XGRA: Extreme-G Racing Association
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| XGRA: Extreme-G Racing Association | |
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German PlayStation 2 cover art |
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| Developer(s) | Acclaim Studios Cheltenham |
| Publisher(s) | Acclaim Entertainment |
| Platform(s) | Xbox, PlayStation 2, GameCube |
| Release date(s) | PlayStation 2 NA September 11, 2003 PAL October 3, 2003 Xbox NA September 17, 2003 PAL October 3, 2003 GameCube NA November 24, 2003 PAL March 5, 2004 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ESRB: T OFLC: G8+ PEGI: 12+ |
| Media | 1 DVD, 1 GameCube disc, 1 CD-ROM |
XGRA: Extreme G-Racing Association is a futuristic racing game and the follow-up to Extreme-G 3. This game features more tracks as well as a brand new weapon system.
[edit] Overview
At the turn of 2080, SINN (Sports Interactive News Network) announced XGRA (Extreme-G Racing Association) had declared the Global Season Tour of 2080 was going to take place, so riders from all over the world geared up and got ready to compete. The game features a wide range of riders, tracks and bikes. These bikes can accelerate at an incredibly rapid rate, going from 0mph to 300mph in a matter of seconds. It is even possible to break the sound barrier during gameplay: breaking of the Sound barrier occurs around 750 mph, at which point all sound effects except the item collection sound, other drivers' taunts and the sounds of your own weapons firing cut out. The music still plays however. The actual breaking of the sound barrier starts upon the 'crackle' of what can be described as close proximity thunder like the kind from a lightning strike around 1/4 of a mile in distance, and the sound fades out just as this sound occurs.
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