Yakuza 2

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Yakuza 2
North American boxart
North American cover art
Developer(s) Sega
Publisher(s) Sega
Producer(s) Toshihiro Nagoshi
Writer(s) Hase Seishu
Composer(s) See Soundtrack
Series Yakuza
Platform(s) PlayStation 2, PlayStation 3, Wii U
Release date(s) PlayStation 2
  • JP December 7, 2006
  • NA September 9, 2008
  • EU September 19, 2008
The Best Release
  • JP December 6, 2007
PlayStation 3
  • JP November 1, 2012
Wii-U
  • JP August 8, 2013
Genre(s) Action-adventure game
Mode(s) Single-player
Distribution DVD, Blu-ray

Yakuza 2, originally released in Japan as Like a Dragon 2 (龍が如く2 Ryū ga Gotoku 2?), is the sequel to the action adventure game Yakuza by Sega. The title was released on December 7, 2006, for the PlayStation 2 in Japan and in September 2008 in North America and Europe.[1] The game focuses on the former yakuza Kazuma Kiryu who receives a request for help from his former group, the Tojo Clan, to keep relationships with the eastern group, the Omi Family, stable. Across Kazuma's journey he learns of a Korean mafia group linked with the Omi Family and becomes the rival of the Omi's "Kansai Dragon", Ryuji Goda.

The gameplay of Yakuza 2 takes after its predecessor and has several new features. Sega wished to improve the fighting engine based on fan input to provide a far more rich experience while playing the video game. The story was aimed to feature a deep adult love story, something not seen in the prequel. Additionally, for the western versions the original Japanese audio was kept in contrast to the previous game which instead had an English audio.

Critical reception to the video game has been fairly positive with reviewers praising the presentation and fighting system. The game also achieved good sales in Japan.

Plot[edit]

Setting[edit]

Sōtenbori area is modeled after Osaka's Dōtonbori (道頓堀)

Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho.

The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts. Although these areas were recreated as fictionalized versions, much real life landmarks remain such as Dōtonbori's Sammy Ebisu Plaza (サミー戎プラザ) and Shinsekai's Tsutenkaku Tower (通天閣) and Billiken (ビリケン).

Story[edit]

The intro of the game starts in the early 1980s, a detective is chasing after somebody and witnesses a murder of a Korean mob boss who says in Korean. And the murderer happens to be Kazuma Kiryu's foster father, Shintaro Kazama (Fuma). After Shintaro Kazama runs off, the mysterious detective checks on the man who tells him in Japanese that his child is in danger just ahead before he dies. The detective heads in that direction and notices a fire and finds the room where a Korean woman is alone with a baby. The woman kills herself, leaving the baby to the detective. Time then moves to a year after Yakuza. Since then, the Tojo Clan has been falling apart and they are on the brink of war against the Osaka based gang, the Omi Family, the gang backing Akira Nishikiyama in the first game. As a last resort, the Tojo Clan requests their former leader, Kazuma Kiryu (4th Chairman) for their help. Kazuma Kiryu and Haruka Sawamura are living a peaceful life and they visit the graves of Yumi Sawamura, Akira Nishikiyama, and Shintaro Kazama. There, the appointed Chairman, Yukio Terada, a former member of the Omi Family, asks for Kazuma Kiryu's aide. However, the Omi Family quickly act and assassinate their former family member Terada and Kiryu heads out for Osaka to find a peaceful solution and prevent an all out Japan gang war from happening.

In order to protect the Tojo, Kiryu recruits his former comrade Daigo Dojima to replace Terada. However, Daigo decides to accompany Kiryu to Osaka during the clan's meeting to settle a score with the Omi. While in Osaka, Kiryu meets his Kansai equivalent and new rival, Ryuji Goda, the son of the head of the Omi Family, Jin Goda. Though enemies, Ryuji seems to hold a genuine respect for Kiryu and holds him in regard as his equal, hence necessary to vanquish Kiryu for there's only room for one Dragon in Japan. In the aftermath of the meeting, Jin Goda and Daigo are kidnapped while Kiryu is arrested by the detective Kaoru Sayama who is actually trying to keep him safe so that his death will not trigger a war. While working with the Laoru and his old friend Makoto Date, Kiryu learns of a Korean mafia group which is responsible for kidnapping Daigo and Jin. With help of his allies, Kiryu rescues Daigo and learns more about the Korean mafia, Jingweon.

