|Publisher(s)||KingsIsle Entertainment, Gameforge|
Wizard101 is an MMORPG created by KingsIsle Entertainment. Players take on the role of students of Wizardry to save the Spiral, in which the games is played, and battle a variety of creatures by casting spells using a turn-based combat system similar to collectible card games.
The game also has a sister game called Pirate101.
- 1 Development
- 2 Storylines
- 3 Characters
- 4 Known worlds
- 5 Payment model
- 6 Game mechanisms
- 7 Player interaction
- 8 Online safety features
- 9 Development history
- 10 Reception
- 11 References
- 12 External links
The fictional universe of the Spiral is divided into several worlds, each of which has multiple areas. Upon character creation, only some areas of Wizard City are opened to access. As the player progresses, more worlds become available that they can quest in, until they reach the max level of 95. These worlds are each have their own templates and story-lines. They are listed in order of the player's access. They are first granted access to Wizard City, Krokotopia, Marleybone, MooShu, Dragonspyre, Celestia, Zafaria, Avalon, Azteca, and Khrysalis Part 1. There are also optional side worlds of Grizzleheim/Wintertusk, Wysteria, and Aquila which can be accessed at predetermined levels by players, 20 for Grizzleheim, 40 for Wintertusk, 30 for Wysteria, and 30 for Aquila. Players advance in the game by crowns. 
There are also pets that can cast spells to help the wizard in battle. You can train these pets at the pet pavilion in Wizard City completing quests.
The game holds a rating of "Everyone 10+ (E10+)" from the Entertainment Software Ratings Board for crude humor and mild fantasy violence. Although its target audience is 8 to 16-year olds, the game appeals to all ages.
Malistaire Drake Arc
The main storyline revolves around the player's character, a novice wizard, joining the Ravenwood School of Magical Arts (it is hinted that the character is from Earth when it is stated by Ambrose that they are "from a world that does not even believe in magic"). Upon arrival, before even beginning with his or her enrollment, the new wizard comes face to face with the main antagonist in the game, the previous Death teacher, Malistaire Drake. The player then finds that he has been causing havoc in Wizard City, haunting the streets with undead creatures.
Malistaire Drake, while the player attempts to defeat the creatures, has moved on to attempt to steal the Krokonomicon, a powerful source of necromancy, so that he might make his wife, Sylvia Drake, rise again. The Krokonomicon has been taken along with the sarcophagus it was in from Krokotopia to the world of Marleybone for research purposes by the Marleybonians, and the player character follows Malistaire to Marleybone, chasing down Meowiarty in the process.
Upon arrival of the great city the player has to go to track down the sarcophagus. But the player has to wait until the mayor approves. He doesn't approve because the cities streets are unsafe due to a recent gang uprising. The player finally catches up with Malistaire in Big Ben Clocktower but it is too late.
Malistaire has fled the world with the Krokonomicon and heads to the next world, Mooshu. You go directly to the emperor to gain the Dragonspyre key, but Malistaire has been there and retrieved it and has caused the emperor to become very ill. The player must go around the world to gather ingredients to heal him and defeat the evil demons, The War Oni, Plague Oni, Death Oni, and Jade Oni.
After he is healed he gives the player a key to go to Dragonspyre. On arrival, Dragonspyre is a land that is in ruins. The Dragon Titan (the huge dragon on top of the Great Volcano) had destroyed the world in fire and chaos. Many areas later the player confronts Malistaire for the final time where he unsuccessfully attempts to command the Dragon Titan to raise his wife Sylvia from the dead. The player goes into combat and defeat him once and for all, Malistaire becomes a ghost and his wife greets him and welcomes him to death and they vanish into the afterlife.
After defeating Malistaire, a new antagonist is discovered. Before the player meets the new antagonist, they travel to the sunken world of Celestia. After the players explore the dungeons of the Stellarium, Lunarium, and Solarium, and explore the areas of Celestia they find Morganthe, the Umbra Queen, in the Solarium. She tells the player, "The Mirror will break, The Horn will call, From the shadows I strike, The skies will fall," and she flees the world with the secrets of Astral Magic.
