Turn-based strategy: Difference between revisions
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Examples of [[computer game]]s/[[video game]]s: |
Examples of [[computer game]]s/[[video game]]s: |
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* ''[[Battle for Wesnoth]]'', ''[[Civilization (computer game)|Civilization]]'', ''[[Evernight]]'', ''[[Heroes of Might and Magic]]'', ''[[Jagged Alliance]]'', ''[[Magic: The Gathering]]'', ''[[X-COM]]'', ''[[Pokémon]]'', [[Roguelike|Roguelike games]], ''[[Fallout (computer game)|Fallout]]'' (in combat), [[Warlords]]. |
* ''[[Battle for Wesnoth]]'', ''[[Civilization (computer game)|Civilization]]'', ''[[Space Empires]]'', ''[[Evernight]]'', ''[[Heroes of Might and Magic]]'', ''[[Jagged Alliance]]'', ''[[Magic: The Gathering]]'', ''[[X-COM]]'', ''[[Pokémon]]'', [[Roguelike|Roguelike games]], ''[[Fallout (computer game)|Fallout]]'' (in combat), [[Warlords]]. |
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''Compare:'' [[Continuous game]], [[Real-time strategy]], [[Linear Motion Battle System]] |
''Compare:'' [[Continuous game]], [[Real-time strategy]], [[Linear Motion Battle System]] |
Revision as of 03:50, 4 May 2005
A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. Once every player has taken a turn, that round of play is over, and any special shared processing is done. This is followed by the next round of play.
Most board games are turn-based, because otherwise gameplay would get out of hand. Many single-player strategic video games are also turn based. However, when a particular player gains access to the game during his/her turn it is not uncommon to value the time taken by the player to make the move to improve the fairness of the game. In chess a pair of stop clocks are used to track the time taken by players to make their move.
Turn-based gaming refers to Internet gaming sites that allow for game play to extend beyond a single session, over long periods of time—often taking months for complex games like Go or Chess to finish.
Examples of some board games:
Examples of Play by mail games:
Examples of computer games/video games:
- Battle for Wesnoth, Civilization, Space Empires, Evernight, Heroes of Might and Magic, Jagged Alliance, Magic: The Gathering, X-COM, Pokémon, Roguelike games, Fallout (in combat), Warlords.
Compare: Continuous game, Real-time strategy, Linear Motion Battle System