Ace Combat 5: The Unsung War
|Ace Combat 5: The Unsung War|
|Genre(s)||Combat flight simulator|
Ace Combat 5: The Unsung War (エースコンバット5 ジ・アンサング・ウォー Ēsu Konbatto Go Ji Ansangu Wō?) (Ace Combat: Squadron Leader in Europe) is a semi-realistic flight combat video game for the PlayStation 2. Like other titles in Namco's Ace Combat series, Ace Combat 5 features gameplay that is a mix between arcade flight and authentic flight simulation. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series, and was published by Namco in October 2004. A limited number of the games were bundled with the Hori Flightstick 2 accessory.
Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game has received generally favorable reviews, although critics note that the game is not the "revolutionary step forward for the series" that Shattered Skies was.
The gameplay of Ace Combat 5 is divided into three modes: a campaign mode, an arcade mode, and an optional tutorial. Unlike its predecessors, AC5 does not include a multiplayer mode as developers did not have enough time to implement one. Like previous games in the series, Ace Combat 5 features gameplay that is a cross between that of an arcade flight game and that of a flight simulator.
The game features more than fifty licensed jet aircraft, including military and experimental aircraft from the United States, Europe, and Russia. The game's planes are divided into fighter, attacker, jammer and multirole categories. The game's aircraft feature some differences in their handling that reflect their real-world capabilities, although these distinctions are not as severe as they are in reality.
Most of the game's planes are inaccessible at the game's start; planes must both be unlocked and purchased to be used in the game's campaign mode. Certain planes are unlocked as the player progresses in the campaign, while others are unlocked via the game's "technology tree" system. In this system aircraft are grouped into "families," and earning a certain number of kills with a particular plane can unlock one or more variants or derivatives within that aircraft's family. After an aircraft is unlocked, it can be purchased for use in the campaign by spending credits that are awarded according to the player's performance during missions. Unlike Ace Combat 4, there is only one type of special weapon available for each aircraft, something that critics often pointed to.
The game's heads-up display includes a radar display and other flight instrumentation, as well as displays for the plane's damage rating and available weaponry. During gameplay, an aircraft's default weaponry typically consist of a supply of guided missiles and a gun. Additionally, each aircraft is also armed with a particular special weapon, examples of which include various types of air-dropped bombs and specialized air-to-air or air-to-ground missiles.
AC5 introduces minor improvements to the game's radar display such as analog scaling of the mission map and color-coding of enemies to indicate damage level. The game also introduces to the series optional side games such as simulated takeoffs and landings from aircraft carriers and midair refuelings, which are available before and after certain missions.
In addition, Ace Combat 5 is the first in the series to feature wingman interaction. During most campaign missions, the player can issue orders to the AI members of his or her unit using the DualShock controller's directional pad. The player also must purchase and assign aircraft for each of the squadron's pilots prior to each mission. Additionally, players may choose to respond to YES/NO questions during missions by squadron mates or other characters in the game. Although the player's response or lack thereof may affect the game's dialogue, the effect these questions have on gameplay is minimal, although the player's answer will affect which one of two missions they will undergo at two different points of the game.
In addition to the main campaign, the game features an arcade mode in which the storyline has been greatly reduced in favor of gameplay. The basic plot of arcade mode is a continuation of the narrative from Ace Combat 04: Shattered Skies. The player assumes the role of Mobius One, the player character from Shattered Skies. Assisted once again by the crew of AWACS SkyEye, Mobius One is assigned to destroy the military capability of "Free Erusia", a resistance organization that formed after the conclusion of Ace Combat 04.
Basic gameplay in arcade mode remains the same as in the campaign, although certain new rules take effect. There are a total of sixteen stages in arcade mode, although only seven can be played in one playthrough due to branching mission paths. The player begins each stage with a set amount of time and a target number of enemy units that must be destroyed. The player must destroy the specified number of enemies before time expires in order to advance to the next stage. Although the player begins with a limited amount of time, each target the player destroys adds time to the clock and also awards the player a set number of points. The player's weaponry is more restricted in arcade mode than during the campaign; although destroying certain marked targets replenishes the player's stock of weaponry, the player can still end up without any if they waste too much ordnance.
