Zero-player game
A zero-player game is a game that has no sentient players.
In computer games, the term refers to programs that use artificial intelligence rather than human players.[1]
Conway's Game of Life, a cellular automaton devised in 1970 by the British mathematician John Horton Conway, is considered a zero-player game because its evolution is determined by its initial state, requiring no further input from humans.[2][3] In addition, Some fighting and real-time strategy games can be put into zero-player mode by pitting one AI against another.
A World of Warcraft bot named Glider is able to "play" the game in the stead of a real player, rendering parts of the game where only a single player is involved as zero-player. In 2006, Blizzard Entertainment filed a federal lawsuit against the developers, claiming the bot violated their Terms of Service.[4]
[edit] See also
[edit] References
- ^ "Encyclopedia of Play in Today's Society", Rodney P. Carlisle, SAGE Publications.
- ^ Martin Gardner (October 1970), "Mathematical games: The fantastic combinations of John Conway's new solitaire game 'Life'", Scientific American, http://www.stanford.edu/class/sts145/Library/life.pdf
- ^ Ljiljana Petruševski, Mirjana Devetaković, Bojan Mitrović, Self-Replicating Systems in Spatial Form Generation - The Concept of Cellular Automata, http://elearning.amres.ac.rs/journals/index.php/spatium/article/viewFile/7/6
- ^ MDY Industries, LLC v. Blizzard Entertainment, Inc, Order (D. Ariz. Jul. 14, 2008).
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