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=== Downloadable content ===
=== Downloadable content ===
[[Downloadable content]] for the game was made available for purchase during October 2008. These include giving players the ability to play as [[List of characters in the Mega Man series#Proto Man|Proto Man]], more difficult modes and special levels featuring a new boss, Fakeman.<ref>{{cite web| url=http://www.gamespot.com/wii/action/megaman9/news.html?sid=6199525&tag=topslot;thumb;1|title=Fakeman mentioned in interview|author=Gamespot.com|Publisher=gamespot.com|date=2008-10-17|accessdate=2008-10-17}}</ref> <ref>{{cite web|url=http://gonintendo.com/?p=56748|title=Mega Man 9 - Full Guide to DLC|author=GoNintendo|publisher=GoNintendo|date=2008-09-22|accessdate=2008-09-22}}</ref>
[[Downloadable content]] for the game was made available for purchase during October 2008. These include giving players the ability to play as [[List of characters in the Mega Man series#Proto Man|Proto Man]], more difficult modes and special levels featuring a new boss, Fakeman.<ref>{{cite web| url=http://www.gamespot.com/wii/action/megaman9/news.html?sid=6199525&tag=topslot;thumb;1|title=Fakeman mentioned in interview|author=Gamespot.com|Publisher=gamespot.com|date=2008-10-16|accessdate=2008-10-18}}</ref> <ref>{{cite web|url=http://gonintendo.com/?p=56748|title=Mega Man 9 - Full Guide to DLC|author=GoNintendo|publisher=GoNintendo|date=2008-09-22|accessdate=2008-09-22}}</ref>


==Reception==
==Reception==

Revision as of 07:21, 18 October 2008

Mega Man 9
File:MegaMan9PromoArt.JPG
Promotional art for Mega Man 9 in North America
Developer(s)Inti Creates, Capcom Japan
Publisher(s)Capcom
SeriesMega Man
Platform(s)PlayStation 3, Wii, Xbox 360
ReleaseWii

PS3

Xbox 360
Genre(s)Platform, Action[3]
Mode(s)Single-player

Mega Man 9 (ロックマン9 野望の復活!!, Rokkuman 9: Yabō no Fukkatsu!!, lit. Rockman 9: The Revival of Ambition!!) is a platform game by Capcom. It is the latest game in the original Mega Man series, and the first numbered entry since the 1996 game Mega Man 8. The game is currently available for download on WiiWare, PlayStation Network and Xbox Live Arcade.[4]

Story

Mega Man's creator Dr. Light is blamed for a robotic rampage and Dr. Wily himself has no apparent connection to it (even showing a video of Dr. Light declaring world domination and Wily refusing to follow him), announcing that he needs donations to complete the robots he created to combat those of Dr. Light. Mega Man vows to fight to prove his creator's innocence and expose Wily's true intentions.[5][6]

Dr. Light is soon arrested. After a victory over a Robot Master, a piece of scrap metal is left behind, revealing that the robot was shortly due for recycling. Mega Man eventually picks up the last Robot Master's memory chip, which is analyzed to reveal Dr. Wily vowing to help the robots survive this expiration date; however, before the information can become public, Wily swoops in and steals the chip in his UFO.

Mega Man fights and defeats Wily, who immediately begs for forgiveness, at which point Mega Man scolds him by using Rush (as a projector) to show images of Wily's previous beggings in all eight previous Mega Man games. Wily reveals that he was responsible for arresting Dr. Light, and that Light has fallen ill; however, Proto Man comes in and warns Mega Man that it's a setup. Mega Man takes his chances with Wily, and winds up disabled as Wily's fortress comes down on him. Proto Man returns quickly to save him, while Wily gets away. Dr. Light is freed, and the status quo is returned. The eight Robot Masters are rebuilt and given new functions working along side Dr. Light and his other robots.