Characters[edit]

This is the first game in the series to feature only Japanese voice acting for its U.S. and PAL release as a response to the criticism of the English voice acting in the first game.[2][3]

Development[edit]

Yakuza 2 was first announced in August 2006 with Sega promising an improved fighting system and further exploration.[4] Nagoshi commented on some of his goals with Yakuza 2. In addition to providing a deeper dramatic storyline over what was found in the original, the game also has some themes that were not in the original, including an adult love story.[5] The Sega team considered fan input when making changes to Yakuza 2. One of the main aims in developing Yakuza 2 was improving its fighting engine. Accounting for fights against multiple opponents was one of the most important things that were considered when improving the fighting engine. It was made much easier, for instance, to attack foes that come at you from multiple directions, and to switch targets in the middle of a combo in order to quickly take out someone who may have snuck up on your flank. As a result, the fighting system was polished and the staff believed they succeeded. In localizing the game, the Japanese audio was kept instead of producing an English dub. This proved no difficulties.[6] The team also added more Heat moves to make the fights more exciting.[7]

The director of the voice recordings discouraged the voice actors from falling back on the cliches of anime character acting. When scenes involving characters exchanging insults and threatening each other take on cartoon cadences, the sense of tension and suspense evaporates. The decision not to use an overblown style of acting was what the composer thought it added to the distinctive dramatic feel of the series.[8]

Soundtrack[edit]

The Yakuza & Yakuza 2 Original Sound Track (HCV-287) dual-disc boxset was published by Wave Master in Japan on January 25, 2007.[9] The music was composed by Hidenori Shoji, Hideki Sakamoto Norihiko Hibino and Takahiro Izutani. During the development of Super Monkey Ball Banana Blitz for the Wii, Sega sound manager Haruyoshi Tomita became interested in the company's approach to sound design. As it so happened, Sakamoto was a huge fan of the original Yakuza game title, so being commissioned for the sequel was not the kind of offer that I was about to pass up. Shoji had developed a stimulating guitar sound for the game, so he was interested in seeing what he could do with piano compositions. His use of instruments and editing techniques offered ample resources for him to study upon entering the production side of the series. His own compositional style has its roots in classical music, which might be one distinction that helped differentiate their musical approaches. To write music that complements the compelling depth of the narrative, it was necessary to proceed from the point of view of bridging the gap between the scenarist and the player.[8]

As with the first game a classic gospel, this time Franz Gruber's Silent Night, Holy Night (Stille Nacht, heilige Nacht), is sung in English by Eri Kawai.[10] Singer So Yoki performs Kamuro Setsugekka (神室雪月花). The tracklist for Yakuza 2 has 27 titles (details are available below).

Music Sample:
Ending theme (Franz Gruber) featuring Eri Sendai.

Problems playing this file? See media help.

Additional soundtrack includes two songs by Japanese artist Crazy Ken Band.

  • additional theme: Kuroi Kizuato no Blues (黒い傷跡のブルース, kuroi kizuato no burusu, lit. "black scar blues") by Crazy Ken Band from his 2006 album Galaxy released by Almond Eyes (XNAE-10010).
  • additional theme: 12 gatsu 17 nichi (12月17日, lit. "December 17th") by Crazy Ken Band from his album Galaxy.

Marketing[edit]

In order to make realistic recreations of Tokyo's Kabukicho and Osaka's Dohtenbori, Sega made 17 tie-in with famous Japanese companies.[11] As a result some places found in the game, such as the Don Quijote discount store, the Club Sega game centers and the Matsuya (松屋) restaurants (replacing its unlicensed version called Akagyu) are modeled after the real life buildings. The Tōkaidō Shinkansen high-speed train is also featured in the game.

In order to support the game's expensive production, Sega used product placement strategy and introduced ads within the game. This includes the Japanese coffee brand Boss Coffee, numerous brands of alcohol appearing in the game's bars and pubs including Suntory Whiskey, Jack Daniel's Bourbon or Carlsberg Beer.

Famous real life arcades are included in the game.[7] Sega's UFO Catcher crane game machine is included as a minigame, and arcade cabinets of Virtua Fighter 4 can be seen in the Club Sega game centers.

