Wiz 'n' Liz

From Wikipedia, the free encyclopedia
  (Redirected from Wiz'n'Liz)
Jump to: navigation, search
Wiz 'n' Liz The Frantic Wabbit Wescue
Wiz'n'Liz.jpg
Developer(s) Raising Hell Software, Neko Entertainment, Yavlarammy Games, Monolith Productions, Genial Genius Entertainment, Omega Force, Melba Road Games
Publisher(s) Psygnosis, TalonSoft, Capcom, Lixwar Publishing, Yinnis Interactive, Lionhead Studios, E2A ON-LINE, AQ Interactive, Yellow Gravillion Interactive Entertainment, Ignition Entertainment
Designer(s) Martyn R. Chudley, Mike Waterworth
Composer(s) Matt Furniss
Platform(s) Amiga, Sega Mega Drive
Release date(s) 1993[1]
Genre(s) Action
Mode(s) Single-player, Two-player
Distribution 16 Megabit
Reception
Review scores
Publication Score
GameFAQs 7.7/10[2]
Sega-16 9/10[3]
Game Rankings 82.5%[4]

Wiz 'n' Liz: The Frantic Wabbit Wescue is a side-scrolling video game developed by Raising Hell Software for the Amiga and Sega Mega Drive and published by Psygnosis in 1993. It is a humorous, cutesy platform game, notable for its almost complete lack of violence. With the exception of some end-of-level bosses, the game contains no enemies.

Gameplay[edit]

Screenshot from the Amiga version.

Wiz 'n' Liz takes place on the magical planet of Pum – which the game admits is a silly name – where a group of "wabbits" (rabbits) have been taken by a spell gone awry, and it's the job of two wizards – Wiz and Liz – to rescue them.

The game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music, but the basic gameplay remains the same. Wiz and/or Liz must run through the landscape collecting wabbits against a strict time limit. To win, the player must collect floating letters that appear when a wabbit is collected, to spell out a magic word shown at the top of the screen. Once an entire word is collected, the player then must rescue all remaining wabbits on the level, who now release collectable fruit, stars and clocks to increase the time limit. The limit starts at three minutes and is only restarted when the player character dies. This time limit can however be extended by collecting a glowing orange orb which appears in the last ten seconds of a countdown and gives 30 seconds of bonus time.

At the end of each stage, collected fruit can be mixed in a cauldron, and depending on the fruit, the effect can be bonus points, a minigame, a weird graphical effect, a bit of silliness (such as declaring a "Game Over" and killing your character, only to put them back with a sheepish "Only joking..."), turning the wabbits different colours, or "Absolutely Nothing".

Wiz 'n' Liz features a number of cameo appearances from other Psygnosis characters, including Puggsy[5] and Lemmings[6]

Use on television[edit]

The bonus game was featured in the original mid-90s run of competitive gaming television show Games World (broadcast on Sky One in the UK) as one of the challenges. Players took turns to play the bonus game of collecting the blue wabbits, and the highest scorer won that particular challenge.

References[edit]

  1. ^ Giant Bomb. "Wiz 'n' Liz: The Frantic Wabbit Wescue". Retrieved 2013-12-07. 
  2. ^ GameFAQs. "Wiz 'n' Liz: The Frantic Wabbit Wescue". Retrieved 2013-12-07. 
  3. ^ Sega-16. "Wiz ‘N Liz". Retrieved 2013-12-07. 
  4. ^ Game Rankings. "Wiz 'n' Liz: The Frantic Wabbit Wescue". Retrieved 2013-12-07. 
  5. ^ Digital Spy. "Retro Corner: 'Puggsy'". Retrieved 2013-12-07. 
  6. ^ Sega-16. "Wiz ‘N Liz". Retrieved 2013-12-07.