User:LunaEclipse/We Become What We Behold: Difference between revisions
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{{Userspace draft|source=ArticleWizard|date=June 2024}} |
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{{Refideas|1={{cite news |last1=Pacampara |first1=Nicole |title=Nicky Case’s newest game looks at how media shapes us |url=https://killscreen.com/previously/articles/nicky-cases-newest-game-looks-media-shapes-us/ |access-date=18 June 2024 |work=Kill Screen |date=26 October 2016}}}} |
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Revision as of 13:23, 18 June 2024
This is not a Wikipedia article: It is an individual user's work-in-progress page, and may be incomplete and/or unreliable. For guidance on developing this draft, see Wikipedia:So you made a userspace draft. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
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We Become What We Behold | |
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Developer(s) | Nicky Case |
Publisher(s) | Nicky Case |
Engine | PixiJS |
Platform(s) | Web |
Release | October 18, 2016 |
Genre(s) | Black comedy, experimental |
Mode(s) | Singleplayer |
We Become What We Behold is a 2016 open source black comedy browser game developed and published by Nicky Case. In the game, the player is a press photographer who is tasked to make viral headlines with specific events. We Become What We Behold was developed in the span of two months by Case, and is based on an unreleased game they developed in 2014.
Gameplay
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