Zool 2

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ZOOL 2
Jag zool2.jpg
Atari Jaguar Cover art
Developer(s) Gremlin Graphics
Publisher(s) Gremlin Graphics
Distributor(s) Commodore
Composer(s) Patrick Phelan
Neil Biggin (CD32)
Platform(s) Amiga, Amiga CD32, Atari Jaguar, DOS
Release date(s) 1993
Genre(s) Platform game
Mode(s) 1 or 2 players (turn-based)

Zool 2 is a sequel to the platform game Zool: Ninja of the Nth Dimension, developed and published by Gremlin Graphics in 1993. The Amiga remained the lead format for the second Zool game, but unlike the first it was not widely ported to the other platforms (only the Atari Jaguar and DOS). The PC version of the game was also re-released as part of the Windows-based compilation CD Best of Gremlin in 2000.

The game has been originally planned to be bundled with the Amiga CD32 by request from Commodore, but when Gremlin Graphics failed to reach the deadline, Zool 2 was bundled with the Amiga 1200's Computer Combat pack in 1994.[1]

Plot[edit]

The intergalactic gremlin ninja Zool returns, and this time his enemies in the game were named Krool and his assistant Mental Block, whose goal is to stifle the world's imagination, causing rampant boredom. In his fight Zool is aided by his female companion, named Zooz (in a red costume), and his faithful dog Zoon. The ending contained a hint at a possible further sequel.

Gameplay[edit]

Zool 2 is very similar gameplay-wise to the original game, but with more cartoonish and detailed graphics. It also added the option to play as Zool's female counterpart, Zooz, who is armed with an energy whip. The two characters played similarly, although there were some subtle differences in their abilities. Most notably, Zool could destroy parts of the scenery that Zooz could not, and vice versa, resulting in a slightly different route through the levels.

The sequel, like the original, also featured several minigames. The most common was a version of Breakout which used Zool's two-headed morphing pet dog as a paddle.

Reception[edit]

Reception
Review scores
Publication Score
Amiga Computing 90%
Amiga Power 86%
CU Amiga 76%
Next Generation Magazine 3/5 stars

The Amiga versions of the game received generally high review scores, including 93% in Amiga Format, 90% in Amiga Computing, 86% in Amiga Power and 76% in CU Amiga.[2] Next Generation Magazine gave the PC version three stars out of five, calling it "still a basic platform game, but one of the best we've seen a while".[3]

GamePro gave the Jaguar version a positive review, saying that the varied abilities of the playable characters "push this game to the top of the Jaguar hop-n-bop ranks." They also praised the graphics, stating that "Zool's Nth Dimension is a shiny, inventive world that's equal parts candy shop and toy store", and that the Jaguar version is sharper and brighter than previous versions of the game.[4]

References[edit]

  1. ^ A1200 Computer Combat
  2. ^ Zool 2 Amiga - HOL database
  3. ^ Next Generation 3 (March 1995), p.91
  4. ^ "ProReview: Zool 2". GamePro (67) (IDG). February 1995. p. 100. 

External links[edit]