Ace Combat 5: The Unsung War takes place in the year 2010. According to the game's backstory, war had previously broken out in the game world in 1995, fifteen years prior to the events of the game. In this war, detailed in the game's prequel Ace Combat Zero: The Belkan War, the bellicose nation of Belka aggressively attacked its neighboring countries in an expansionist manner. The war turned against Belka, however, and the nation faced defeat under the combined forces of the superpowers Osea and Yuktobania, along with other nations. In response, Belka set off seven nuclear weapons on its own cities in order to stave off the advancing enemy. Following this catastrophe, the opposing nations vowed to disarm. In the war's aftermath, the former state of South Belka became a protectorate of the Osean Federation, although Belkan citizens remained hostile to Osean occupation.
The player character is a member of an Osean Air Force squadron stationed on Sand Island, located on the ocean which separates Osea and Yuktobania. Although initially thought of as an island isolated from civilization, Sand Island serves as a front line during the events of Ace Combat 5 after the "fragile peace" established between Osea and Yuktobania during the previous war comes to an end.
The player character is an Osean fighter pilot known by the callsign "Blaze", and known alternatively by his comrades as "Kid". The player's tough squadron mates throughout most of the game include Kei Nagase ("Edge"), a female pilot with an interest in the Demon of Razgriz legends; Alvin H. Davenport ("Chopper"), a brash and talkative pilot; and Hans Grimm ("Archer"), a rookie pilot unsure of his flying skill. They collectively form a fighter squadron known alternatively as Wardog Squadron and as Sand Island Squadron. As of the beginning of the game they are still pilots-in-training (nuggets), under the command of Captain Jack Bartlett ("Heartbreak One"). Bartlett had previously seen conflict in the earlier Belkan War, and during the time had formed a relationship with a female Recon Major in the Yuktobanian army, Nastasya Vasilievna Obertas.
The game also features a cast of secondary characters. Albert Genette is a freelance journalist on assignment to cover Sand Island Squadron; he narrates much of the game's story. Captain Marcus Snow ("Swordsman") is a pilot on board the Osean aircraft carrier Kestrel, which is commanded by Captain Nicholis Andersen, a sea-worn veteran commander. Peter N. Beagle ("Pops") is the Wardog squadron mechanic. Pops is a former Belkan pilot (true name Colonel Huckebein) who during the previous war had been assigned the task of dropping a nuclear warhead on a Belkan city. He instead went AWOL and defected to Osean forces, at which time Bartlett found him and arranged a cover story protecting him from reprisal by both Osean and Belkan forces. Captain Allen C. Hamilton serves as the Sand Island Base Adjutant Commander, but in truth, he is a co-conspirator with the Belkans who trained under the antagonist "8492nd" squadron. Hamilton answers to base commander Colonel Orson Perrault, a portly and pompous Osean Air Force veteran who is blinded by Hamilton's influence over his decisions. The 48th President of the Osean Federation is Vincent Harling, a peaceful-natured pragmatist who struggles to restore the peace at the beginning of the war, but is later captured by the Belkans and kept out of the way as a threat to the Belkans' plans to play off the superpowers against each other.
The story begins with a majority of the Sand Island's fighter pilots being killed after they were attacked without warning by a group of unidentified MiG-29 aircraft. Consequently, Blaze, Edge, and Chopper—still trainee pilots—are assigned to Wardog Squadron and placed on active duty. On their second mission, Captain Bartlett's F-4 Phantom II is shot down. Although Bartlett bails out, he is not found by the rescue team and so he is declared MIA. To make up for this loss, Nagase is made the new Wardog leader, but refuses and instead allows 'Blaze' to lead. Later, during an air-raid on Sand Island, a pilot in training, Hans Grimm, callsign "Archer," joins the squadron in Bartlett's spare F-5E Tiger II.
Yuktobania, prior to the introduction of Archer, declares war on Osea and subsequently launches a massive assault on Osean forces. This offensive is halted in part by Wardog Squadron, which thwarts several Yuktobanian attacks, mostly naval-based, on the Osean aircraft carrier Kestrel and against Sand Island Base. One of the two flagship submarines of the Yuktobanian military, the Scinfaxi, is sunk by the Wardog Squadron, with help from the Arkbird space station, during this assault. As a result, Yuktobania is forced to abandon its plans to invade Osea, which allows Osea time to prepare a counterattack.
