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Talk:Take No Prisoners (video game)

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Fair use rationale for Image:Tnp-logo.png[edit]

Image:Tnp-logo.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 20:26, 26 November 2007 (UTC)[reply]

Vampire vs Quake engine[edit]

There has been numerous speculations as to whether the Vampire engine was a fork of the Quake engine. Many people assumed Take No Prisoners & MageSlayer used the Quake engine to run their games. However Raven Software, creators of the 2 games, state they used their own 3D engine called Vampire. This report is a visual & feel comparison between Quake & Vampire engine to show how similar they really are.

  • MageSlayer & TNP game menus are a lot like Quake menu
  • MageSlayer & TNP both have in-game console screen with about 90% console commands like Quake's
  • MageSlayer & TNP have command-line executable parameters which is 90% like Quake's
  • MageSlayer & TNP water textures swirl like Quake water textures
  • MageSlayer & TNP coloured lighting effects are just like Quake coloured lignting effects
  • MageSlayer & TNP physics engine is more of less exactly like Quake's physics engine (play with gravity settings and it feels like Quake's)
  • In TNP you can do Quake's bunny-hopping exploit by repeatedly jumping and strafing and turning with the mouse

If you are an experienced Quake player (who knows how to tweak Quake with console commands & executable parameters) you will see that 90% of your knowledge also works/applies to MageSlayer & TNP and you get same results/feel/experience. The physics engine in all 3 games is just too similar.

Back in the mid 1990s Raven Software has always worked closely with ID Software and enhanced the Doom engine. They made Heretic & Hexen. Hexen was a better enhanced version of the Doom engine, but it was still the Doom engine and not written from scratch.

Back in 1997 the only other well developed 3D engine was Unreal. Back then it would take years to develop a good 3D engine like Unreal or Quake... so it's unrealistic to think Raven would create their own 3D engine from scratch. Most of games stated they were using either the Quake or Unreal engine (ie. Sin, Kingpin, Half-Life, Jedi Knight, Max Payne, Deus Ex, etc).

"Raven was working on the creation of its own game engine called Vampire." states from http://www.raven-games.com/games.php?i=tnp However they haven't mention whether Vampire was based off Quake engine.

Andwan0 (talk) 11:31, 5 January 2010 (UTC)[reply]


Infobox[edit]

In the Infobox, the "Platform(s)" field includes "PC". I think that the "Platform(s)" field should specify a value or values from the "Supported platforms" section of the Vgclegend template. For example, if Take No Prisoners only runs on MS-DOS, then Take No Prisoners's Infobox should specify "DOS" in the "Platform(s)" field.
ProResearcher (talk) 14:34, 24 August 2011 (UTC)[reply]

 Done - X201 (talk) 14:08, 25 August 2011 (UTC)[reply]