World of Tanks
|This article may contain material discouraged by the guidelines for video game subjects. (September 2012)|
|World of Tanks|
|Release date(s)||Microsoft Windows
World of Tanks is a massively multiplayer online game developed by Belarusian company Wargaming.net featuring mid-20th century era fighting vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling a tank or armored vehicle. World of Tanks debuted as an eSports game at the World Cyber Games 2012.
On 10 June 2013 it was announced that World of Tanks was coming to the Xbox 360 in Summer 2013 as World of Tanks Xbox 360 Edition. Xbox 360 players will use separate servers to those playing the Windows version and players of each version will have separate accounts. The Xbox 360 version is being developed by Wargaming West studio (separate from the Windows version).
|This section does not cite any references or sources. (April 2012)|
The players in World of Tanks can choose four primary types of battles: random battles, team-training battles, tank-company battles, and clan battles.
- Random battles
There are three types of random battle; Standard, Assault and Encounter. Players have the option to be excluded from Assault and Encounter battles. All random battles consist of two teams of 15 randomly selected players on a randomly selected map.
- The goal is to capture the enemy flag/base or eliminate all enemy tanks within 15 minutes. If time expires it is a draw.
- An attacking team has to capture a defending team's base or eliminate all enemy tanks within 10 minutes. If time expires the defending team wins.
- Two teams fight to capture a single neutral base or eliminate all enemy tanks within 15 minutes. If time expires it is a draw.
More battle modes are still in the planning according to Wargaming. This includes historical battles which allows players to battle in a historical background between two different regions and the a place that has similarities to the battlefield.
- Team Battle is the new game mode in the 8.9 update. It features game match-making based on skill, kills and time spent on servers.
- Team Training
In this mode, a player can make a room and select the map to play. It can be decided to be open to the public, or by invitation. This mode is used for experiments with various tank mechanics, learning new maps, strategic planning and movement, and as a place to train others. There are no experience points or credits gained in this mode and any repairs needed for vehicle are free except for expended shells and equipment (consumables used).
- Tank Company
A player can create a team in four divisions. Each division has different tier points requirement. Companies are available in 4 divisions: Junior, Medium, Champion and Absolute.
- Team Battle
A new mode introduced in patch 0.8.9, players can make their own teams or join teams made by others, either manually or via a new, special matchmaking system. This mode uses the same rules as the popular 7/42 tournaments: 7 tanks maximum and 42 tier points maximum. Tier limit for all tanks is tier 8. This mode has limited map selection: Abbey, Ensk, Himmelsdorf, Steppes and a few others. In patch 0.9.10, a lot more maps will be playable. A popular setup to go with is five tier 8 tanks and two tier 1's for scouting.
- Clan Battles
World of Tanks offers a unique battle mode called Clan Wars in which, for a moderate amount of gold, players can create their own Clan and fight with other friends. On the Global Map, Clan Commanders can land on a province and try to capture it (by fighting against other clans who have applied for landing) and then receive a certain amount of gold every day.
Players can compete in organized bracket-style tournaments of teams consisting of a specified number of players using tanks of a specified type. Winners of the bracket receive gold, and in certain tournaments special prizes such as computer parts.
|This section does not cite any references or sources. (September 2012)|
The game models the effects of both armor and cover and includes more than 240 armored vehicles from the Soviet Union, Germany, Britain, France, China and the United States. Japanese tanks are in development. A planned "Tree of Europe" has also been confirmed featuring Italian, Swedish and Polish tanks with Hungary and Romania possible. The vehicles have been carefully detailed with historical visual accuracy, but as this is not a tank simulator, certain parameters (e.g. reduced main gun characteristics-range and penetration physics) have been simplified, and in-game controls are very user friendly for gameplay. Eventually, there will be around 500 vehicles available in the game. World of Tanks was released on 12 August 2010 in Russia. One year later it was released for the People's Republic of China, later becoming available for the territories of Europe, North America, South East Asia and Vietnam.
Most tanks have a 360-degree traversing turret, regardless of the facing direction of the hull. Other tanks, mainly the TD's and SPGs, have limited fields of fire. In order for these tanks to aim a different direction, the tank's hull must traverse to face the direction of fire. However, some tanks, such as the ELC AMX, a light tank with a limited turret traverse; the M3 Lee, a medium tank with a hull-mounted gun or the SU-26, a turreted SPG; defy these conventions.
All vehicles are fully tracked (the game developers avoided half-track and wheeled AFVs as not being 'tank' enough) covering from shortly after World War I through the early 1960s. All are based on historical designs, though some, such as the German Maus and British TOG2, only existed as prototypes, and others only as design studies.
