Wreckateer

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Wreckateer
Wreckateer logo.png
Developer(s) Iron Galaxy Studios
Publisher(s) Microsoft Studios
Engine Unreal Engine 3
Platform(s) Xbox 360 (Xbox Live Arcade)
Release date(s) July 25, 2012[1]
Genre(s) Casual/Puzzle
Distribution Digital distribution

Wreckateer is a puzzle video game developed by Iron Galaxy Studios and published by Microsoft Studios for the Xbox 360 gaming console. Set in a fantasy medieval era, Wreckateer casts players as part of a demolition team tasked with destroying various structures. Players use the Kinect motion sensor to launch projectiles from a ballista and then guide them in-flight to their targets.

Gameplay[edit]

In Wreckateer, the player is the newest employee of the Wreck & Tinker Destruction Company, which has been hired to demolish castles and other structures that have been infested by goblins. The player is armed with a ballista that launches various enchanted projectiles, and the object of the game is to destroy as much of the structure as possible using the provided projectiles. After the projectile is loaded, the player readies and aims the ballista by pulling away from the Kinect sensor, then launches the shot by spreading their arms.

Many shots can be nudged in-flight by swiping at them in the desired direction, while some have special abilities that can be activated when the player spreads their arms widely above their head. For example, a Bomb Shot will explode on command, a Split Shot will break into four smaller, linked projectiles, and a Flying Shot will sprout wings, allowing the player to fly the projectile into a target.[2]

The level starts with a pre-set number of shots, and the level ends after the last shot has been fired. Points are scored for damage to structures, elimination of goblins and for collection of floating bonus icons.[2] Players receive medals for reaching certain scores, and receipt of at least a bronze medal unlocks the next level.

Development[edit]

The game was announced in 2012 with an announcement trailer.[3] The game was more formally unveiled during Microsoft's press conference at the Electronic Entertainment Expo 2012. A spokesperson demonstrated the gameplay stage, complete with motion gestures.

The game was released as a part of the Xbox 360 Summer of Arcade series.

Reception[edit]

Wreckateer
Aggregate scores
Aggregator Score
GameRankings 67.47% (36 reviews)[4]
Metacritic 67 (46 reviews)[5]
Review scores
Publication Score
GameSpot 7.0/10[2]
IGN 6.5/10[6]

Wreckateer has received mixed reviews from critics, with a Metacritic rating of 67 (out of 100) based on 46 reviews.[5] Chris Watters of GameSpot.com lauded the game's "enjoyable score-chasing and good Kinect controls",[2] while Mitch Dyer of IGN said the game "falls just short of 'irresistible addiction' and instead settles for 'amusing distraction'."[6]

References[edit]

  1. ^ http://majornelson.com/2012/06/19/summer-of-arcade-dates-and-prices-2/
  2. ^ a b c d Chris Watters (July 23, 2012). "Wreckateer Review". GameSpot.com. CBS Interactive. Retrieved November 13, 2012. 
  3. ^ http://www.youtube.com/watch?v=_gXO62aF3H0
  4. ^ "Wreckateer for Xbox 360". GameRankings.com. CBS Interactive. Retrieved November 13, 2012. 
  5. ^ a b "Wreckateer for Xbox 360 Reviews". Metacritic.com. CBS Interactive. Retrieved November 13, 2012. 
  6. ^ a b Mitch Dyer (July 23, 2012). "Wreckateer Review". IGN.com. IGN Entertainment. Retrieved November 13, 2012.