweapon, recently tested at Telamon, is the next obvious step in the plan: a virus that kills off all but the most genetically superior. Blair is spied by Seether and forced to fight his way out.

The Intrepid, pursued by the Vesuvius and Tolwyn's Black Lance pilots, makes a run toward Earth, intending to stop Tolwyn from addressing Congress. Though helped by the intervention of the TCS Mount St. Helens, sister ship to the Vesuvius, and its new captain, Eisen, the Intrepid is unsuccessful in stopping Tolwyn. Blair duels Seether one-on-one above Earth and then lands at the Congressional Building.

Tolwyn delivers his report on the Border Worlds and Blair slips in. If Blair makes a silent entrance, Tolwyn alerts the chamber guards to arrest Blair and he is not given a chance to speak, instead being executed. If Blair instead chooses to make a dramatic entrance, Paladin gives him the chance to speak before the Assembly. Blair baits Tolwyn into revealing his true agenda and admitting his crimes.

If the player scores enough points against Tolwyn, the Senate votes against war. Tolwyn is then indicted and convicted for his actions; lacking an appeal, he hangs himself in his jail cell, rather than be executed. Blair will either regain his rank as Colonel and be seen helping Panther train new pilots at the Academy or using Black Lance assets to crush rebellions with Hawk at his side as the new Admiral, depending on the general tone of his choices throughout the game. If the player makes the wrong choices facing Tolwyn, Blair is convicted of treason and executed as the war begins. This also happens if at any time Blair is captured by Confederation forces after his defection. If Blair fails enough missions before his defection, he is simply sent back to his farm.

Development and release[edit]

Initially targeted for a December 1995 release (thus giving the game an aggressive 12-month development schedule), the game was ultimately released on February 12, 1996 for MS-DOS PCs. WCIV was produced on the then-unheard-of-for-a-video-game budget of $12 million USD.[1] The majority of this budget went into the production of the game's full motion video scenes, which were shot on actual sets instead of a greenscreen and using 35mm film instead of digital capture. The original MS-DOS edition shipped on 6 CD-ROMs.

Origin later released a native-client for Windows 95. The Windows client added a deinterlace-option to improve the appearance of the cutscenes, but was identical to the original MS-DOS game in all other respects. In 1997, a special DVD-ROM edition of the game was released. In this edition, the cutscene video was upgraded to full DVD quality (made possible due to the fact that the scenes were originally shot on film). As most PCs of the time were insufficiently powerful to play the MPEG2 DVD video, the game client relied on Windows 95's multimedia player to stream the video from DVD to a hardware decoder. This dependency on external hardware rendered the game unplayable outside Windows PCs equipped with the correct decoder board. Hence, the game was strategically bundled with DVD-ROM kits that included the necessary decoder hardware. Later, the gaming community developed fan-made patches to allow this version to play on more modern hardware where no hardware-based MPEG2 decoding was available (or necessary).[2] There was also a separate DVD release which lacked the enhanced video, and was hence playable on all PCs capable of playing the original CD-ROM release.

On April 3, 2012, the DVD quality version of the game was made available as a download at Good Old Games. Also in April 2012 the source code was handed to the fan-community by a former developer for the purpose of long-time preservation.[3]

Novel[edit]

Forstchen and Ohlander made a number of significant deviations from the video game with their novelization, rewriting large swathes of background information. Changes include the following:

  • In the opening sequence of the novel, Blair accidentally replays a holographic message from Rachel Coriolis, establishing why she left him.
  • Catscratch and Vagabond are missing almost entirely; they do not defect with Blair and their fate after the loss of the Lexington is unknown. Sosa romances Blair instead of Catscratch, despite a few false starts in which Blair points out that he could be her grandfather (to which Sosa replies, "you'd have to have started early").
  • Maniac serves as Blair's second-in-command and begins to grow into the role, developing maturity and no small amount of leadership skills. At the end of the novel he is given a long-overdue promotion to Lieutenant Colonel and assigned as Wing Commander aboard a light carrier. (Despite this, during Marshall's next appearance in Wing Commander Prophecy he is still a free-wheeling, irresponsible major; this inconsistency in plot and/or canon has not been resolved.)
  • The Border Worlds' technology is totally rewritten, replacing the video game's Banshee, Vindicator and Avenger with Wing Commander II-era fighters.
  • Tolwyn, though stripped of his rank and ultimately a suicide, is acknowledged by the novel's characters as something of a tragic hero, a man taking on the bitter and unwelcome job of ensuring humanity's survival at any cost—essentially reversing the moral of the video game by suggesting that the ends justify the means. The other difference is that Tolwyn's sentence is life imprisonment in the novel whereas it is execution in the game.
  • Blair is known primarily as the "Heart of the Tiger," his Kilrathi warrior-name and the most famous title of the man who ended the war. Pilots' call signs are often bestowed by friends or instructors, and this particular call sign allows Blair to use the considerable weight of his celebrity status as a weapon in combat.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 83.75% (PC)[4]
66.44% (PS)[5]
Review scores
Publication Score
Game Informer 7.75/10 (Playstation)[6]

Wing Commander IV: The Price of Freedom for the PC was well received by critics. Computer Gaming World had it as a runner-up for the "Space Simulation Game of the Year" award, adding that it was the best yet attempt at creating an 'interactive movie'.[7] In GameSpot's 1996 annual awards, the game placed second in the category "Best Story".[8] The PlayStation version received mixed reviews.

References[edit]

  1. ^ "Ten Years of Wing Commander IV - Wing Commander CIC". Wcnews.com. Retrieved 2013-09-02. 
  2. ^ "DXMCI WC4 DVD Patch 1.5 Released". wcnews.com. 2008-01-04. Retrieved 2013-01-15. "gulikoza has released one final update to the dxmci patch which allows Wing Commander fans to play WC4 DVD without the required hardware decoder board that the game originally shipped with." 
  3. ^ "Wing Commander IV: Source Code". wcnews.com. 2012-04-03. Retrieved 2013-01-14. "As with Wing Commander I and Wing Commander III, we are pleased to announced that an extremely kind former EA/Origin employee has provided a copy of the Wing Commander IV source code for our preservation efforts! We can't offer it for download at this time, but it is now preserved for future use." 
  4. ^ "Wing Commander IV: The Price of Freedom for PC". GameRankings. 1995-12-31. Retrieved 2013-09-02. 
  5. ^ "Wing Commander IV: The Price of Freedom for PlayStation". GameRankings. 1997-05-14. Retrieved 2013-09-02. 
  6. ^ "GameInformer.com | The Price of Freedom". Web.archive.org. 1999-09-09. Retrieved 2013-09-02. 
  7. ^ CGW 154 (May 1997)
  8. ^ "Special Achievement Awards: Best Story". Web.archive.org. 2007-06-11. Retrieved 2013-09-02. 

External links[edit]