Yo Frankie!

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Yo Frankie!
Developer(s) Blender Institute
Series Big Buck Bunny
Engine Blender Game Engine and Crystal Space
Platform(s) Linux, Mac OS X and Microsoft Windows
Release date(s) December 9, 2008; 3 years ago (2008-12-09)[1]
Genre(s) Platform game
Rating(s)
ESRB: T (Suitable for teenagers)
Media/distribution Download, DVD
System requirements

Linux, Windows XP or later, Mac OS X

Yo Frankie! (code-named Apricot) is an open video game made by the Blender Institute, part of the Blender Foundation, originally scheduled for release in August 2008.[2] It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny.[3] Like the Blender Institute's previous open film projects, the game is made using free software. Yo Frankie! runs on any platform which runs Blender and Crystal Space, including GNU/Linux, Mac OS X and Microsoft Windows.

The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to the 14th of November.[4][5] Since December 9, the game is available to download.[6]

The name "Yo Frankie!" refers to the game's protagonist, Frank. It was suggested by Ton Roosendaal, and selected by a community vote.[7]

The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.[2]

Contents

[edit] Technology

First screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider overlooking a collapsed bridge
Second screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider hanging from a rock over a river of lava
Screenshots of Yo Frankie!, running on the Blender Game Engine, featuring Frank the sugar glider.

As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language.[2]

The initial decision to use Crystal Space over Blender's own in-built Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine.[8] This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (what in Blender Game Engine can take 2–5 seconds to export, in Crystal Space can take up to a minute).

There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta",[7] while the Crystal Space version is titled "Furry Funny Frankie". Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.

[edit] Plot

In the game, players assume the role of Frank, the sugar glider who was the antagonist of the film Big Buck Bunny, or Momo, a monkey created especially for this game.

[edit] See also


[edit] References

[edit] External links

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