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|Developer(s)||Mediatainment GmbH (from 2007),
Sebastian Lagemann (before 2007), Nils Mitoussis (before 2007)
|Publisher(s)||Mediatainment GmbH (from 2007),
Gameforge AG (before 2007),
Gamigo AG (before 2007)
|Genre(s)||MMOG, RTS, CMS|
The player colonizes and develops planets, designs, builds and commands starships as well as trades, allies and battles with other players.
The game has become popular in the early stages of massively multiplayer browser games from 2002 in Germany, mainly for its complexity and innovative features. Later it has been released internationally in six languages.
X-Wars won the "Superbrowsergame Gold Award" of 2005 in the category of the largest games (more than 20,000 players). This prize had been the most prominent massively multiplayer browser specific game contest at the time and was awarded after several voting rounds including communities and an expert committee. The developers were then invited to the Giga Games TV show (NBC).
The game offers a deep complexity with many fractions, technology dependencies and interaction possibilies which were considered genre innovation at the time of introduction.
In particular, the possibility of designing own starship types with own names from a broad range of components contributed to the game's complexity and popularity and the distinction in comparison to other games. As a result, the X-Wars universe is populated by thousands of different starship types which try to gain strategic advantages in battles.
The game has been developed by Sebastian Lagemann and Nils Mitoussis from 2002 and has been published initially in German language. Gamigo published the game in Germany, Switzerland and Austria. Later, it was licensed internationally to Gameforge. French, English, Polish, Spanish and Portuguese versions have been released. In 2007, mediatainment acquired X-Wars and continued game development and operation.
The game went offline in April 2012. It is unknown whether operations will continue in the future.
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