Wolfire Games

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Wolfire Games
Type Private
Industry Video Games
Founded 2003
Founders David Rosen
Headquarters San Francisco Bay Area, California, U.S.
Key people David Rosen (CEO and lead programmer)
Jeffrey Rosen (president)
John Graham (COO)
Aubrey Serr (lead artist)
Products Lugaru
Black Shades
Overgrowth
Receiver
Employees 4[1]
Website wolfire.com

Wolfire Games is an independent video game development company founded by David Rosen. Wolfire Games develops video games for Mac OS, Windows, and Linux.[2]

History[edit]

David Rosen started Wolfire Games in 2003 to organize his open source video game contest entries.[3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends and Wolfire Games officially dove into the independent game industry.

Awards[edit]

The company has won various awards for its games including 5th best Indie Game according to ModDB.[4]

Company Name[edit]

About 17 years ago David and Jeff met an owner-less dog at their cabin in Sierra City. They decided to adopt him and named him 'Wolfenstein' or 'Wolfie' for short.

Later this name would be the inspiration for the company name 'Wolfire':

"When David was thinking of a name for his video game company, Wolfie sprang to mind. If you add an ‘r’ you get Wolfire. Wolves are cool, and so is fire, so why not Wolfire?"[5] – Jeff Rosen

Games[edit]

  • GLFighters – 2001 – Mac OS 9[6]
  • Black Shades
    • Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows[7]
    • Black Shades iPhone – 2009 – iPhone[8]
  • Lightning's Shadow – 2003 – Mac OS 9[9]
  • Lugaru – 2005 – Linux, Mac OS X, Windows[10]
  • The Broadside Express – 2012 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam using the Unity game engine)
  • Receiver – 2012 – Linux, Mac OS X, Windows (Developed for the 2012 7dfps challenge using the Unity game engine)
  • Desperate Gods – 2012 – Mac OS X, Windows (Developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
  • Low-light Combat – 2013 – Linux, Mac OS X, Windows (Developed for the Humble Bundle Mojam 2 using the Unity game engine)
  • Overgrowth – TBA – Mac OS X, Windows, Linux[1]

See Also[edit]

References[edit]

  1. ^ a b "Overgrowth - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  2. ^ "Independent Video Games - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  3. ^ "College Corner: Interview with David Rosen, computer game-creator extraordinaire | Daily Gazette". Daily.swarthmore.edu. 2006-02-06. Retrieved 2013-10-05. 
  4. ^ "Overgrowth Voted 5th Best Indie Game on ModDB - Wolfire Games Blog". Blog.wolfire.com. 2009-03-01. Retrieved 2013-10-05. 
  5. ^ "The origin of Wolfire - Wolfire Games Blog". Blog.wolfire.com. 2009-04-15. Retrieved 2013-10-05. 
  6. ^ "GLFighters - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  7. ^ "Black Shades - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  8. ^ "Black Shades iPhone - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  9. ^ "Lightning's Shadow - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 
  10. ^ "Lugaru HD - Wolfire Games". Wolfire.com. Retrieved 2013-10-05. 

External Links[edit]