Tanks are currently divided into seven nations: Soviet, German, American, French, British, Chinese, and Japanese. All tanks have pros and cons between their respective counterparts (same vehicle type of the same tier). Some tanks are more "well-rounded" while other tanks may excel in certain areas and fall short in others. Wargaming also plans to release of other nations, for example, Italian and mixed European trees.
|This section does not cite any references or sources. (November 2012)|
World of Tanks has implemented a never-ending campaign with Clan Wars unfolding on the Global Map. The Global Map with a particular part of the Earth has been introduced and split into certain provinces. Clans, which consist of players with a maximum of up to 100 members, fight over these provinces on the overworld through specialized World of Tanks game battles. A clan must have a minimum of 15 members to participate in Clan Wars.
Currently, each region in which World of Tanks is based (i.e. North America, Russia etc.) has access only to a limited section of the globe which they can strive to conquer, with the Russian server having the largest amount of territory due to the bulk of the player base existing within that country. In the course of time however, other continents will be added so there will be the opportunity to dominate the entire world.
Clan Wars is generally considered "end-game" material within World of Tanks, meaning that players who wish to take part must usually be highly competitive and possess one or more tanks at the Tier 10 level. Different clans have different requirements for new recruits however, so the specifications for getting involved in Clan Wars vary greatly.
In Clan Wars, the enemy tanks are not clearly identifiable like they are in normal battles, but are instead hidden by the "fog of war" so a team does not necessarily know what their enemies are bringing to the table in terms of vehicles. Outside of the North American server, a feature called "tank-locking" has also been implemented, meaning that a player cannot use the same tank in a clan wars battle for a determined period of time; a loss results in a longer lock-out time period than a draw, for example. The North American server also has its own rules which are not used in other servers, including the rule that clans which hold a province cannot apply for landing on a different section of the map, but instead must fight through the land.
All vehicles can be customized to a certain degree, either visually or in terms of performance.
Various two-tone and three-tone camouflage schemes are available for all tanks, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for temporary use (7 days or 30 days) by paying with freely earned in-game credits, or for permanent use by paying with gold purchased in the World of Tanks store or won in an in game event. Players can place national flags, pre-designed slogans, and camouflage that will increase the chance of remaining undetected.
All vehicles, with the exception of many tier tens, have several upgraded parts (or modules) that can be unlocked after a specific amount of experience points have been accumulated through gameplay. By and large, tier ten vehicles will not have options for upgrading modules, although there are exceptions to this (the M48A1 Patton has 3 guns available to it, for example). Some modules offer a clear cut advantage over their preceding modules, such as a radio with increased range, and some offer a different playing style, such as a gun that fires slower in exchange for penetrating thicker armor. The upgradeable modules include the gun, turret, radio, tracks, and engine although not all vehicles may have these upgrades available to them. Non-turreted tank destroyers, for example, cannot upgrade their turret for obvious reasons, nor can other non-turreted vehicles such as SPGs. The chassis and armor cannot be modified on any vehicle.
All tanks can mount 3 pieces of additional equipment, which varies from vehicle to vehicle, and offers various advantages. Some equipment allow the gun to fire faster, some increase the durability of certain parts of the vehicle, some help keep the vehicle hidden while stationary, the list goes on. Pieces of equipment gives their benefit for as long as they are mounted, but have a high up-front cost. Every vehicle can also carry 3 consumables, or one use items that must be paid for each time they are used. The most commonly use consumables are repair and first aid kits, which instantly fix one module and heal one crew member, respectively.
The developers thought of the concept of World of Tanks in December 2008. The game was officially announced by Wargaming.net studio on 24 April 2009. Developers claim that the game budget was the largest ever in the game industry of CIS, but there has been no independent proof of this claim.
Alpha testing of the Russian version of the game began September 2009, with only six different vehicles (Su-85, BT-7, T-34, Pz IV, Hummel, Tiger) and one half-baked map available. By the beginning of the closed beta test, which started on 30 January 2010, several dozen vehicles and three maps were completed. In three months, the number of beta tester requests approached 40,000, and over 400,000 tank battles took place. Open beta test of the Russian version started 24 June 2010; at that point, there were seven maps available, along with over 60 Russian and German vehicles. Closed beta test of English version of the game began on 8 July 2010. The Russian version of the game was officially released on 12 August 2010; however, due to technical difficulties, the game servers went offline on 13 August.
According to Wargaming.net official press release, the number of World of Tanks users worldwide reached 700,000, including 500,000 users on Russian servers (350,000 active players), and 200,000 on Western servers (150,000 active players). The number of peak concurrent users exceeded 43,000 on Russian servers and 10,000 on Western servers. The average active gamer spent 3 hours 20 minutes playing the game every day; over 10,000,000 battles have been fought since September 2010. By 4 January 2011 World of Tanks had recorded more than one million registrations worldwide (Europe, Russia and the United States. This milestone was reached in less than a year since the launch of the closed beta in Russia.
On 5 January 2011 there were 74,536 players simultaneously online on the Russian World of Tanks server, which, according to Wargaming.net, had become a world record amongst MMO games. The "Most players online simultaneously on one MMO server" world record was officially registered by Guinness World Records on 23 January 2011 and constituted 91,311 players. According to the game's official site, the Russian server hit the one million registration mark on 18 January 2011.
