X68000
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This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. (September 2011) |
X68000ACE-HD
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| Developer | Sharp Corporation |
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| Manufacturer | Sharp Corporation |
| Generation | Fourth generation |
| Release date | 1987 |
| Operating system | Human68k, NetBSD, OS-9 |
| Predecessor | X1 |
The X68000 (X68000 Ekkusu Rokuman Hassen?) is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan.
The first model featured a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications did not require more than two.
Contents
Operating system[edit]
The X68k runs an operating system called Human68k which was developed for Sharp by Hudson Soft, featuring English-based commands very similar to those in MS-DOS. Versions of the OS prior to 2.0 have command line output only for common utilities like "format" and "switch", while later versions included forms-based versions of these utilities, greatly improving their usability. At least three major versions of the OS were released, with several updates in between. Other operating systems available include NetBSD for X68030 and OS-9.
Early models had a GUI called "VS" or "Visual Shell"; later ones were packaged with SX-WINDOW. A third GUI called Ko-Windows exists with an interface similar to Motif. These GUI shells can be booted from floppy disk or the system's hard drive. Most games also boot and run from floppy disk; some are hard disk installable and others require hard disk installation.
Since the system's release, software such as Human68k, console, SX-Window C compiler suites, and BIOS ROMs have been released as public domain and are freely available for download.
Case design[edit]
The X68000 features two soft-eject 5.25 in (133 mm) floppy drives, or in some of the compact models, two 3.5 in (89 mm) floppy drives, and a very distinct case design of two connected towers, divided by a retractable carrying handle. This system was also one of the first to feature a software-controlled power switch; pressing the switch would signal the system's software to save and shutdown, similar to the ATX design of modern PCs. The screen would fade to black and sound would fade to silence before the system turned off.
The system's keyboard has a mouse port built into either side. The front of the computer has a headphone jack, volume control, joystick, keyboard and mouse ports. The top has a retractable carrying handle only on non-Compact models, a reset button, and a non-maskable interrupt (NMI) button. The rear has a variety of ports, including stereoscopic output for 3D goggles, FDD and HDD expansion ports, and I/O board expansion slots.
Display[edit]
The monitor supports 15/24 and 31 kHz with up to 65,535 colors and functions as a cable-ready television (NTSC-J standard) with composite video input. It was an excellent monitor for playing JAMMA compatible arcade boards due to its analog RGB input and standard-resolution refresh timing.
Disk I/O[edit]
Early machines use the rare Shugart Associates System Interface (SASI) for the hard disk interface; later versions adopted the industry-standard Small Computer System Interface (SCSI). Per the hardware's capability, formatted SASI drives can be 10, 20 or 30 MB in size and can be logically partitioned as well. Floppy disks came in a couple of different formats, none of which are natively readable on other platforms, although software exists that can read and write these disks on a DOS or Windows 98 PC.
Expansion[edit]
Many add-on cards were released for the system, including networking (Neptune-X), SCSI, memory upgrades, CPU enhancements (JUPITER-X 68040/060 accelerator), and MIDI I/O boards. The system has two joystick ports, both 9-pin male and supporting Atari standard joysticks and MSX controllers. Capcom produced a converter that was originally sold packaged with the X68000 version of Street Fighter II′ that allowed users to plug in a Super Famicom or Mega Drive controller into the system. The adapter was made specifically so that users could plug in the Capcom Power Stick Fighter controller into the system.
Arcade at home[edit]
In terms of hardware, it was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supports separate text RAM, graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities, it played host to many arcade game ports in its day. Games made for this system include Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Alien Syndrome, Street Fighter II Dash, Akumajo Dracula (Castlevania in other regions, the X68000 version was ported to the PlayStation as Castlevania Chronicles), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.
