Zak McKracken and the Alien Mindbenders
|Zak McKracken and the Alien Mindbenders|
The game's cover artwork was drawn by Steve Purcell
Matthew Alan Kane
Mark J. Ferrari
Matthew Alan Kane
|Composer(s)||Matthew Alan Kane
Chris Grigg (C64 only)
|Release date(s)||October 1988 (Commodore 64 and MS-DOS). 1989 (Atari ST, Amiga, and EGA MS-DOS). 1990 (FM Towns)|
|Distribution||Floppy disk, CD-ROM|
Zak McKracken and the Alien Mindbenders ( or ザックマックラッケン in the Japanese version) is a graphical adventure game, originally released in October 1988, published by Lucasfilm Games (later on known as LucasArts). It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.
Like Maniac Mansion, it was developed for the Commodore 64 and later released in 1988 on that system and the MS-DOS. An Apple II version was apparently planned, but never released. The following year in 1989, the game was ported to the Amiga and Atari ST, also a MS-DOS version with enhanced graphics was released.
A 1990 Japanese FM-Towns computer version was also produced by Douglas Crockford, which came on a CD-ROM, with 256-color graphics and a remastered sampled audio soundtrack. When the FM-Towns version is played in Japanese text, the redrawn sprites are in Japanese animation Super Deformed style. Other Japanese illustrations (such as the game cover) were also redrawn for the Japanese market; drawn by the artist Yuzuki Hikaru (弓月光), whose real name is Nishimura Tsukasa (西村司).
The story is set in 1997, 10 years after the game's production and 50 years after the Kenneth Arnold UFO sighting. The plot follows Zak (full name Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper (the name is a thinly veiled allusion to the National Enquirer); Annie Larris, a freelance scientist; also Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over The Phone Company, an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth using a 60 Hz "hum" from their Mind Bending Machine.
The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the Skolorian Device), which needs a reassembly and start-up. Unfortunately, the parts are spread all over Earth and Mars.
The game was heavily inspired by the many popular theories about aliens, ancient astronauts, mysterious civilizations. and various supernatural themes. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, Atlantis, the Bermuda Triangle, and the Face on Mars. Along with various forms of aliens; the Skolorians were based on the Greys, while the Caponians (whose name was derived from Al Capone) were based on the Men in Black, with their Cadillac shaped spaceship, their Easter Island's Moai statue shaped heads, and their Elvis themed 'The King'.
For the game materials, lead designer and programmer David Fox, consulted with New Age writer David Spangler. The game was originally meant to be more serious, resembling the Indiana Jones series. While its supernatural theme would make it resembles the much later X-Files, with Zak McKracken as its Fox Mulder (played by David Duchovny). However Ron Gilbert and Matthew Alan Kane persuaded David Fox to increase the humorous aspects of the game.
All official versions of the game except the FM-Towns port require the player to enter copy protection codes (called "exit visa codes" inside the game) whenever they fly outside of the United States. The codes were printed in black on a dark brown paper sheet included in the game package; this made photocopying them very hard to impossible. They consisted of Commodore 64 graphics characters, making it difficult for would-be software pirates to include a text file listing them with a pirate copy. The codes do not have to be entered when flying into the US, or when the player is at an airport in another country. If the player enters the wrong codes five times, Zak gets locked in the Kathmandu jail and his guard makes a lengthy anti-piracy speech. Nonetheless, pirated versions of the game quickly popped up anyway, in which the player may enter any code. Modern day cracked pirated version totally removed the need to enter exit visa codes.
While copy protection codes were left out of the Commodore 64 version of Maniac Mansion for lack of disk space, the developers solved this problem on Zak McKracken by putting the game engine on a separate start-up floppy. This freed enough space to include the codes on the main disk. The Commodore version of Zak McKracken did not have CBM DOS files (only raw data), but was not protected and could be backed up.
Many reviews, both online and in print, rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but "it simply could have been better." The magazine described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion. Compute! favorably reviewed Zak McKracken, but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story. The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk. Other critics complained about the need to enter copy protection codes not once, but multiple times whenever the player flew out of the US.
The game received high scores in general press. It received 90 out of 100 in several reviews, such as of Zzap!, Power Play, Happy Computer, HonestGamers, Pixel-Heroes.de, Jeuxvideo.com, ST Action, and Quandary magazines.
Despite not having any further official sequel. The Zak McKracken game can be considered as the spiritual predecessor to the later Indiana Jones video game series and the Monkey Island series, and also pretty much many later SCUMM based and SCUMM inspired games. Zak and Annie globetrotting around the world pretty much resembled the Team Path in Indiana Jones and the Fate of Atlantis, where Indy and Sophia travel around the world searching for Atlantis.
Injokes and references
- In Maniac Mansion, a red-herring chainsaw can be found, but it has no fuel; in Zak McKracken, chainsaw fuel can be found, but not a chainsaw. When one of the characters is ordered to pick it up, the character replies: "I don't need it, it's for a different game."
- The Green Tentacle's demo tape from the Enhanced PC Maniac Mansion plays a variation of the Zak McKracken theme.