Osea then launches a full-scale invasion of the Yuktobanian mainland, intending to capture the capital city of Cinigrad. Throughout the course of the counter-offensive, Wardog Squadron is assigned to fly support missions for the Osean invasion force. As every mission that Wardog Squadron is a part of somehow turns out to be a victory, the reputation of the squadron increases to the point that their very presence increases the morale of allies while simultaneously terrorizing enemy forces. After sinking the second of the Yuktobanian military's flagship submarines, the Hrimfaxi, while it is being rearmed in the Razgriz Straits in the northern sea, they are given the nickname "Demons of Razgriz" by the enemy. Despite this, the top Osean military commanders continue to distrust Wardog Squadron because of their lingering suspicions regarding former squadron leader Captain Bartlett.
During the campaign, Wardog is framed for an attack on civilians during a mission; also during that mission, the squadron elects to go to a pair of alternate story lines decided by a flip of a coin (though this does not significantly impact the main story). In one during one of Wardog's final missions with the Osean military, Chopper is killed in action while defending an assembly of people who had gathered to hear the Osean Vice President speak from a Yuktobanian air strike. In the after-mission video Chopper is honored with the missing man formation. Soon afterward, as the Osean army nears Cinigrad, Wardog is ambushed by the supposedly allied 8492nd Squadron as they were returning home from a mission. It is later learned that the 8492nd is part of a secret Belkan confederacy known as the "Grey Men." This organization seeks vengeance against both Osea and Yuktobania for their role in Belka's defeat in a different war fifteen years prior. The "Grey Men" instigated this new war by using their positions as Yuktobanian and Osean aggressor training squadrons to attack each other and cause international incidents. They were now using the war to exact their revenge against the two superpowers, as a war would drain the resources of both countries, while at the same time, Belka would profit by selling weapons produced in its own factories to both countries. Over the course of the game, the 8492nd had orchestrated many events that led to the war's escalation and longevity.
After escaping the 8492nd Squadron, Wardog Squadron returns to Sand Island, only to see the base commander — already suspicious of Bartlett — accuse Pops, the squadron mechanic, of being a spy. Wardog Squadron is forced to flee Sand Island with Pops and Genette, but are branded traitors as a result. Captain Snow of the Kestrel, the only fighter pilot left on the carrier, stages the deaths of the members of Wardog Squadron (although they eject and survive), who then find refuge aboard the ship. At this point Captain Snow joins Wardog Squadron, with Pops filling a support role from the Kestrel. Shortly thereafter, the crew's planes are re-branded and re-painted black, to reflect their new nickname, the "Demons of Razgriz," and are recognized again after shooting down the Yuktobanian equivalent of the 8492nd Squardron, the Ofnir Squadron, in a canyon, as the "Ghosts of Razgriz."
It is then learned that although the citizens of Osea and Yuktobania are opposed to the war, militaristic leaders and officers have seized control of both superpowers' governments with the help of the "Grey Men". Osean President Vincent Harling and Yuktobanian Prime Minister Nikanor, who had had peaceful stances with regard to their countries' relationship, were removed from power in coup d'états early in the war. Captain Andersen, commander of the Kestrel, had learned that in Osea, the abduction of President Harling had been precipitated by the Belkan "Grey Men." Wardog Squadron and a Marine unit recover Harling from Belkan territory and offer him refuge aboard the Kestrel. He agrees, and he also designates the squadron as a special forces unit under his command; the unofficial unit is renamed "Razgriz Squadron."
Shortly after, it is discovered that the "Grey Men" have acquired a stockpile of nuclear weapons which they plan to use against Osea and Yuktobania first through the Arkbird and later the SOLG (Strategic Orbital Linear Gun) weapons delivery space station. Razgriz is sent to locate and destroy these weapons with the help of a Yuktobanian anti-war organization. It is revealed that Bartlett - who apparently survived his earlier crash - is leading the group.
