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==LucasArts work==
==LucasArts work==
Steve contributed to the background work and animation for several [[LucasArts adventure games]] in the late 1980s and early 1990s. The most popular of the games he worked on were the first two ''[[Monkey Island series|Monkey Island]]'' games. Steve also provided the box artwork for these two games, as well as the covers to ''[[Zak McKracken and the Alien Mindbenders|Zak McKracken]]'' and ''[[Pipe Dream (video game)|Pipe Dream]]''. He illustrated the Grail diary of Henry Jones, which accompanied the ''Indiana Jones and the Last Crusade: The Graphic Adventure'' game. Purcell also painted several ''Sam & Max'' comic strips for the LucasArts company newsletter, ''The Adventurer''.
Steve contributed to the background work and animation for several [[LucasArts adventure games]] in the late 1980s and early 1990s. The most popular of the games he worked on were the first two ''[[Monkey Island series|Monkey Island]]'' games. Steve also provided the box artwork for these two games, as well as the covers to ''[[Zak McKracken and the Alien Mindbenders|Zak McKracken]]'' and ''[[Pipe Dream (video game)|Pipe Dream]]''. He illustrated the Grail diary of Henry Jones, which accompanied the ''[[Indiana Jones and the Last Crusade: The Graphic Adventure]]'' game. Purcell also painted several ''Sam & Max'' comic strips for the LucasArts company newsletter, ''The Adventurer''.


During this period, many of the games made at LucasArts featured cameos or glimpses of Steve's characters, Sam and Max. In [[1993]] Purcell created an [[adventure game]] based on the characters and comic book, called ''[[Sam & Max Hit the Road]]''. It was developed by LucasArts, and saw Sam and Max traveling America in search of two missing carnival freakshow attractions - Bruno the Bigfoot and Trixie the Giraffe-necked Girl. Purcell co-designed the game with [[Sean Clark]], [[Michael Stemmle]] and [[Collette Michaud]].
During this period, many of the games made at LucasArts featured cameos or glimpses of Steve's characters, Sam and Max. In [[1993]] Purcell created an [[adventure game]] based on the characters and comic book, called ''[[Sam & Max Hit the Road]]''. It was developed by LucasArts, and saw Sam and Max traveling America in search of two missing carnival freakshow attractions - Bruno the Bigfoot and Trixie the Giraffe-necked Girl. Purcell co-designed the game with [[Sean Clark]], [[Michael Stemmle]] and [[Collette Michaud]].

Revision as of 05:19, 1 December 2007

At the 1992 San Diego Comic Con.
Photo by Corey Bond.

Steve Purcell is an American illustrator and writer best known as the creator of comic book characters Sam & Max, of the Freelance Police - a dog and rabbit crime-fighting duo.

Early career

At the California College of Arts and Crafts where Purcell attended and graduated, Sam & Max appeared in print for the first time in 1980. In 1987, the first full-fledged Sam & Max 32-page comic appeared. In between illustration assignments and animation work for LucasArts, three other Sam & Max books were produced. During this time he also did freelance work for Marvel Comics, as well as writing the comic book series, Defenders of Dynatron City.

LucasArts work

Steve contributed to the background work and animation for several LucasArts adventure games in the late 1980s and early 1990s. The most popular of the games he worked on were the first two Monkey Island games. Steve also provided the box artwork for these two games, as well as the covers to Zak McKracken and Pipe Dream. He illustrated the Grail diary of Henry Jones, which accompanied the Indiana Jones and the Last Crusade: The Graphic Adventure game. Purcell also painted several Sam & Max comic strips for the LucasArts company newsletter, The Adventurer.

During this period, many of the games made at LucasArts featured cameos or glimpses of Steve's characters, Sam and Max. In 1993 Purcell created an adventure game based on the characters and comic book, called Sam & Max Hit the Road. It was developed by LucasArts, and saw Sam and Max traveling America in search of two missing carnival freakshow attractions - Bruno the Bigfoot and Trixie the Giraffe-necked Girl. Purcell co-designed the game with Sean Clark, Michael Stemmle and Collette Michaud.

After leaving LucasArts, Purcell worked for a time at Industrial Light and Magic working on an eventually-canceled Frankenstein animated film.

Post LucasArts

In 1997, Sam and Max had their own Fox Kids-produced animated TV series, which ran for one season. Some changes were made to the world of the comics and the game, principally the addition of a pre-teen girl genius character "The Geek", but much of the humor remained intact. The cartoon focused less on guns & violence, and more on weirdness.

Purcell later joined Pixar Animation Studios to work in their Story Development division, where he works to this day. He is amongst other things credited under additional screenplay material for the animated movie Cars.

LucasArts's sequel to Sam & Max Hit the Road, Sam & Max Freelance Police, was suddenly canceled very late in its production in March 2004. Sometime following this cancellation, the game rights reverted back to Purcell's ownership. In September 2005, it was announced that Telltale Games, a small company started by ex-LucasArts employees who had been working on Freelance Police, was working on creating a new episodic Sam & Max game series with the help of Purcell. The first game of the series, Sam & Max Culture Shock was released on October 17 2006 by GameTap, the second game, Sam & Max Situation: Comedy was released on December 21 2006 by GameTap. After finishing the 6th episode in April 2007, Season One was finished. Due to the success of Season One, Season Two will be released on GameTap in the fall of 2007.

Selected works

See also