Break In

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Break In
Publisher(s)Naxat Soft
Composer(s)Takeaki Kunimoto
Platform(s)TurboGrafx-16
ReleaseTG-16
Genre(s)Sports simulation
Mode(s)Single-player, multiplayer

Break In is a sports simulation video game by Naxat Soft in 1989 for the PC Engine and released only in Japan. The pool (pocket billiards) simulator was re-released on Nintendo's Wii Virtual Console in all nations in 2008.[2][3][4][5] It was later released for the Wii U Virtual Console. [6][7][5]

Gameplay[edit]

The game simulates playing pool.[8] There are six modes to choose from and up to six players can play together on the Virtual Console release.[1]

Reception[edit]

IGN rated the game 5.5 of 10, citing broken English text, and very simple graphics and gameplay.[9] The game received 3 out of 5 stars from VC-Reviews, who said that the game has a wide variety of pool games to choose from and who thought it included everything a pool fan would need to be satisfied for the short term.[2]

References[edit]

  1. ^ a b On the PAL Wii Virtual Console today: Metal Slug, Puyo Puyo 2, Cho Aniki and Break In - VideoGamesBlogger
  2. ^ a b Break In (Virtual Console / TurboGrafx-16) Review
  3. ^ "Wii | Virtual Console バーチャルコンソール".
  4. ^ "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". Archived from the original on 2018-10-08. Retrieved 2018-10-07.
  5. ^ a b "Break in".
  6. ^ "BREAK IN | Wii U | 任天堂".
  7. ^ "Break in for Wii U - Nintendo Game Details".
  8. ^ Break In rated for VC, isn't as exciting as it sounds - Nintendo Wii Fanboy
  9. ^ Lucas M. Thomas (2008-08-12). "Break In Review". IGN. Archived from the original on 2008-09-01. Retrieved 2008-09-02.