The resistance group locates and rescues Yuktobanian Prime Minister Nikanor with the aid of Bartlett, Pops, and Bartlett's girlfriend Nastasya, a Yuktobanian recon major; once he was flown to the Kestrel in a C-1 Trader, he stands alongside President Harling who, through TV and radio, reveals the Belkan deception to the world and called upon all soldiers to cease hostilities. However, not all members of each nation's armed forces follow his orders, and they continue to fight. The Kestrel group encounters a Yuke fleet and a hostile Osean fleet attacking three Yuke ships defecting to the Kestrel group. The situation is brought under control and a combined Osean-Yuktobanian fleet is created with the Kestrel as the flagship. The resistance also finds evidence that the "Grey Men" developed a weapon of mass destruction known as "V2," a MIRV missile capable of destroying many of the major cities in either Osea or Yuktobania. During the briefing on the weapon, the Kestrel takes two direct missile hits from a Belkan submarine, which is sunk. The Kestrel sinks but the "Ghosts of Razgriz" escape. Captain Anderson states that "I've finally won". Joined by an Osean/Yuktobanian coalition of soldiers and pilots who heard their leaders' speech, Razgriz Squadron goes off on one last mission to destroy this weapon. They destroy the SOLG control system in a tunnel under the Waldriech Mountains along with Bartlett's help; both survive. Hamilton attempts to pursue the squadron only to be killed by a stray Su-47 that was attempting to pursue Bartlett.
Found out and defeated, the Belkans attempt one last desperation move. They direct the space station "SOLG", carrying the extremely powerful V2 warhead, to drop out of its orbit and crash into the middle of the Osean capital of Oured. However, after its arrival in the lower atmosphere, the station's core structures are destroyed by the Razgriz, causing it to harmlessly self-destruct over the city. Razgriz Squadron also eliminates The Grey Men's fighter squadrons, call signs Ofnir (having somehow survived their earlier battle) and Grabacr, who are shepherding the SOLG on its death run. Gennette narrates that "when history witnesses a great change; Razgriz reveals itself, first as a dark demon. As a demon, it uses its power to rain death upon the land and then it dies. However, after a period of slumber, Razgriz returns – this time as a great hero."
In the game's epilogue, it is revealed that the Wardog/Razgriz squadron's pilots have disappeared into history. Also, the Sand Island base is closed down and is now inhabited by Pops and his dog, Kirk. The final scene shows Kirk looking up at the blue sky, with Genette narrating that the peace which the pilots had been hoping and fighting for all this time had finally come.
Namco first announced it was in development of Ace Combat 5 in the 2002 Tokyo CG festival, in a presentation focusing upon computer graphics. Later, in 2003, Namco launched an official website promoting "Project Aces," originally thought to be a working title for Ace Combat 5. "Project Aces" was later revealed to be the name for the internal Namco development team responsible for the Ace Combat series; AC5 was the first title to directly credit its development to the "Project Aces" team.
To ensure accuracy in the depiction of the game's aircraft, "Project Aces" was given permission by participating aircraft manufacturers to examine in person the planes that were to appear in the game. The visual team also made use of satellite images from the Japan Space Imaging Corporation in the development of the game's environments. Moreover, "Project Aces" incorporated full motion video into the cut scenes of The Unsung War, as opposed to the still images used in the plot sequences of previous titles.
Hiroshi Tanaka, the Namco localization producer for Ace Combat 5, highlights wingman interaction as one of the key distinguishing features between the game and its predecessors. Tanaka says that the wingman interaction feature introduces a "strategic and fun aspect of battle." Tanaka also states that because wingmen play a role in the story, the player can become more involved with the characters and the drama than in Ace Combat 04.
The background music of the game's main campaign mode is primarily orchestral, although the arcade mode features rock music to complement its missions' more frantic pace. The game additionally features three vocal tracks. One is "The Unsung War," a Latin choral piece that reiterates the "Demon of Razgriz" legend introduced in the game's campaign. Another is "The Journey Home," a recurring song that implies a theme of peace during the campaign. The game also features the licensed track "Blurry" by Puddle of Mudd, which is featured during the game's opening trailer and closing credits.
Hori Flightstick 2
Officially branded as the Ace Combat Flightstick 2, the Hori Flightstick 2 is a game peripheral specifically designed for Ace Combat 5: The Unsung War. According to Hiroshi Tanaka, Namco and Hori worked together closely to ensure "that the game, the stick, and the controls matched exactly how it should play." Unlike the original Flightstick peripheral designed for Ace Combat 04: Shattered Skies, the Flightstick 2 was released in North America in addition to Japan. In the United States, the accessory was released exclusively as a bundle with Ace Combat 5; only 20,000 bundles were made available in the limited edition offer.
