Zero (game engine)

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Zero
Developer(s) Pandemic Studios
Initial release unknown
Requires verification
Development status Discontinued
Platform Microsoft Windows, Mac OS X, Nintendo GameCube, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360
Type Game engine
License Privately owned

Zero[1] is a proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series. Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay.[1] The engine was again retooled for Star Wars: Battlefront and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with Star Wars: Battlefront on December 23, 2004. An updated version of the tools were released on February 2, 2006 for Star Wars: Battlefront II. Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio. A modified version of the Zero engine was also used in Pandemic's Mercenaries 2: World in Flames.

Games using Zero[edit]

References[edit]

  1. ^ a b Star Wars: The Clone Wars "making of" video