The player discovers that she has traveled to the world of Zafaria, in search for her Deck of Shadows. After overcoming the forces of the Shadow Queen from the Lion tribes of the Savannah, the city of the Zebra warriors in Zamunda, and the Elephant cities of Waterfront and Stone Town and finding the missing students, the player discovers she has traveled to Mirror lake with the relics that the Forces of Light gave to the Lions, Zebras, Elephants, and Gorillas. She destroys Mirror Lake after recovering her spell deck.
The player then travels to the world of Avalon, the home world of Merle Ambrose and his pet owl Gamma, in search for the Sword of Kings, the legendary blade of Avalon once held by King Artorius. After the player travels the expansive world of Avalon, through the large forest of the Weirwood, the castle's village of Caer Lyon, the grounds of Castle Avalon, Lake Nimue, and the castle Catacombs, they face Morganthe in this world - as a young woman - in Ghost Avalon. After the player battles her, they travel to Castle Avalon to retrieve the Sword of Kings to slay the Pendragon and restore the land. Once the player discovers the Pendragon is the once-thought late King Artorius cursed by the Horned Crown that Morganthe tricked him into wearing (the crown isn't part of the prophecy), they give King Pendragon a potion and the land is restored.
After Avalon, players rediscover the lost world of Azteca. This is the oldest world in the Spiral, believed to be destroyed by the comet Xibalba ten years ago. When the player reaches Azteca, they soon learn the land is in trouble, with a recent rising of the undead similar to what Malistaire did in Wizard City, Krokotopia, Marleybone, Mooshu, and Dragonspyre. In addition, Morganthe appears to be in control of the dread comet Xibalba, threatening to destroy the ancient world. After reaching the final pyramid, the Pyramid of the Falling Star, the players find Morganthe and her Dark Servant with Huracan Vicious sky (The Huracan Horn, the real horn in the prophecy). After he calls a portal to Xibalba, the players pursue Morganthe - however, it's too late. It is revealed that she already completed the ritual to send Xibalba into Azteca, while the players were helping the citizens of Azteca, and it can't be redirected. She sends her Servant (later to be revealed as Malistaire the Undying) to defeat the players once and for all. She heads to Khrysalis (the home world of the Shadow Web), to learn the Song of Creation from the nine Lords of Night so that she can rewrite the Spiral to her own vision.
After players tell Merle about their journey and failure to save Azteca from Xibalba and Morganthe, he asks to gather the Council of Light and sends players to free the Lords of Night from Morganthe's clutches by entering Khrysalis in the last hope to stop Morganthe once and for all. Upon arrival in Khrysalis, Zaltanna the Mirrormask immediately spots you, demanding that players prove themselves before entering. Players must defeat two bosses solo in order to proceed through the Penumbra Barrier. After they get through, players find a Burrower by the name of Dyvim Whitehart. After saving him from Roze the Mousehunter, he tells players about Bastion and how Morganthe cast a spell on it in the final days of the Siege of Bastion to cast any living thing into crystal. He then tells players he will aid them to get to the Last Wood, but first they must get through the Moon Cliffs. The Moon Cliffs were once the spiritual center of the Burrowers in the Old Times, but now is one of the most dangerous places in Khrysalis since Morganthe corrupted the Eclipse Tower (which was once home to pure Moon Magic) with Shadow Magic. After going through the Moon Cliffs, players reach the Last Wood, the home of the Burrowers since the Fall of Bastion. After you help as much as you can, players head to Tyrian Gorge. Then, after causing trouble to distract the Umbra Legion from their tasks, you head back to Last Wood. Then many quests later after restoring Bastion to its ancient glory – restoring the Eclipse Tower, restoring balance between the Burrowers and the Bees, learning Shadow Magic, and a few more surprises – players travel to Fort Rachias, the final area of Khrysalis Part 1 to get a Dying Star Shard to help them cross the Starfall Sea to Morganthe's Shadow Palace. Fort Rachias is controlled by Ghost Dog, one of Morganthe's Elite Warlords. After defeating Ghost Dog, players retrieve the Star Shard and report to Zaltanna the Mirrormask. The rest of the quests for Khrysalis start in Part 2 of the world which is confirmed to be released early this year. Mentioned areas are Crescent Beach, Starfall Sea, The Iron Gates, The Kondha Desert, Morganthe's Shadow Palace, Solar Arc, and Radiant Alcazar.