The World of Tanks pre-orders were scheduled to be available for the American and European clusters before the game release. World of Tanks was released on 12 April 2011 in Europe and North America.
On 24 May 2011 total number of registrations for all three game servers reached 3,000,000 players (2,000,000 on Russian server and 1,000,000 on Europe and North America). On 18 November 2011 the public test of awaited version 0.7.0 was started. Two new maps are released based on the fjords of Norway and the swamps of Eastern Europe. New texture for tanks also introduced.
On 16 January 2012 the Chinese "buy-only" premium tank, the Type 59, was removed from the in-game store. The announced reason was the very high usage of this tank in the game, which reduced the diversity of different tanks at the higher levels. Type 59 will still be presented in the game and used by the players who already bought it. It will be again available only through special events, periods which will be announced in advance. On 2 February 2012, a gold Type 59 tank was made available as a "buy-only" item on the Chinese server.
On 14 May 2012, KongZhong Corporation, a leading provider of digital entertainment services for consumers in China, announced that it had entered into a series of agreements with Wargaming.net to create a strategic partnership for all of Wargaming.net's existing and future games in the mainland China market, including but not limited to World of Tanks, World of Warplanes, and World of Warships.
On 27 September 2012, World Of Tanks was updated to 8.0. This update has been one of the largest updates since the game was launched in 2010 (well over 1.2GB), introducing the new physics update with an updated graphics engine along with new normal and premium tanks. The physics let players jump the jumps and jump off cliffs and bridges it also created ways for people to have new battle tactics. On 1 November 2012 the Update 8.1 went live and activated the British line of armored vehicles, consisting of 22 models from the Royal Tank Regiment. Update 8.1 also ushered in an overhauled rendering system for Province, El Halluf, Dragon Ridge, and Abbey battling arenas, as well as an expanded list of premium vehicles. The 8.2 update features new American tanks and premium tanks. Also, Prokhrovka, Redshire, Erlenberg and Ruinberg are now rendered for the game. New achievements such as Patton Valley, Commemoratives, Lucky, Cool-headed, Spartan and Ranger are also on the game. The 8.3 update features the new Chinese branch. Also, some changes to some tanks and achievements. The 8.4 update features a number of new British, German and Soviet vehicles. Additionally, the update changes several of the game's maps. The 8.5 update features new German and Russian tanks and a new map based in China. The 8.6 update features artillery expanding all the way to the tier 10 position. A new map will be based in Korea making it the 3rd map based in Asia. It also brings increased prices to some shells in the game as well as new game mechanics. In June 2013 Wargaming.net stated that they now have 60 million registered users for World of Tanks. The 8.7 update features the new British artillery line, a new map and new tank destroyer while removing the Soviet T-50-2 scout tank from the game and replacing it with the MT-25 light tank which existed in plans only. It also brings some changes to some of the existing vehicles.
World of Tanks Blitz
World of Tanks has received favorable reviews, and currently holds a Metacritic score of 80 out of 100.
World of Tanks holds a Guinness World Record in the category of Most Players Online Simultaneously on one MOG Server. The record was registered on 23 January 2011 when the number of players on the game's Russian server totaled 91,311. This record was beaten by the European server on 13 April 2012 during the anniversary special weekend where all players could enter a code to be Premium account holders for a day. Numbers of over 305,000 were recorded during this period.
As of 2012, there are 45,000,000 registered players worldwide. On 4 October 2012, the game reached a record-breaking 500,000 concurrent players online on one server based in Russia. Within two weeks of the launch of the South Korean server, the number of concurrent users in Korea reached 10,000.
In 2012, Wargaming's revenue was declared to be 217.9 million Euro, with net profit of 6.1 million Euro, as declared in an annual report for the Cyprus Stock Exchange. The money gained by Wargaming almost exclusively came from World of Tanks. To date, Wargaming.net has over 60,000,000 registered players worldwide.
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- "Best New Concept" award on E3 2010.
- "Best Free MMORPG" according to the MMORPG Center's 2010 Player's Choice Awards.
- "Most Anticipated Free MMORPG" according to the MMORPG Center’s 2010 Player’s Choice Awards.
- "Most Anticipated MMO in 2010" according to the MMOSITE's Reader's Choice Awards 2010.
- "Favorite Strategy MMO in 2010" according to the MMOSITE's Reader's Choice Awards 2010.
- Guinness World Record: Most Players Online Simultaneously on One MMO Server.
- "Gold Award" from Gamers Daily News.
- "Best Game" KRI 2011
- "Audience Award" KRI 2011
- Best Game that Needed the Award Award from Gamepro on E3 2011
- Rising Star Award for E3 2011 from mmorpg.com
- Best Use of Online Develop Award 2012.
- "Best MMO" in the Golden Joystick Awards 2012.
- "Best Online Game" in the Golden Joystick Awards 2013.
- Best Action Download MMO 2012 and Best Classic Download MMO 2013 in the MMO of the Year awards.
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