Wolfchild

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Wolfchild
Wolfchild cover art
Cover art
Developer(s) Core Design
Director(s) Jeremy Heath-Smith
Producer(s) Ian Mathias
Designer(s) Simon Phipps
Programmer(s) John Kirkland
Artist(s) Simon Phipps
Composer(s) Martin Iveson
Platform(s) Amiga, Atari ST, Mega-CD, Mega Drive/Genesis, Sega Game Gear, Sega Master System, SNES
Release date(s) 1992
Genre(s) Platform game
Mode(s) Single-player
Distribution ROM cartridge

Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Mega-CD, Sega Master System, and Sega Game Gear.

The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When the former is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera.

Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.

Reception
Review scores
Publication Score
Mega 32%[1]

Reviewer Gary Whitta gave the Amiga version a score of 905 (out of a possible 1000), praising its animation, speed and responsiveness, and generally deeming it executed better than Switchblade 2. On the other hand, Mega said that the Mega CD version was overpriced and did not make use of the hardware.

External links[edit]

References[edit]

  1. ^ Mega review, issue 9, page 61, June 1993
  • Whitta, Gary (January 1992). Wolfchild. ACE (UK magazine published by EMAP), pp. 68–73.