Wings (1990 video game)

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Amiga cover art
Developer(s) Cinemaware
Raylight Games (GBA)
Publisher(s) Cinemaware
Producer(s) Jerry Albright
Designer(s) John Cutter
Programmer(s) Dan Pinal, Tim Hays
Artist(s) Jeffrey Hilbers
Writer(s) Kenneth Goldstein
Composer(s) Greg Haggard
Series Wings
Platform(s) Amiga, Game Boy Advance
Release date(s) October 1990 (Amiga)
18 October 2002 (GBA)
Genre(s) Shoot 'em up, combat flight simulator
Mode(s) Single player

Wings is a World War I video game by Cinemaware, originally released in 1990 for the Amiga, later also ported for the Game Boy Advance in 2002. It is similar to the action sequences of the 1927 silent film Wings, but the story shown before each mission is different from the plot of the movie.


Wings features a mixture of gameplay styles including 3D dog fights, top down bombing missions, and diagonally-scrolling (Blue Max-style) strafing sections. It is action oriented, but features the story narrative and atmospheric presentation that typified many of Cinemaware's titles. The game is not based on any real aircraft, but roughly based on the performance of aeroplanes of the era.


Wings Advance[edit]

The Game Boy Advance version, Wings Advance, is roughly the same game as the original, although it has been updated with improved graphics, new features, and increased gameplay options. The main difference is that the player can now opt to fly missions as a German pilot, experiencing the war from the opposite perspective.


The game was very well received by critics. Computer Gaming World called Wings for the Amiga "a whopping good arcade experience ... exciting, novel, and addicting."[1] In a survey of four World War I flight simulations, the magazine stated that Wings was the best choice for 'arcade' (action) gamers.[2] A survey of strategy and war games gave it three and a half stars out of five.[3] In 1993, Amiga World ranked Wings third on their list of all-time Amiga game hits.[4] In 1996, Computer Gaming World ranked Wings for the Amiga as the 65th best game of all time for its "masterful combination of arcade action, flight simulation, and cinematic story."[5]


A campaign to create a Wings remake was put on Kickstarter at August 10, 2012 by Cinemaware with an intent to recreate the game in HD for mobile and desktop platforms (iOS, Android, Windows, Mac OS X). It aimed to recreate the original games experience and appeal. It was announced to be developed by Raylight Games, authors of Wings for the GBA, under Cinemaware's production leadership and coordination as Cinemaware first title in development since 2003’s Robin Hood: Defender of the Crown. The Kickstarter project was to be funded if at least $350,000 was pledged by September 11, 2012, but was unsuccessful, reaching only $51,740.[6]

In November 2013, a second attempt (this time under the title Wings Remastered) on Kickstarter was successful; earning $91,380 by the end of its 30 day run. Funding still continues through PayPal.[7]

See also[edit]


  1. ^ Greenberg, Allen L. (December 1990). "World War I? Enjoy the Flap from Wings". Computer Gaming World. p. 84. Retrieved 16 November 2013. 
  2. ^ Weksler, Mike (June 1991). "Dogfight at the PC Corral / WWI Air Combat Simulations in Review". Computer Gaming World. p. 31. Retrieved 17 November 2013. 
  3. ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013. 
  4. ^ Amiga World 12/1993
  5. ^ CGW 148: 150 Best Games of All Time
  6. ^ "Wings: Director's Cut by Cinemaware — Kickstarter". Retrieved 2012-11-22. 
  7. ^ "Wings Remastered". Cinemaware. Retrieved 11 December 2013. 

External links[edit]