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{{Userspace draft|source=ArticleWizard|date=June 2024}}
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{{Refideas|1=<ref>{{cite news |last1=Pacampara |first1=Nicole |title=Nicky Case’s newest game looks at how media shapes us |url=https://killscreen.com/previously/articles/nicky-cases-newest-game-looks-media-shapes-us/ |access-date=18 June 2024 |work=Kill Screen |date=26 October 2016}}</ref>}}
{{Refideas|1={{cite news |last1=Pacampara |first1=Nicole |title=Nicky Case’s newest game looks at how media shapes us |url=https://killscreen.com/previously/articles/nicky-cases-newest-game-looks-media-shapes-us/ |access-date=18 June 2024 |work=Kill Screen |date=26 October 2016}}}}
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Revision as of 13:23, 18 June 2024

We Become What We Behold
Title screen
Developer(s)Nicky Case
Publisher(s)Nicky Case
EnginePixiJS
Platform(s)Web
ReleaseOctober 18, 2016
Genre(s)Black comedy, experimental
Mode(s)Singleplayer

We Become What We Behold is a 2016 open source black comedy browser game developed and published by Nicky Case. In the game, the player is a press photographer who is tasked to make viral headlines with specific events. We Become What We Behold was developed in the span of two months by Case, and is based on an unreleased game they developed in 2014.

Gameplay

References