- Merle Ambrose - The headmaster of Ravenwood and found of Wizard City, Ambrose hails from the world of Avalon. He is the one the main player typically goes to at both the beginning and completion of a world. He is also a member of the Council of Light. His backstory begins when he helped King Artorius to become king of Avalon, he then worked for him and lived in his castle with his owl Gamma and his apprentice Morganthe. However, Morganthe's brother Malory infiltrates the castle and sabotages the King's battle with a knight wishing to join the Knights of the Silver Rose by weakening his armor. Artorious then learns of his betrayal and this leads to a battle with him. While at his weakest, Morganthe has mastered the power of the Horned Crown and tricks the king into wearing it, which turns him into the Pendragon. Believing the king to be dead, Ambrose leaves Avalon and meets Bartleby and opens up The Ravenwood School of Magical Arts in Wizard City Ambrose is seen as kind, humble and even humorous at times, but he is serious when necessary. His character is heavily based on the characters Merlin from the legend of King Arthur, Gandalf from the The Lord of the Rings trilogy and The Hobbit, and Albus Dumbledore from the Harry Potter series.
- Dalia Falmea - The Fire (or Pyromancy) Professor at Ravenwood, Dalia Falmea is seen as very suave and polite towards her students. On occasion, she is called "The Fire Lady" by Manders and Water Moles due to her fire-shaped hair. She can also become very serious, especially with issues in the Spiral. It is currently unknown where she is from, but it is possible she is from the world of Darkmoor as she addresses herself as "Madame" in the beginning and there is a character in Pirate 101 game who goes by Madame Vadima who is from Darkmoor and bears a similar appearance to Falmea. In other theories she is an elf from Avalon (considered by her ears) but still is not known how she gained her height. She is loosely based on Minerva McGonagall from the Harry Potter series.
- Lydia Greyrose - The Ice Professor (or Thaumatergy) at Ravenwood, Professor Lydia Greyrose has a very cheerful and sweet personality but is also stern at times. She is an elderly fairy from Candyworld and has two half sisters who are not fairies and are evil because they eat the children inhabiting the world (which is similar to the story of Hansel and Gretel). Her half blood was what made her good-hearted and learned the art of Ice magic through extinguishing the flames under the pots where the children were being cooked. At one point, she left her homeworld and went into teaching at Ravenwood. She so far plays a minor role in the plot, being one of the members of the Council of Light.
- Halston Balestrom - Hailing from Marleybone, Professor Halston Balestrom is an anthropomorphic frog and the Professor of Storm magic. He is seen as rather eccentric but does care about his students. His old friend is Sir Thurston Plunkett who went missing on an expedition to Celestia which gives Balestrom his important role in the Morganthe storyline. As well as teaching Storm magic, Balestrom also instructs the students in science (As some Storm students have a reputation for being great inventors) and potions. He also gives players a quest to go to a place and defeat a tower of monster and creatures. He is based on Professor Flitwick from the Harry Potter Series.
- Moolinda Wu - An anthropomorphic Cow from MooShu, Professor Moolinda Wu is the Professor for Life Magic or Theurgy. She is very calm, cheerful, and positive which probably landed her the job as Life Professor in place of Sylvia Drake. She is what you expect out of a Theurgist, loves flowers, very softhearted, and cares about nature, she so far has played no significant role in the story but might in the future. She is based on Professor Sprout from the Harry Potter series.
- Cyrus Drake - Brother to Malistare, Professor Cyrus Drake teaches Myth magic. Very cruel, Professor Drake rarely teaches the students and instead has them do his bidding, such as fetching his laundry. He also looks for excuses to fail or punish students and shows and especially strong hatred toward the player, this was all caused by his brother leaving him after Sylvia's death. However, toward the end of the Malistare storyline, Professor Drake softens up, he then challenges the player to a duel to see if he/she is strong enough to face his brother. He then helps you to reach the Crown of Fire and attempts to convince his brother to stop his plan by casting an illusion of Sylvia begging him to stop, but it doesn't work and he is forced to abandon the player. After the player defeats Malistare and goes back to Headmaster Ambrose's office, Cyrus admits he should have shown more respect to the player when he first met him/her. He also plays a large role in the Morganthe storyline. He asks you to go somewhere, where you find a Quetzal, a creature from Azteca. At the end of Azteca, when it is destroyed, he follows you to Headmaster Ambrose. Then you learn that he is one of the Council of Light just as you are. Cyrus is based on Severus Snape from the Harry Potter series.
