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| Worldwake |
hedron beginning to open
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| Released |
February 5, 2010 |
| Size |
145 cards[1](10 Mythic Rares, 35 Rares, 40 Uncommons, 60 Commons) |
| Keywords |
Multikicker |
| Mechanics |
Ally, Landfall |
| Designers |
Ken Nagle (lead), Kelly Digges, Mark Globus, Matt Place, Mark Rosewater[1] |
| Developers |
Mike Turian (Lead), Mark Globus (design rep), Tom LaPille, Erik Lauer, Scott Johns, Mons Johnson[1] |
| Dev. code |
Long[1] |
| Exp. code |
WWK |
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Second set in the
Zendikar block |
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Worldwake is a Magic: The Gathering expansion set that was released February 5, 2010. It is the second set of the Zendikar block, so many of the themes introduced in Zendikar are expanded upon in Worldwake. It consists of 145 cards.[1] Its tagline is "A World Enraged."[1] The expansion symbol for the set is an activated hedron, ancient floating structures prevalent in the world of Zendikar.[2]
[edit] Storyline
As the harsh habitats of Zendikar become more dangerous, planeswalker characters gather to Zendikar to explore the ancient ruins for vast treasures and search for answers. The land itself comes to life and ravages its surroundings, consuming forests and destroying mountains. The inhabitants seek answers from their ancestors to discover the cause of this worldwide awakening.
[edit] Mechanics
Worldwake expands on the Landfall, Ally, Trap, and Quest mechanics of Zendikar, as well as introducing some new ones.
- Animated lands, land cards which can turn into creatures (called "manlands" by players), are a prominent theme of the set's story. A set of 5 rare lands which can produce two colors of mana include Celestial Colonnade, Creeping Tar Pit, Lavaclaw Reaches, Raging Ravine, and Stirring Wildwood. There is an additional uncommon land that can become an artifact creature, Dread Statuary. Additionally, there is a cycle of five common Auras which enchant lands and transform them into creatures, Guardian Zendikon, Wind Zendikon, Corrupted Zendikon, Crusher Zendikon, and Vastwood Zendikon, first set of 5 enchant land auras since the set Betrayers of Kamigawa.[3]
- The Landfall mechanic appears in Worldwake on instants as well as on permanent cards. Landfall spells may produce a stronger effect or activate a repeatable effect whenever a land card enters the battlefield that turn under its caster's control.
- Multikicker is a variant of kicker, a mechanic which appeared in Invasion, and allows a player to pay an optional, extra cost when casting a spell to create an additional effect. Unlike kicker, which can only be paid once, multikicker can be paid as many times as the player is able, adding to the additional effect.
- “’Quest’” continues the mechanic set in place by Quest for the Holy Relic from Zendikar and completes a set of 5 colors with four additional cards. Quests are enchantments that receive counters under certain conditions. When they have a designated number of counters, the controller gains a large effect. These cards areQuest for Ula’s Temple, Quest for the Nihil Stone, Quest for the Goblin Lord, and Quest for Renewal.
[edit] Notable Cards
- Jace, the Mind Sculptor has been heavily played in all formats. It is the first planeswalker with four abilities. It was the most expensive standard-legal Magic the Gathering card when still legal in standard. Jace, the Mind Sculptor was banned in Standard along with Stoneforge Mystic on June 20th 2011.[4] The card has also since been banned in both the Modern[5] and Extended[6] formats.
- Stoneforge Mystic allows its controller to search their libraries for equipment cards and put them directly into play, bypassing counter spells. It is especially deadly in combination with the five dual-protection swords from the Mirrodin and Scars of Mirrodin blocks in addition to the Living Weapon Batterskull from New Phyrexia. Stoneforge Mystic was deemed too powerful and thus banned along with Jace, the Mind Sculptor on June 20th 2011.
- Abyssal Persecutor is the first card to have the reverse mechanic of Platinum Angel, preventing its controller from winning the game and preventing one's opponent from losing the game.
- Animated Dual-lands were heavily played in Standard format, being a two-for-one in land resource and creature damage.[7]
[edit] Theme Decks
- “Brute Force” – A red/green deck that focuses overwhelming the opponent with many fast small creatures. The landfall mechanic is heavily used in this deck as it adds bonus abilities later in the game. Direct damage spells are used to clear the board of any opponent’s creatures as well as dealing the final blow straight to the opponent. The rares that come with this deck are Wolfbriar Elemental and Terastodon.[8]
- “Rapid Fire” - red/white deck that focuses on summoning large creatures and producing tokens to beatdown the opponent. Creature buffs are used late game to finish the job. The rares that come with this deck are Mordant Dragon and Chain Reaction.[8]
- “Fangs of the Bloodchief” – black vampire deck that focuses on playing many vampires to dominate the board. Large late-game vampires help maintain board control and strengthen your existing army. The deck uses many black spells to destroy opponent’s creatures to allow for direct attacks against the opponent. The rares that come with this deck are Anowon, the Ruin Sage and Butcher of Malakir.[8]
- “Mysterious Realms” - blue/green deck that focuses on summoning large creatures with great landfall abilities and playing cards that can help you play more lands. Many blue cards allow you to draw cards to quickly sift through the deck and powerful cards as well as more lands. The rares that come with this deck are Goliath Sphinx and Seer’s Sundial.[8]
- “Flyover” - blue/white deck summoning large blockers and other defensive spells to halt your opponent’s attacks while you take to victory through the sky. Flyers and other blocker evaders help you deal direct damage to the opponent. . The rares that come with this deck are Archon of Redemption and Marshal's Anthem.[8]
[edit] References
[edit] External links
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Gameplay and history
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| Gameplay |
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| Staff |
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| Tournaments |
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| Related products |
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| Magazines |
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Block expansions
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Ice Age
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Mirage
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Tempest
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Urza
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Masques
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Invasion
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Odyssey
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Onslaught
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Mirrodin
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Kamigawa
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Ravnica
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Time Spiral
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Lorwyn
Shadowmoor
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Shards of Alara
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Zendikar
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Scars of Mirrodin
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Innistrad
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"Hook" (Codename)
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"Hook" · "Line" · "Sinker"
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"Friends" (Codename)
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"Friends" · "Romans" · "Countrymen"
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"Huey" (Codename)
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"Huey" · "Dewey" · "Louie"
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Miscellaneous
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| Early expansions |
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| Entry level |
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| "Un" sets |
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| From the Vault |
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| Summer of Multiplayer |
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| Duel Deck Series |
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| Premium Deck Series |
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| Online only |
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| Other |
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