User:LunaEclipse/We Become What We Behold: Difference between revisions
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== Gameplay == |
== Gameplay == |
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[[File:We Become What We Behold gameplay.gif|thumb|left]] |
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== Notes == |
== Notes == |
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{{Notelist}} |
{{Notelist}} |
Revision as of 13:29, 18 June 2024
This is not a Wikipedia article: It is an individual user's work-in-progress page, and may be incomplete and/or unreliable. For guidance on developing this draft, see Wikipedia:So you made a userspace draft. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
The following references may be useful when improving this article in the future:
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We Become What We Behold | |
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Developer(s) | Nicky Case |
Publisher(s) | Nicky Case |
Engine | PixiJS |
Platform(s) | Web |
Release | October 18, 2016 |
Genre(s) | Black comedy, experimental |
Mode(s) | Singleplayer |
We Become What We Behold is a 2016 open source black comedy browser game developed and published by Nicky Case.In the game, the player is a press photographer who is tasked to make viral headlines with specific events. We Become What We Behold was developed in the span of two months by Case, and is based on an unreleased game they[a] developed in 2014.
Gameplay
Notes
- ^ Case identifies as a trans woman and uses female or gender-neutral terms.[1] This article uses they/them pronouns for consistency.
References
- ^ "For some reason I need biographical information about you". ncase.me. Retrieved 2024-05-21.
External links