- Dworgyn - Originally the assistant Death Teacher, Dworgyn takes charge as main Death teacher after he and most of the Death students were transported to NightSide by Malistare. He is a hunchback with a lantern and has been working as a servant practically his whole life, including his job as the assistant Professor. He even revealed that he used to work for Dr. Katzenstein as an apprentice since he began working for him after he graduated from "Hench School" which also reveals his original homeworld was Marleybone. His personality is a Stereotype of a Death wizard, loves very little light, can get offended easily, and, even as a henchman, very intelligent. He is based on Igor from Frankenstein.
- Harold Argleston - The librarian at Ravenwood, Harold is an anthropomorphic gray hound from Marleybone and is seen as very booksmart and polite. However, he is very strict when he needs to be which is stereotypical for a librarian. He also is a vendor for treasure cards and mainly helps the player in quests involving books. Also, just like in the Harry Potter series, his library has a restricted area where students can only enter with special permission, the restricted archives has not become an area so far in the game. He so far plays no big role in the plot. Harold Argleston is loosely based on Irma Pince the librarian in the Harry Potter series.
- Diego Santiago Quariquez Ramirez III - Diego Santiago Quariquez Ramirez III (or simply known as Diego the Duelmaster) is the Swordsmaster of Ravenwood who teaches students about dueling. Diego is a humanoid black unicorn hailing from Valencia and is a very talented fencer but still has proper manners. He seems to be related to the Swordsmaster at Pigswick Benedict Glendemming as they both hail from the same worlds. He is a member of the Council of Light and so far plays no significant role in the plot. He does indeed teach a few spells though if you buy them with training points.
- Mr. Lincoln - The registrar at Ravenwood. He is an anthropomorphic stork who registers the students into Ravenwood. The students can also go to him to refund Training points. He enjoys The Tempest and peanut butter on toast and it is currently unknown where he is from although he might be from Cool Ranch due to his accent. Mr. Lincoln so far plays no major role in the plot.
- Arthur Wethersfield - The Balance instructor at Ravenwood, Arthur is an anthropomorphic dog sporting a suit, a top hat, a cane, and a monocle. Arthur comes from Marleybone and seems to be very experienced in Balance magic as he revealed he has spent ten years in Krokotopia which is home to Balance magic and since Marleybonians are not practitioners of magic. He so far shows no significance to the plot.
- Malorn Ashthorn - A student who teaches Death Spells. He began teaching the spells after Malistaire Drake disappeared.
- Alzhared - An old Krok in Krokotopia, Alzhared is the Balance teacher who's classroom is beneath the Kroko-Sphinx. He is seen as very wise and kind due to his age. Alzhared is also the leader of The Order of The Fang, a society of pure-hearted Kroks who owned the Krokomicon. The main player helps him reunite the members of the Order of the Fang, excluding Krokhotep since after they're all reunited, Alzhared reveals Krokhotep betrayed them by giving the Krokonomicon to Queen Krokopatra. Besides this role in the Malistare storyline, he teaches Balance students and is the only professor who does not have a schoolhouse in Wizard City. He teaches many types of spells and their opposites.
- Malistaire Drake - Former death professor of Ravenwood is the original villain of the game. After the death of his wife Sylvia, he changed forever. He would do whatever it takes to bring her back to life, and that is exactly what he plans to do. His goals are to recover the Krokonomicon from Krokotopia, a powerful book of Life and Death and command the Dragon Titan to raise his wife from the dead. The worlds of his arc are Wizard City, Krokotopia, Marleybone, Mooshu, and Dragonspyre.