- There is a poster advertising Maniac Mansion in Lou's Loans merchandise store in San Francisco. Similarly, in the FM Towns version, a poster for Indiana Jones and the Last Crusade: The Graphic Adventure can be seen in the back room of the telephone company. In the MS-DOS version of the Maniac Mansion game and any similar or higher resolution of the game, a poster of the Zak McKracken game can be be seen in the arcade room.
- The original poster cover of the game mimicked the original Lucasfilm's Star Wars poster; with Zak as Luke, Annie as Leia, while the Broom Alien as the Droids.
- In the FM Towns version, the Kazoo plays the Indiana Jones theme song, instead of the Pop! Goes the Weasel song.
- There is a wanted poster for the Purple Meteor from Maniac Mansion inside the Friendly Hostel on Mars and in the Kathmandu, Nepal, police office.
- Razor and the Scummettes, Razor's band from Maniac Mansion, are the band playing the song "Inda Glop Oda Krell" on the Digital Audio Tape (until it is recorded over).
- Weird Ed, from Maniac Mansion, will eventually leave a message on Zak's answering machine, complete with references to Sandy and an Edsel.
- The three girls in the game were named after the programmers' wives or girlfriends. For example, Annie Larris was David Fox's wife's maiden name and the character's appearance was inspired by her looks. Similarly, Leslie Edwards (Leslie Bennett in game) was Matthew Alan Kane's girlfriend, who also worked as a major playtester during the game's production.
- Each time Leslie's helmet is taken off, her hair is a different colour. This is an in-joke referring to the real Leslie Edwards, who changed her hair color practically every week.
- One of the random "strange markings" glyph solutions, completed with the yellow crayon, is David Fox's initials.
- The "words of power" (Gnik Sisi Vle) that mend the Yellow Crystal in Stonehenge read "Elvis is King" backwards.
- Zak's phone bill at the start of the game is $1138, in reference to George Lucas' THX 1138. $1138 is also the balance of Melissa's cashcard (until the Player spends it on tokens for the Tram).
- When Zak or Annie reads the telephone in the telephone company's office, it gives a phone number. When calling that number, the representative goes to the phone and asks if it is Edna calling again (a reference to where you called Edna in Maniac Mansion).
- The episode Zach and the Alien Invaders of the 1987 TMNT cartoon features Zach discovering extraterrestrials (Wingnut & Screwloose) in disguise.
Some Zak McKracken fans have created and released their own sequels, so called Fangames, to the game.
- The New Adventures of Zak McKracken, released March 2002 by "LucasFan Games", containing graphics from the Japanese FM Towns 256 color version and country-specific backgrounds from various Neo-Geo games. The original release was notorious for containing a somewhat perverse ending. However, the ending was soon changed. This sequel is very short and fairly limited, compared to the two other fan sequels.
- Zak McKracken and the Alien Rockstars, after a demo was released, the final games was planned to be released sometime in 2007. After several project restarts and lead changes the project was stopped. However, the game engine's source code was released on Sourceforge.
- Zak McKracken and the Lonely Sea Monster was scheduled for 1 July 2007, and was supposed to maintain the look of the original.
- Zak McKracken Between Time and Space, released to the German speaking public on 19 April 2008.
- "LucasArts Entertainment Company - 20th Anniversary". Archived from the original on 28 April 2006.
- http://ja.wikipedia.org/wiki/弓月光 弓月光
- Reviews of Zak McKracken and the Alien Mindbenders, the Zak McKracken archive, retrieved 2011-05-24
- Do Games Come Any Sillier Than This?, Zzap!64, March 1989
- Zak McKracken, Powerplay / Happy Computer, September 1988: 72–73
- Ardai, Charles (October 1988), Big Zak Attack, Computer Gaming World: 8–9
- Ferrell, Keith (January 1989). "Zak McKracken and the Alien Mindbenders". Compute!. p. 82. Retrieved 10 November 2013.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989), The Role of Computers, Dragon (142): 42–51
- "Zak McKracken and the Alien Mindbenders for Amiga (1988) MobyRank". MobyGames. Retrieved 2013-08-28.
- David Fox (LucasArts game designer), LucasArts - The Early Years
- Die neuen Abenteuer des Zak McKracken (2002) on IMDB
- Zak McKracken and the Alien Rockstars (ZMAR) - ZMAR history on zak-site.com
- zak2project.net/ in the webarchive
- mindbender sourc ecode on Sourceforge
- Zak McKracken and the Lonely Sea Monster on zaksite.com
- Steinhaus, Timo (2008-05-12). "Zak McKracken - Between Time and Space – Special - Fanprojekt holt den sympatischen Reporter zurück." (in German). gamona.de. Retrieved 2013-07-09.
- Zak McKracken and the Alien Mindbenders at MobyGames
- Zak McKracken and the Alien Mindbenders at Lemon64
- The Zak McKracken Archive
- Zak McKracken C-64 version theme at the High Voltage SID Collection
- Zak's theme, original 1987 recording predating the in-game versions
- Zak McKracken Between Time and Space