|This article does not cite any references or sources. (August 2013)|
|Developers||Westone Bit Entertainment|
The series itself consists of the main Wonder Boy series, and the Monster World sub-series. Games may be part of one, the other, or both. This has resulted in a sometimes confusing naming structure resulting in titles like "Wonder Boy V: Monster World III". North America and Europe received every game that was under the Wonder Boy brand, but Japan received one exclusive title that is exclusively part of Monster World.
To further complicate matters, Westone had a unique licensing arrangement with Sega whereby Sega retained the rights to the names and characters of the games in this series, but Westone retained the rights to everything else. Westone, in turn, had a licensing arrangement with Hudson Soft, who created new characters and titles and ported these games to non-Sega platforms. The most well known of these is Adventure Island, which was more commercially successful than Wonder Boy was.
- 1 Condensed series chronology
- 2 Series overview
- 3 Game classification by series
- 4 Complete list of games
- 5 Modified ports
- 6 Mônica
- 7 Comic books
- 8 References
- 9 External links
Condensed series chronology
There are a combined six official titles in the Wonder Boy and Monster World series:
|Wonder Boy||1986||Arcade||Master System: Wonder Boy
Game Gear: Revenge of Drancon
|Wonder Boy: Monster Land||1987||Arcade||Master System: Wonder Boy in Monster Land|
|Wonder Boy III: Monster Lair||1988||Arcade||Mega Drive: Wonder Boy III: Monster Lair|
|Wonder Boy III: The Dragon's Trap||1989||Master System||Game Gear: Wonder Boy: The Dragon's Trap|
|Wonder Boy V: Monster World III||1991||Mega Drive||Titled Wonder Boy in Monster World for overseas releases|
|Monster World IV||1994||Mega Drive||Virtual Console, PlayStation Network, Xbox Live Arcade|
The first game of the series was initially an 1986 arcade game simply titled Wonder Boy developed by Escape (later known as Westone) and published by Sega. It was a side-scrolling action game where the player controls a young boy seeking to rescue his kidnapped girlfriend, making use of items such as throwing axes and riding skateboards in order to proceed through eight worlds, each consisting of four stages and a boss. During the same year the arcade version was released, Sega developed a version of Wonder Boy for the SG-1000, available exclusively in Japan and New Zealand, that was a great departure from the arcade version due to hardware differences. The following year, Sega released a second home version titled Super Wonder Boy, this time for the Sega Mark III. In contrast to the SG-1000 predecessor, the Mark III was a more faithful conversion of the arcade original, but with added content such as a new set of eight additional stages and all-new bonus stages. Since the SG-1000 was unavailable outside Japan and New Zealand, Super Wonder Boy was the first console game in the series released in North America, Europe and Brazil. The overseas releases for the Master System had the title changed to simply Wonder Boy (omitting the "Super" prefix).
In 1987, Wonder Boy: Monster Land was released for the arcades exclusively in Japan. The sequel was a complete departure from the original, eschewing the original game's tropical setting with a medieval world and changing the game's format from a traditional platform game to an action RPG with elements such as a health gauge, collecting currency to purchase new weapons and equipment, magic spells and supporting character who provide the player with information. This sequel was ported to the Sega Mark III the following year under the title of Super Wonder Boy: Monster World, making it the first game in the series to be released under the "Monster World" banner. This home version was released in North America and Europe as Wonder Boy in Monster Land. Home computer versions were also made by Activision which bore the title of Super Wonder Boy in Monster Land on their cover art.
Wonder Boy III: Monster Lair, released in 1988, was the final arcade release in the series. This installment also featured a different format. This time the stages were composed of two segments each, in which the first segments featured auto-scrolling platforming action with rules and mechanics similar to the original Wonder Boy, while the second segments involved the player fighting his way to the boss' lair while riding a dragon. It bears the distinction of being the only Wonder Boy game with a 2-player co-op mode. Home versions were released for the TurboGrafx-16 in 1989 (making it the only Wonder Boy game that was ported unaltered to the platform) and the Mega Drive in 1990.
Around the same time Monster Lair was released, Westone began developing a sequel to Monster World specifically for the Sega Mark III titled Monster World II: Dragon no Wana ("Dragon's Trap"). However, when the game finished development in 1989, Sega already discontinued sales and support for the Mark III in Japan, but still sold the Master System overseas. As a result, an English-language version was still released for the Master System under the name of Wonder Boy III: The Dragon's Trap (titled as such since it was the third Wonder Boy game for the Master System, even though its officially recognized as the fourth Wonder Boy game in Japan). The game eventually saw a Japanese release for the Game Gear in 1992.