- Morganthe - Morganthe is heavily based on Morgan le Fay from the Arthurian Legend and is the second main villain of the game. Morganthe A.K.A The Umbra Queen, and The Shadow Queen tries to foretell a prophecy, learn the secrets of Astral magic, master Shadow Magic and sing the Song of Creation to recreate the Spiral to her own vision. The prophecy is "The mirror will break, the horn will call, from the shadows I strike, the skies will fall." Her homeworld is Avalon and so far only has 1 known sibling named Sir Malory. The worlds of her arc are Celestia, Zafaria, Avalon, Azteca, and Khrysalis.
- The Coven - A group of six governing Ravens that want to bring a Winter Armageddon to Grizzleheim. They have committed plots throughout Grizzleheim ranging from taking advantage of the civil war between the Bears and the Wolves, planning to envoke the Everwinter Ritual, and even plotted to wake Ymir the Ice Titan in Nastrond to envoke the Everwinter throughout the entire spiral.
- Smurlof - Leader of the Coven.
- Eitri Shadowmirk - Member of the Coven. He joins up with the Coven at Nastrond.
- Kol Shadowsong - Member of the Coven.
- Mord Runechanter - Member of the Coven. He possesses shapeshifting abilities.
- Munin Mistweaver - Member of the Coven. He is sent by The Coven to deceive the Wolf King into continuing his war on the Bears.
- Sadric Duskwing - Member of the Coven. He joins up with the Coven at Nastrond.
- Wizard City - A Renaissance-themed world populated mostly by humans that have become wizards and that has sprouted around the grandfather tree called Bartleby. This world is home to the Ravenwood School of Magical Arts. This is the first world where wizards visit and easily the most diverse world. The main area in this world is The Commons.
- Aquila - Aquila is a "Dungeon Zone" in Wizard City and can only be accessed by the Chariot of Aethon in Cyclops Lane. It is based on Greek Mythology and is populated by Cyclopes, Horses, Krakens, Mermaids, Minotaurs, Satyrs, Sharks, Undeads, Eagles, and Griffins(humanoid birds with lion-like tails). Aquila is home to the Immortal Games, an epic challenge hosted by the magical Immortals Zeus: Sky Father, Poseidon: Earth Shaker, and Hades the Unseen. Wizards level 30+ Can join in on the games. The dungeons have the most power gear for the most powerful wizards in the Spiral. There are three dungeons you can enter from Aquila: Mount Olympus for levels 30+, where you defeat Zeus: Sky Father, Atlantea for levels 70+ where you defeat Poseidon: Earth Shaker, and Tartarus for levels 90+, the Underworld, where you defeat Hades the Unseen with his brothers Zeus: Sky Father and Poseidon: Earth Shaker in an advanced version from before. You will have to do each dungeon from easiest to hardest to be able to do all of them. In each dungeon, there is an extra boss that you can optionally defeat for levels 90+. The Common area for this world is the Garden of the Hesperides.
- Krokotopia - An Ancient Egypt-themed world populated mostly by Kroks (a race of humanoid crocodiles) and Manders as well as some Marleybone Canines that are excavating the ruins. The main area for this world is The Oasis.
- Marleybone - A Victorian era-themed world that can also be based on Marylebone, a district in London, England. Some famous sites of Marleybone are Big Ben, Scotland Yard, Wolfminister Abbey (parody of Westminister Abbey), and the Royal Museum of Marleybone. This world is populated mostly by humanoid dogs, cats and rats. The city has all the trappings of a modern society built upon scientific foundations. This world is also a member of the Council of Light. The main area for this world is Regent's Square.
- Mooshu - A Feudal Japan-themed world populated mostly by Samoorai (a race of samurai cows), Onis (which resemble Indian Elephant-headed humanoids), Ninja Pigs, Sheep, and Goat Monks. Blooming cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here. This world is involved in the Council of Light. The main area for this world is the Jade Palace.
- Dragonspyre - A world based on the eruption of Mount Vesuvius as well as Greek and Byzantine architecture (but the humans there all have Russian accents) and serves as the final world of the Malistaire Drake storyline. Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic which may have contributed to the destruction wrought upon the area. The main area for this world is The Basilica.
