Wing War

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Wing War
Developer(s) Sega AM2
Distributor(s) Sega
Platform(s) Arcade
Release date(s)
  • JP June 1994
  • EU June 1994
  • NA September 1994
Genre(s) Shoot 'em up, Simulation
Mode(s) Single-player
Cabinet R-360
Arcade system Sega Model 1
CPU V60 clocked at 16MHz, Motorola 68000 clocked at 10MHz
Sound YM3438 clocked at 8MHz, 2x Sega/Yamaha 315-5560 clocked at 8MHz
Display Raster, 496x384, horizontal orientation

Wing War is a 1994 flight/combat simulation developed for the Sega Model 1 arcade platform by AM2. the object of the game is by where the players fight head-to-head in airplanes trying to shoot the other players out of the sky. Running on the same hardware as Sega's Virtua Fighter and Virtua Racing, the game features 3D polygon graphics.

It was available as a two-player sit-down unit as well as a rotating R-360 arcade cabinet, the second and last title to support the cabinet.

Gameplay[edit]

Like Virtua Racing, the game has 4 view mode buttons: a cockpit view, rear view, top view, and finally, an automatic view. The player has a throttle to control the plane's speed (for Expert mode only), a yoke to control the plane's movement, and two triggers to fire machine guns and homing missiles. Wing War has 2 game modes: Dogfight & Expert. Dogfight is a shoot 'em up battle style mode, where two aircraft are in battle across the sky while flying towards the finish line at the end of the stage with the most power left unharmed. Expert mode is where the simulation part comes to play. In this mode, you have full control when flying with your plane, and now the controls handle like a real aircraft.

Aircraft[edit]

There are eight aircraft in the game: 1 World War I era aircraft, 3 WWII era aircraft, 2 modern attack aircraft and 2 attack helicopters.