Reception[edit]

Reception
Review scores
Publication Score
1UP.com B+[12]
Eurogamer 8 / 10[13]
Famitsu 38 / 40[14]
GameFan Very Good[15]
GameSpot 7.5 / 10[16]
GameZone 8.5 / 10[17]
IGN 8.5 / 10[18]
GameDaily 8 / 10[19]

Yakuza 2 was the 98th best-selling game in Japan in 2008 selling 136,809 copies that year,[20] while it was the third best-selling PlayStation 2 game in its release year, 2006, reaching lifetime sales of around 830,000 in Japan.[21][22] 40,000 copies were sold in North America.[23]

Famitsu gave the game a score of 38 out of 40.[14] IGN gave Yakuza 2 a score of 8.5 out of 10,[18] and Diehard GameFAN has given the game a score of Very Good,[15] as well as their 'Best PlayStation 2 Game' award for 2008.[24] Eurogamer rated the game 8 out of 10.[13] In Australia, Hyper has given the game 8 out of 10.

Sequel[edit]

Yakuza 3 was released in Japan and South East Asia in February 2009, and in North America and Europe in March 2010. A fourth game in the series, Yakuza 4, was released in March 2010 in Japan and in Europe and North America in early 2011.

HD Collection[edit]

On July 13, 2012, a listing for Yakuza 1 & 2 HD Edition popped up on Sega's Japanese website, spotted by Andriasang, for launch on PlayStation 3 on 1 November 2012,[25] on May 17, 2013 Nintendo and Sega announced Yakuza 1 & 2 HD Edition is coming to Wii U.

References[edit]

  1. ^ Yakuza 2 release dates
  2. ^ Ashcraft, Brian (2008-09-05). "SEGA Explains Yakuza 2's Japanese Voices". Kotaku. Retrieved 2008-10-20. 
  3. ^ Spencer (2008-09-04). "SEGA Explains Yakuza 2's Japanese Voices". CraveOnline. Retrieved 2008-10-20. 
  4. ^ "Ryu Ga Gotoku (Yakuza) 2 in the works". Siliconera. 
  5. ^ "Yakuza Sequel Announced". IGN. 
  6. ^ "Sega tells us why they kept the Japanese voice track in Yakuza 2". Siliconera. 
  7. ^ a b "E3 2008: Interview". GameTrailers. 
  8. ^ a b the_miker (September 20, 2008). "Yakuza 2 Music Interview – Hidenori Shoji and Hideki Sakamoto". Siliconera. Retrieved May 11, 2014. 
  9. ^ Yakuza & Yakuza 2 OST - official webpage
  10. ^ the_miker (2007-11-24). "Ryu ga Gotoku & Ryu ga Gotoku 2 Original Sound Track". VGMdb. Retrieved 2008-07-24. 
  11. ^ Ryu Ga Gotoku 2 official Website
  12. ^ Nguyen, Thierry (2008-09-17). "Yakuza 2 Review for PS2, PS3 from". 1UP.com. Retrieved 2012-07-07. 
  13. ^ a b Reed, Kristan (2008-09-19). "Yakuza 2 Review • Page • Reviews • PlayStation 2 •". Eurogamer.net. Retrieved 2012-07-07. 
  14. ^ a b [1][dead link]
  15. ^ a b "Review: Yakuza 2 (PS2)". Diehard GameFAN. 2008-09-25. Retrieved 2012-07-07. 
  16. ^ September 22, 2008 6:12PM PDT (2008-09-09). "Yakuza 2 Review". GameSpot.com. Retrieved 2012-07-07. 
  17. ^ [2][dead link]
  18. ^ a b var authorId = "41672334" by Sam Bishop. "Yakuza 2 Review - PlayStation 2 Review at IGN". Ps2.ign.com. Retrieved 2012-07-07. 
  19. ^ Mitchell, Richard. "Joystiq". Gamedaily.com. Retrieved 2012-07-07. 
  20. ^ "2008 top 100". Kyoto.zaq.ne.jp. Retrieved 2009-01-21. 
  21. ^ "GrID S565 - PS2 2006 Releases". garaph.info. Retrieved June 26, 2012. 
  22. ^ "GID 2690 - Yakuza 2 (PlayStation 2 The Best) - PS2". garaph.info. Retrieved June 26, 2012. 
  23. ^ "Yakuza 3 won't go west, says SEGA News". Eurogamer. 2009-07-30. Retrieved 2009-08-06. 
  24. ^ Dieheard GameFAN's 2008 Gaming Awards
  25. ^ "Yakuza 1 & 2 HD release details leaked via Sega's site". Destructoid.com. 2012-07-13. Retrieved 2012-07-12. 

External links[edit]