- Celestia - An ocean-based world is based on the Greek and Roman legend of the underwater civilization of Atlantis. It is inhabited by Pisceans (a race of humanoid sharks), Lophians, and Crabs. Once a rich and populous world, it was sunken by the Storm Titan. Besides the underwater levels, there are a few islands in Celestia. The main area for this world is Celestia Base Camp.
- Grizzleheim - A Scandinavian-themed world inhabited by Bears, Wolves, Boars, Ravens, Wolverines, and Grendels. The player first visits early in the game, and can not return until level 20. The main area of this world is Northguard.
- Wintertusk - An island that is part of Grizzleheim which serves as an expansion to Grizzleheim. The area of Nastrond is where Ymir the Ice Titan is kept asleep. The main area for this world is Northguard.
- Wysteria - Wysteria was once a trading post and pleasant enough small town in the Wizard City cluster not too far away but of little consequence in the overall scheme of things until a magical incident occurred that caused a crawling vine to grow and completely overrun the town. Here, the player takes part in a tournament with computer-generated opponents. The main area for this world is Pigswick Academy.
- Zafaria - An African-themed world that is home to humanoid Elephants, Gorillas, Lions, Jackals, Rhinos, and Zebras. The main area for this world is Baobab Crossroads.
- Avalon - A world based on the medieval period in Great Britain, Ireland, France, Germany, and Italy, Merle Ambrose was born here. It incorporates many elements from Celtic mythology (especially the elements from the Matter of Britain). It is a land of Knights, Dragons, Fairies, Witches, Goblins, Ogres, Giants, and Spriggans. This world is part of the Council of Light. The main area for this world is Caliburn.
- Azteca - An Aztec and Mayan-themed world populated mostly by the Aztecosaurs (a race of humanoid dinosaurs consisting of the Parasaurolophus-like Parasaurs, the Pterosaurs, the Raptors, and the Triceratops-like Tritops), the Monquistans (a race of Conquistador monkeys which also appear in Pirate101), the Jaguars, the Caimans, the Quetzals, and the Avians (the type that are based on parrots and toucans). The main area for this world is The Zocalo.
- Khrysalis - An insect themed world that is filled to the brim with Morganthe's agents. It serves as the final world of the Morganthe storyline. Level cap so far for Khrysalis Part 1 is Level 95. Khrysalis Part 2 is expected to hit the test realm early this year confirmed by Kingsisle in the Khrysalis Part 1 update notes. It is predicted with this part to raise the level cap to 100. Inhabitants of this world are Arachna, Burrowers (a race of humanoid mice), Goliaths, Mantis, Bees, Hornets, Centipedes, Millipedes, and possibly more to come in Part 2 of Khrysalis. The main area for this world is Bastion.
Some of these worlds have been mentioned or exist in Wizard101's sister game Pirate101. Most of these worlds are mentioned in Wizard101, however not guaranteed to be true and MOST are just rumors:
- Polaris - An Arctic World that is also based on Imperial Russia and France during the time of Napoleon. Polaris has been mentioned many times in the sister game Pirate101 and Wizard101 Storyline and is also part of the Council of Light. Inhabitants of this world are Penguins, Walrus, and Polar bears.
- Mirage - A world based on India or Saudi Arabia or possibly both. Not much is known about this world except that it might resemble Krokotopia due to there being no plants and very much like a desert. Nalia Dunestrider, a feline competing for Mirage in the Magic Tournament in Wysteria is from Mirage. Also, the Sultan's Palace is possibly from Mirage. So far Mirage has been mentioned twice, once in Wysteria by Nalia Dunestrider and another in the pre-quests to Avalon. This world is also mentioned to be part of the Council of Light.
- Empyrea - A sky world. Only mentioned once in the game. Not much is known about this world except that Sky Squids inhabit the world.
- Valencia - A world based on the Renaissance of Venice, Italy and a touch of Spain. Valencia is only mentioned once in a side quest in Zafaria. Diego Santiago Quariquez Ramirez III is from this world as well. Valencia is an existing world in Pirate101 (the sister game of Wizard101). Valencia is the center of Education, trade, fencing and much more and sometimes even considered the center of the Spiral (Though proves to be wrong because Wizard City is the center of the Spiral). Inhabitants of the world are Unicorns, Crabs, and Guinea Pigs.