The Flightstick 2 connects to the PS2 through a USB port. Unlike the PS2 DualShock 2 controller, the Flightstick 2 uses a HOTAS, or "hands on throttle and stick" design similar to that used in actual aircraft. The right hand controls the flight stick, which controls the plane's attitude; the left hand controls the throttle. Buttons, D-pads, and rudder controls are placed directly onto either the flight stick or the throttle. Although the Flightstick 2 does not offer force feedback, it does have a vibration feature. Although the Flightstick 2 was targeted specifically for use with Ace Combat 5, not all of the buttons on the peripheral are utilized in the game.
Ace Combat 5 is the only game officially sanctioned for use with the Flightstick 2. In a review of the peripheral, IGN commented that although the Hori Flightstick 2 was "nearly perfect in what it does, [...] at the moment it really only does one thing and that's play Ace Combat 5." However, the Flightstick 2 is also compatible with Ace Combat 04: Shattered Skies and Ace Combat Zero: The Belkan War. It is also compatible with Aero Elite Combat Academy (Aero Dancing 4) for PS2. It can be used for Windows XP systems using a driver from this link http://www.tamanegi.org/prog/hfsd/
Reception and criticism
Ace Combat 5: The Unsung War was marked with strong sales, selling over 287,400 copies in Japan and over one million copies in North America, thus making this the most commercially successful Ace Combat title to date . The game was also favorably received by critics. Although reviewers point out that the game is remarkably similar to Ace Combat 04, most also agree that the game's similarity to its predecessor did not detract from its overall quality. According to GameSpot, "this latest installment doesn't do much to change an already-winning formula—but not much was needed to keep this series feeling fresh and exciting."
Overall, critics' reception of the title's gameplay was positive, particularly for the game's intuitive control schemes and large assortment of playable aircraft. The gameplay was also applauded for its "ideal" place between "overtly arcadey rubbish and inaccessible hardcore simulation." Reception of the game's new features, however, was mixed. The game's redesigned "target view" function was decried as "almost broken." Although GameSpy welcomed improvements to the game's radar display, other additions such as wingman commands were seen as "gimmicky" and having little effect on gameplay. The game's arcade mode was described as fun but lacking in features and storyline.
The game's presentation was better received. Various critics praised the way that the game's storyline ties cohesively with the missions, allowing for better and more involving gameplay. GameSpot praised the game for its "captivating storyline." IGN applauded that the game recognizes the player's accomplishments, adding a "sense of worth" to the campaign. Although Gamespy felt that the menu interface was not optimized in terms of usability, it lauded the look of the game's cinematics and briefing screens. Although others believed that the player's responses to wingmen had little effect on gameplay, Game Informer felt that the feature was a "brilliant way to create atmosphere."
The game was acclaimed for its graphics, particularly its improved special and environmental effects and its authentically modeled aircraft. However, critics note that the high level of visual improvement in some areas contrasts with little improvement in others. The game's voice acting received mixed reactions. Although some felt that taken as a whole the radio chatter sets the game's atmosphere and creates a "hectic feel," most critics felt that much of the chatter was contextually inappropriate or annoying. GameSpy compared the voice work in AC5 negatively with that in AC04, feeling that the dialogue seemed "forced" and that sometimes "characters start to blabber just because they can."
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- Narrator: Welcome back. Here is your current sitrep. Thanks to the valiant efforts of Mobius Squadron and the ISAF, Erusia accepted the terms of surrender, and the continental war came to a close. However, militant factions led primarily by high-ranking officers of the Erusian Air Force have refused the disarmament order. They are now calling themselves "Free Erusia", and the strength of their resistance increases daily. [...] In response, at 0330 today, the ISAF has made the decision to engage in a special subjugation operation. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: Arcade Mode - Briefing.
- Genette: Facing one defeat after another and watching their territory dwindle, they built up their industrial strength to unprecedented heights and used it to wage one final battle against the world. That was fifteen years ago. They fought ferociously, but were utterly defeated. Then, the Belkans committed the unthinkable. They used nuclear weapons on their own soil. Seeing this tragedy unfold before their own eyes, the victorious countries vowed to throw down their weapons. The world was once again at peace. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Prologue" (scene #01).