Wonder Boy V: Monster World III was the final game in the Monster World series to be given an international release outside of Japan, and the last game in the Wonder Boy series. Known as Wonder Boy in Monster World in the west, it was made the first game specifically for the Mega Drive and its American counterpart, the Genesis. A version was also released for the Master System exclusively in Europe, making it the only Wonder Boy game to be released on both platforms.
Monster World IV was the series' last installment, released only on the Mega Drive exclusively in Japan. Exclusive to that title is a main, female character named Arsha. Instead of boasting a medieval look, it features a Middle Eastern style. This is the only game part of the Monster World series while not being part of the Wonder Boy series.
Game classification by series
Part of both series
Exclusive to the Wonder Boy series
Exclusive to the Monster World series
Complete list of games
April 1986 – Arcade (System 1)
1987 – Arcade (System 2), Japan only
November 1988 – Arcade (System 16)
1989 – Master System
Sega Vintage Collection:
May 23, 2012 – Xbox Live Arcade, PlayStation Network
Westone, the developer of the series, owns the copyrights to each game in the series, while Sega owns the Wonder Boy trademark. Because Westone was an independent company from Sega, this created a unique situation which allowed other game companies, namely Hudson Soft and Jaleco, to publish ports of the games to non-Sega platforms under license from Westone, provided that they changed the titles and characters to remove all references to "Wonder Boy" or "Monster World".
This was the first of these modified ports (originally released in Japan as Takahashi-Meijin no Bōken Jima) for the Nintendo Entertainment System by Hudson Soft, a modified version of the first Wonder Boy in which the main character replaced with a caricature of real-life Japanese video game expert named Takahashi Meijin. Adventure Island was followed by a series of sequels that were independently produced by Hudson Soft with no involvement from Westone.
Following the launch of the PC Engine (aka. TurboGrafx-16 in the US), Hudson Soft released ports of all the subsequent Wonder Boy games for the platform with the exception of Monster World IV.
The ones that were modified included:
- Bikkuriman World (a port of Monster Land released exclusively in Japan with characters from the Bikkuriman trading stickers)
- Dragon's Curse (a port of Wonder Boy III: The Dragon's Trap released as Adventure Island in Japan)
- The Dynastic Hero (a port of Wonder Boy in Monster World released as Chō Eiyū Densetsu Dynastic Hero in Japan).
The PC Engine port of Monster Lair was the only PCE version of a Wonder Boy game that was left unchanged from its source game (although, the US version omitted the "Wonder Boy III" portion of the title).
A port of Wonder Boy: Monster Land was also released for the Family Computer titled Saiyūki World, developed by NMK for Jaleco and released in Japan in 1988. This was followed by a sequel unrelated to the Wonder Boy series titled Saiyūki World 2 in 1990, which was released in North America Whomp 'Em.
The first three Monster World games were published in Brazil by Tec Toy, Sega's official Brazilian distributor. The games were translated into Portuguese and the characters were replaced with characters from the Brazilian comic book, Turma da Mônica (Monica's Gang). Other cartoon characters were superimposed on the Brazilian releases of Teddy Boy, Ghost House, Astro Warrior, Psycho Fox, and Kung Fu Kid. (The latter three forming the Sapo Xule series)
- Mônica: No Castelo do Dragão (Monica in the Dragon's Castle) – Sega Master System
- Turma da Mônica em O Resgate (Monica's Gang: The Rescue) – Sega Master System
- Turma da Mônica na Terra dos Monstros (Monica's Gang in Monster Land) – Sega Mega Drive
Wonder Boy was adapted into two stories that ran in Fleetway's Sonic the Comic, which were loosely based on Wonder Boy in Monster World. "Wonder Boy in Demon World" ran between issues 2-9 and saw Shion, the protagonist who has a dislike of being referred to as Wonder Boy, fighting to save some people while staving off a demon curse. "Wonder Boy in Ghost Land" ran between issues 22-27, and saw Shion travel to a world of ghostly dinosaurs.
- SEGA AGES 2500シリーズ Vol.29 モンスターワールド コンプリートコレクション on sega.jp
- Sega Ages 2500 Series Vol. 29: Monster World Complete Collection on segaretro.org
- Sega Vintage Collection: Monster World on metacritic.com
- EGM Review: Sega Vintage Collection: Monster World on egmnow.com
- Official Monster World Complete Collection website from Sega (Japanese)
- Westone Bit Entertainment (developers of the series) (Japanese)