- Monquista - A world based on Spain during the Spanish colonization of the Americas. Monquistans (a race of humanoid monkeys) have been seen in Wizard101 shipwrecked in Saltmeadow Swamp, Azteca. Monquista makes an appearance in Pirate101 as the second world of the game. Inhabitants are mainly Monkeys and has a strong army known as the Monquistadors (a group on Conquistador Monkeys) and the Holy Monquisitors (a group of Inquisitor Monkeys). Monquista, though not mentioned in Wizard101, has evidence that proves the world does exist somewhere in the Spiral.
- Candyworld - Candyworld is a land of candy probably based on the board game Candyland. Lydia Greyrose is from this world. Though never mentioned in the game Lydia Greyrose herself said in an interview that she originates from Candyworld.
- Gobblerton - Gobblerton is the home world of the Gobblers that live on Colossus Boulevard of Wizard City. This world has only been mentioned once in which the Gobbler King wanted to rename Colossus Boulevard to "New Gobblerton." Little is known about this world, other than it is overrun with witches.
The game offers a choice of either subscription or "Free-to-Play" with microtransactions. Free-to-Play customers can purchase access to different areas of content using in-game currency called Crowns. Such areas only need to be purchased once, but other actions in the game may be necessary before accessing them. Crowns can be purchased by a game card or from the online store.
If a player decides to begin a subscription, they are not only free to roam about the whole 13 worlds during their timed subscription days but are also able to: participate in ranked PvP matches, Ranked Derby races, buying Castles and Lands (or after reaching Level 15), advanced Crafting, Gifting capabilities, True Friends, faster Energy regeneration, larger backpack, larger friends list and faster Crafting timers. Also outside of the game, players will gain the power to post on the Wizard101 Message Board.
All enemies, all spells, and much of the equipment is assigned a magic school, which determines many of their properties. Every wizard has a school of focus, chosen during character creation. A short personality quiz can be taken at character creation, which will suggest a school of focus, which players can accept or modify. The possible focus schools are the Elemental Schools (made up of Fire, Ice, and Storm), the Spirit Schools (made up of Life, Myth, and Death), and the Balance School. The three astral schools of Star, Moon, and Sun and the new Shadow Magic cannot be chosen as focus schools, but rather are learned as secondary schools. A wizard's focus school determines which spells he or she will learn, what equipment they can use, their base stats, and gives access to school-specific quests and pets. Each school has specific advantages and disadvantages, but the schools are (at least in theory) balanced overall: Storm focuses on damage (with the strongest spells in the game); Ice deals with defense; Fire works with damage-over-time attacks; Myth handles minions and disabling enemies; Life's main goal is healing; Death is for stealing health from enemies; and Balance supports the other six schools while leveling out the playing field. When players cooperate in fights, it is often advantageous to have representatives of different schools, but each school is fully capable of solo play. Every wizard also has the opportunity to learn spells outside the focus school, but must use a limited currency ("Training Points" gained every 4 levels until level 20, where it becomes every 5 levels) to buy these spells (in addition to Star, Moon, Sun and Shadow Magic spells) - this means that no single wizard can learn every spell.
Combat pitches up to four players against up to four computer-controlled enemies or other players, using spells from their deck to defeat them. A victory awards the player with experience and various items, including equipment which primarily serves to increase combat statistics (e.g. damage, accuracy, health).
The combat sequence is turn-based. The player chooses a card from a deck they have assembled from the cards they have, and clicks on the target, damaging the opposing player or enemy, restoring their own health (or health of their allies), or strengthening or weakening allies or opponents. Some cards (or "spells") do more than one of these things, or something else entirely (e.g. summoning a computer-controlled minion to assist the player who summoned it).
Wisps are floating things that fly around in an area. Red wisps restore some of your health and Blue Wisps restore some of your Mana when you catch one. Additional wisps cannot be caught once the player is full of health and mana. Red wisps are only found in monster-infested areas of the worlds, while blue wisps are more commonly found in the safe areas of the world, but can be seen in other locations. If you are in a safe area, your health will regenerate slowly.
KingsIsle released a player housing feature named "Castles/Houses" on May 6, 2009, enabling players to edit and customize their own virtual space. Some houses can be bought in various locations around the game, often for gold, but sometimes for crowns, while others can be gained from Gift Cards.
