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Turn-based strategy: Difference between revisions

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Examples of [[computer game]]s/[[video game]]s:
Examples of [[computer game]]s/[[video game]]s:
* ''[[Battle for Wesnoth]]'', ''[[Civilization (computer game)|Civilization]]'', ''[[Evernight]]'', ''[[Heroes of Might and Magic]]'', ''[[Jagged Alliance]]'', ''[[Magic: The Gathering]]'', ''[[X-COM]]'', ''[[Pokémon]]'', [[Roguelike|Roguelike games]], ''[[Fallout (computer game)|Fallout]]'' (in combat), [[Warlords]].
* ''[[Battle for Wesnoth]]'', ''[[Civilization (computer game)|Civilization]]'', ''[[Space Empires]]'', ''[[Evernight]]'', ''[[Heroes of Might and Magic]]'', ''[[Jagged Alliance]]'', ''[[Magic: The Gathering]]'', ''[[X-COM]]'', ''[[Pokémon]]'', [[Roguelike|Roguelike games]], ''[[Fallout (computer game)|Fallout]]'' (in combat), [[Warlords]].


''Compare:'' [[Continuous game]], [[Real-time strategy]], [[Linear Motion Battle System]]
''Compare:'' [[Continuous game]], [[Real-time strategy]], [[Linear Motion Battle System]]

Revision as of 03:50, 4 May 2005

A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. Once every player has taken a turn, that round of play is over, and any special shared processing is done. This is followed by the next round of play.

Most board games are turn-based, because otherwise gameplay would get out of hand. Many single-player strategic video games are also turn based. However, when a particular player gains access to the game during his/her turn it is not uncommon to value the time taken by the player to make the move to improve the fairness of the game. In chess a pair of stop clocks are used to track the time taken by players to make their move.

Turn-based gaming refers to Internet gaming sites that allow for game play to extend beyond a single session, over long periods of time—often taking months for complex games like Go or Chess to finish.

Examples of some board games:

Examples of Play by mail games:

Examples of computer games/video games:

Compare: Continuous game, Real-time strategy, Linear Motion Battle System