Yoshi's Safari

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Yoshi's Safari
Yoshi no Road Hunting
Yoshi's Safari
Cover art of Yoshi's Safari (European/PAL version)
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Distributor(s) Nintendo
Director(s) Satoru Iwata
Producer(s) Shigeru Miyamoto
Composer(s) Yoshiki Nishimura[citation needed]
Yasushi Tokunaga[citation needed]
Miyuki Uemura[citation needed]
Series Yoshi/Mario
Platform(s) Super NES/Super Famicom
Release date(s)
  • JP July 14, 1993
  • NA September 1993
  • PAL 1993
Genre(s) First-person rail shooter
Mode(s) Single player
Multiplayer
Distribution Cartridge

Yoshi's Safari, known in Japan as Yoshi no Road Hunting (ヨッシーのロードハンティング Yosshī no Rōdo Hantingu?) is a video game made for the Super NES in 1993.[1] Yoshi's Safari takes advantage of the Super Nintendo's Mode 7 capability, which allows backgrounds to be transformed by rotating or stretching it.

Gameplay[edit]

In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewellery Land from Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.

The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health and he turns to give the player a dirty look. The Super Scope can be fired automatically, which quickly drains power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game, and collecting them increased the amount of time that the scope could shoot before needing to recharge.

Yoshi's Safari puts emphasis on platforming, and at times, it is imperative to jump (via the cursor button) in order to avoid some obstacles. Also, there are branching paths that lead to different enemies, mini-bosses, or prizes, though they always end in the same main road, which leads to a boss. The bosses can be the Koopalings, with some of them piloting mechs; bigger versions of normal enemies (such as a big Magikoopa or the Big Boo); or Bowser himself, wearing a suit of armor equipped with two gun-hands and a devastating energy cannon located in the stomach.

At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Legacy[edit]

Although not a regular Mario game, Yoshi's Safari contained a few milestones seen to be notable. For one thing, this is the first game where Princess Peach is referred to by that name in the North American release, predating Super Mario 64 which popularized it. Secondly, this game contains an individual Magikoopa boss, which may have been the inspiration behind the Kamek character. This game also marked the last appearance of the Koopalings in an official Nintendo game until Mario & Luigi: Superstar Saga, released in 2003. Yoshi's Safari is also the only dedicated shooting game that Mario has starred in.

References[edit]

External links[edit]