Due to its young core audience, Wizard101 restricts player interaction when compared to other games in the massively multiplayer online genre. There are three different types of chat: Menu Chat, Open chat and Text Chat. In Menu chat, what a player types can be seen by every other wizard in the area either from a word bubble on top of the speakers head or in the chat box. Text Chat is when a wizard wishes to speak in private to another wizard. This appears on the screen in a transparent box to the left. The age of the player directly correlates to the communication allowable. When typed, words that appear in white are words that everyone is able to view. Yellow words can only be seen by players who have their account set to "Open Chat". Open chat is obtained when you have a credit card and you are 18+. Red words are not allowed and can be seen by no one, not even the player themselves. If an adult chatter types yellow words, young wizards will see dots (...) in place on the word.
Aside from the different levels of chat filters available depending on player age, duels between players are available only in a special player versus player arena designated for the purpose. The PvP arena can be found upon entry to Unicorn Way from the Commons in Wizard City. The PVP arenas are also found in SOME crowns houses and all of the Bundle houses. (This is your private arena, and can only be used when you and other players are in your home.)
Rewards for combat or completing a quest are distributed equally among the party, so players need not fight for spoils. Players may trade a special type of spell card called a treasure card, which is a spell card that can be rearranged by clicking the golden card icon in their spellbook and then can be used in battle when the player discards cards and then clicks draw. These cards can only be used once, and can be used by any school of Magic. This spell will disappear from the player's treasure deck once it is used. So far the players are currently unable to trade items between one another (it is possible, however, to trade items to one's other wizards on the same account, through the use of a shared bank).
Online safety features
Several features have been implemented to protect younger players in the online world. Parents must activate controls for players under 13, including setting levels for interaction with other players in the world. Three different levels of chat are available. At the most restricted level, players select from a menu of pre-defined phrases, and players using this option can only see menu chat from other players. At the next level, players may type what they want, as long as the words are available in the game’s dictionary. If a word is not present in the dictionary, or part of a forbidden phrase, such as asking another player’s age, it will not be visible. If players know each other outside the game, they can use a true friend code to allow looser chat inside the game, however it is subject to some restrictions. Additionally, players choose names for their characters from a list that allows selection of a first name and a one- or two-part surname. You can also choose to not have a surname, and just have a first name. Names for in-game pets can also be selected from a list, though dropped pets start with names you do not get to choose, you must pay gold to change their names. The official game forums are filtered and moderated. Finally, at player request, KingIsle Entertainment added open chat for players aged 18 years and above, an age limit verified through credit cards, which allows everything except profanities.
Other features have been designed with a pre-teens audience in mind, for example opponents in combat disintegrate or vanish, and there is no blood.
According to a press release published in May 2008, the development of Wizard101 began in 2005, upon the founding of KingsIsle Entertainment under the creative direction of J. Todd Coleman. The game entered open beta on August 6, 2008, and it launched successfully on September 2, 2008. On August 25, 2010, it was announced that Wizard101 would be released in foreign territories later that year.
Wizard101 launched a European Beta version on December 15, 2010 and then released the game on February 15, 2011, in partnership with Gameforge. This eventually included releases of the game in English, French, Italian, Spanish, German, Polish, Greek and Turkish.
It was announced on August 17, 2011 that KingsIsle and Taomee Holdings Limited had an agreement to launch Wizard101 in China, Taiwan, Hong Kong, and Macau. This has been the company's biggest move since launching the game in Europe. Wizard101 Taiwan officially launched on April 27, 2012, with the others to follow.
According to KingIsle Entertainment's press releases, the game has experienced a steady growth in the number of players: 2 million in April 2009, 5 million in September 2009, ten million players by June 2010, 15 million by January 2011, 20 million by July 2011, and 30 million by July 2013. In terms of reception, the game currently scores an average of 77.5% from ratings on GameRankings. GameShark reviewer Toni Dimayuga noted the game's overall ambiance and graphic setting as well as the overall fun nature of Wizard101 in the pro column, while the combat (in particular defeats) and the restrictive (at the time of the review) nature of chat were seen as the major minus points.
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