- Nagase: Beyond our destination lies the closed gate to Nord Belka. 15 years ago, the Belkans set off seven nuclear bombs there to stave off the advancing allied forces, entombing themselves in the frozen valleys to the north. That bit of history should have been enough of a lesson for us all. The seven Belkan cities near the gate were vaporized, and the local area is still highly radioactive. Our landing point was in the state of North Osea, formerly a haven for Belkans, but now entrusted to Osean rule. If you refer to it by that name to a local, however, he'll put a scowl on his face and tell you that this is South Belka. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "White Bird (Part I) #1" (scene #07).
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- Genette: When the rescue chopper arrived, the Captain was nowhere to be seen. The only thing they found was the retreating enemy intelligence vessel. This island used to be a place of exile from the rest of the world... It then became our first line of defense against the enemy. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "First Flight #1" (scene #05).
- Genette: I heard that the one who broke the Captain's heart 15 years ago was a Recon Major in the Yuke army. / Chopper: Yeah, I did my history homework. We were allies back then. Man, the Base Commander sure wasn't subtle about making accusations... "Was there anything suspicious about the Captain's behavior?" he says. Hell, I'm more suspicious about the screw in his damn head! "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "First Flight #1" (scene #05).
- Pops: At the end of the last war, I was assigned the mission of dropping a nuclear weapon on a city in my own country. When I refused and went AWOL, it was Captain Bartlett who took me in. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Ancient Walls #2" (scene #20).
- Pops: In my country there was a group called the "Grey Men." They're likely to still be around today. To them, I'm a traitor, and for the past 15 years, Bartlett's protected me from them. Speaking of which, you don't think the "Grey Men" are involved with the disappearance of President Harling, do you? "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Ancient Walls #1" (scene #19).
- Genette: In the end, the Osean Army couldn't take the Yuktobanian capital without Wardog Squadron, and the war began to bog down. For Belka, who had challenged the world to battle, but were crushed by the twin powers of Osea and Yuktobania, there could be no sweeter revenge. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Ancient Walls #2" (scene #21).
- Orson Perrault: Special Forces Second Lieutenant Peter N. Beagle. Or, I guess you prefer "Pops." 15 years ago, you and Bartlett were shot down over enemy terrain. Bartlett's squadron HQ was destroyed and all of its data was fried by Belka's magnetic pulse weaponry. When you made it back to the allied front lines, it was Bartlett's word that convinced them that you were his squadron leader. [pulls out a gun] Is that really true? Bartlett turned out to be a spy. So, who are you, really? Can't prove anything about your military record, can you? [...Pops and company run...] Arrest them on sight! They're spies. Shoot 'em if you have to! "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "8492" (scene #18).
- Genette: Would it surprise you if I said that President Harling is nowhere to be found within the capital? / Pops: Not really. The hard-line war that Osea's waging right now hardly resembles the peace policy that the President was promoting. Let me guess- he disappeared just before we invaded Yuktobania, right? / Genette: Exactly. My journalist friends told me that nobody's seen him enter or leave the office since. All of his decisions are communicated through the Vice President. And it gets better, a lot of the military officers that resigned over disagreement with the President's arms-reduction plan have started to return to the capital. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "8492" (scene #18).
- Genette: He [Bartlett] had returned once more. He brought Nikanor, the Prime Minister on Yuktobania with him [...] Yuktobania's situation was just like ours. Their leader, who espoused reconciliation was imprisoned after a silent coup d'état, and the country proceeded to march into full-scale war. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Heartbreak One #2" (scene #23).
- Pops: We've decoded the disk that the "Major" brought back with her. It contained the blueprints for a "Mass Retaliation Weapon," code name "V2," a far more powerful weapon than the two tactical nukes that the Belkans used in the last war. It was never fully developed at the time, but it appears that they've secretly completed its construction in the 15 years since the war. The V2 is a MIRV missile... it could wipe out half of all the large cities in either Osea or Yuktobania. "Project Aces" (Namco) (2004-10-25). Ace Combat 5: The Unsung War. PlayStation 2. Namco. Level/area: "Aces" (27).
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