Yuji Horii
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Yūji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the seminal Dragon Quest series of console role-playing games,[1] as well as the first visual novel adventure game Portopia Serial Murder Case.[2][3]
History
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including a video games column in Weekly Shōnen Jump.[4] He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer. Horii then created the first visual novel game, Portopia Serial Murder Case, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2][3]
After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is recognized as the first role-playing game to posit the idea of spendable magic points for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."[1][dubious – discuss] Dragon Quest is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia,[5] as well as Wizardry[5] and Ultima.[1] He was fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[6] influenced by his work on Portopia.[5]
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract[citation needed] with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online for the Wii. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
Published works
Awards
In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.[7]
References
- "Square Enix Co., Ltd. 2004 Annual Report" (PDF). Square Enix. 2004-03-31. p. 70. Retrieved 2006-09-18.
- ^ a b c Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
- ^ a b John Szczepaniak (February 2011). "Portopia Renzoku Satsujin Jiken". Retro Gamer. Retrieved 2011-03-16. (Reprinted at John Szczepaniak. "Retro Gamer 85". Hardcore Gaming 101. Retrieved 2011-03-16.)
- ^ a b Kasavin, Greg (2005-03-21). ""Everything is Possible": Inside the Minds of Gaming's Master Storytellers". GameSpot. CNET Networks. p. 2. Retrieved 2007-08-15.
- ^ Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 13. Archived from the original (PDF) on 2008-12-30. Retrieved 2006-08-12.
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(help) - ^ a b c "East and West, Warrior and Quest: A Dragon Quest Retrospective". 1UP.com. Retrieved July 5, 2011.
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(help) - ^ Retro Gamer (97). Imagine Publishing: 72–73. 2011.
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(help) - ^ Graft, Kris (2009-09-04). "CEDEC 09: Dragon Quest Creator Yuji Hori Headlines Awards". Gamasutra. Retrieved 2011-02-14.