List of X68000 series[edit]
| Release Date | model name | model number | CPU | body | memory | Expansion I/O slot | FDD | HDD | Bundle software | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| color | shape | SASI | SCSI | size | ||||||||
| 1987/03 | X68000 | CZ-600C | Hitachi HD68HC000 10 MHz (Motorola 68000 clone) | Gray/Black | Tower | 1MB | 2 | 5 1⁄4 x2 | o | - | - | Human68k ver1.0 (OS) Gradius (Game) |
| 1988/03 | X68000 ACE | CZ-601C | Hitachi HD68HC000 10 MHz | Gray/Black | Tower | 1MB | 2 | 5 1⁄4 x2 | o | - | - | Human68k ver1.01 |
| X68000 ACE-HD | CZ-611C | 20MB | ||||||||||
| 1989/03 | X68000 EXPERT | CZ-602C | Hitachi HD68HC000 10 MHz | Gray/Black | Tower | 2MB | 2 | 5 1⁄4 x2 | o | - | - | Human68k ver2.0 |
| X68000 EXPERT-HD | CZ-612C | 40MB | ||||||||||
| X68000 PRO | CZ-652C | Hitachi HD68HC000 10 MHz | Gray/Black | Horizontal | 1MB | 4 | 5 1⁄4 x2 | o | - | - | Human68k ver2.0 | |
| X68000 PRO-HD | CZ-662C | 40MB | ||||||||||
| 1990/03 | X68000 EXPERT II | CZ-603C | Hitachi HD68HC000 10 MHz | Gray/Black | Tower | 2MB | 2 | 5 1⁄4 x2 | o | - | - | Human68k ver2.0 SX-WINDOW ver2.0 |
| X68000 EXPERT II-HD | CZ-613C | 40MB | ||||||||||
| 1990/04 | X68000 PRO II | CZ-653C | Hitachi HD68HC000 10 MHz | Gray/Black | Horizontal | 1MB | 4 | 5 1⁄4 x2 | o | - | - | Human68k ver2.0 SX-Window ver2.0 |
| X68000 PRO II-HD | CZ-663C | 40MB | ||||||||||
| 1990/06 | X68000 SUPER-HD | CZ-623C | Hitachi HD68HC000 10 MHz | Titan Black | Tower | 2MB | 2 | 5 1⁄4 x2 | - | o | 80MB | Human68k ver2.01 SX-Window ver2.0 |
| 1991/01 | X68000 SUPER | CZ-604C | - | |||||||||
| 1991/05 | X68000 XVI | CZ-634C | Motorola 68000 16 MHz | Titan Black | Tower | 2MB | 2 | 5 1⁄4 x2 | - | o | - | Human68k ver2.02 SX-Window ver2.0 |
| X68000 XVI-HD | CZ-644C | 80MB | ||||||||||
| 1992/02 | X68000 Compact | CZ-674C | Motorola 68000 16 MHz | Gray | mini Tower | 2MB | 2 | 3 1⁄2 x2 | - | o | - | Human68k ver2.03 SX-Window ver2.0 |
| 1993/03 | X68030 | CZ-500 | Motorola MC68EC030 25 MHz | Titan Black | Tower | 4MB | 2 | 5 1⁄4 x2 | - | o | - | Human68k ver3.0 SX-Window ver3.0 |
| X68030-HD | CZ-510 | 80MB | ||||||||||
| 1993/05 | X68030 Compact | CZ-300 | Motorola MC68EC030 25 MHz | Titan Black | mini Tower | 4MB | 2 | 3 1⁄2 x2 | - | o | - | Human68k ver3.02 SX-Window ver3.0 |
| X68030 Compact-HD | CZ-310 | 80MB | ||||||||||
| (Cancelled) | Power X (provisional name) | CZ-xxxx | IBM PowerPC 601 66 MHz | Titan Black | Tower | 8MB | 2 | unknown | - | o | 240MB | SX-Window ver4.0 |
List of X68000 games[edit]
Technical specifications[edit]
- CPU / Clock speed:
- X68000 models: Motorola 68000 / 10 MHz
- XVI models: Motorola 68000 / 16 MHz
- X68030 models: Motorola 68030 / 25 MHz
- ROM: 1 MiB (128KB BIOS,768KB Character Generator)
- RAM: 1-4 MiB (Expandable up to 12 MB)
- VRAM: 512 KiB graphic + 512 KiB text + 32 KiB sprite VRAM
- SRAM: 16 KiB Static RAM
- Screen resolutions:
- 256 × 240
- 256 × 256
- 512 × 240
- 512 × 256
- 512 × 512
- 640 × 480
- 768 × 512
- 1024 × 1024
- Maximum colors on screen: 65536 (in 512 x 512 resolutions)
- Max colors with highest resolution (1024 x 1024): 16 colors
- Sprite count: 128 sprites, 32 sprites per scanline
- Sprite size: 16 × 16
- Sprite colors: 16 colors per palette, selectable from 16 palettes
- BG plane resolutions: 256 × 256 or 512 × 512
- BG chip size: 8 × 8 or 16 × 16
- Graphics hardware: Hardware scrolling, priority control, super-impose
- Sound chips:
- Yamaha YM2151 (eight FM synthesis channels)
- OKI MSM6258 (one 4-bit ADPCM mono channel)
- Expansion: 2 card slots (4 on Pro models)
- I/O Ports:
- 2 MSX compatible joystick ports
- Audio IN / OUT
- Stereo scope/3D goggles port
- TV/monitor Control
- RGB/NTSC Video Image I/O
- Expansion (2 slots)
- External FDD (up to 2)
- SASI/SCSI (depending on model)
- RS232 serial port
- Parallel port
- Headphone and microphone ports
- Floppy Drives:
- Two soft-eject 5.25″ floppy drives, 1.2 MB each
- Two 3.5″ floppy drives, 1.44 MB each (compact models)
- Hard Disk: 20-80 MB SASI/SCSI (depending on model)
- Operating Systems: Human68k (MS DOS-alike developed by Hudson), SX-Windows GUI
- Power Input: AC 100V, 50/60 Hz
- Weight: ~8 kg (~10 kg Pro)
See also[edit]
- X68000's MDX
- X1, the predecessor of the X68000
External links[edit]
- Website about the actual hardware
- Japanese Computer Emulation Centre
- Japanese site for official public domain software and ROMs
- English site with X68000 Hardware information and emulators
- X68000 review at old-computers.com
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