Gameplay

Using Mega Man and Mega Man 2 as the main inspiration for the title, Mega Man lacks the Power Slide and Charge Shot featured in later games, although the game does feature items such as the Rush Coil, Rush Jet, Eddie, and Beat. The player can control Proto Man who is able to slide and charge up his buster, but takes double the knockback and damage from attacks, can have only two shots on the screen at a time (as opposed to Mega Man's three), and cannot buy items from the shop.[7] The game features several challenges where certain requirements are met to be completed. Other features include a time attack mode, an endurance mode, and a shop where Mega Man can purchase items such as energy tanks, as well as bonus options such as removing his helmet.

Like most games in the series, Mega Man faces eight new Robot Masters. This lineup includes the first ever female boss character in the original series, Splash Woman.[5]

Development

The game was developed by Inti Creates, a company which developed games in the Mega Man Zero and Mega Man ZX series.[5] Much of the staff previously worked at Capcom, and developed several Nintendo Entertainment System titles, including the early Mega Man games.

The game itself is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the Nintendo Entertainment System's hardware. All the graphics and sound are made from scratch.[citation needed] The WiiWare version can be controlled using the Wii Remote held sideways using the control pad and the "1" and "2" buttons.[5] It can also be controlled using the Classic Controller. The game runs on a new, proprietary engine that emulates 8-bit video games, even going as far as including the option to add sprite flicker, known as Legacy Mode.[8]

The advertising returned to its roots as well, with a faux cover artwork designed by Gerald de Jesus of i am 8-bit reminiscent of the U.S. boxart for the original Mega Man game. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to run the entire marketing campaign as if they were working in the games industry then.[9] A press kit with the same design was also released featuring a CD case shaped like a Nintendo cartridge as well as a game box resembling ones from 1987.[10]

According to franchise creator Keiji Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations". He said pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it "too difficult" to develop such games in the "current climate." He then stated that the rise of retrogame services like Nintendo's Virtual Console allowed the development team to put together Mega Man 9.[5]

Capcom of Japan announced the game on July 4, 2008. Eleven days later, on July 15, Capcom of America formally announced the game in a press release. The July 18 issue of Weekly Famitsu has reported a September release for Japan.[11] Official details were first confirmed via Nintendo Power magazine, revealing that the title would be appearing on the Wii's WiiWare service.[5] It was initially slated "for WiiWare only," with earlier reports of Xbox Live Arcade and PlayStation Network versions being confirmed as false, according to Capcom.[12][13] However, gaming site IGN.com later confirmed it will be coming out for PSN and XBLA,[14] and has since been reconfirmed by Capcom on July 15.

To help promote the game, a Rockman 9 Original Soundtrack was released on September 12th 2008, and a Rockman 9 Arrange Album was released on October 10th 2008, in Japan.[15] Also, sometime in August, an official E-Tank energy drink was released, costing ¥137 each.[16]

Audio

File:Rockman9 ost.jpg
Rockman 9 Original Soundtrack

Rockman 9 Original Soundtrack is the first of two albums to be created. It was released on September 12, 2008 by Inti Creates. First print copies of this album received promotional buttons, which varied depending on where the album was purchased.[17]

Rockman 9 Original Soundtrack
No.TitleLength
1."OPENING 1" 
2."OPENING 2" 
3."OPENING 3" 
4."TITLE" 
5."MENU" 
6."STAGE SELECT" 
7."GAME START" 
8."CONCRETE JUNGLE [CONCRETE MAN STAGE]" 
9."THUNDER TORNADO [TORNADO MAN STAGE]" 
10."SPLASH BLUE [SPLASH WOMAN STAGE]" 
11."PLUG ELECTRIC [PLUG MAN STAGE]" 
12."JEWEL TEMPTATION [JEWEL MAN STAGE]" 
13."HORNET DANCE [HORNET MAN STAGE]" 
14."MAGMA BURNING [MAGMA MAN STAGE]" 
15."GALAXY FANTASY [GALAXY MAN STAGE]" 
16."BOSS" 
17."STAGE CLEAR" 
18."GET A WEAPON" 
19."SHOP" 
20."RUSH JET" 
21."SUSPENSE" 
22."DR.WILY UFO" 
23."DR.WILY CASTLE" 
24."FLASH IN THE DARK [DR.WILY STAGE1]" 
25."WE'RE THE ROBOTS [DR.WILY STAGE2]" 
26."STRANGE WORLD [DR.WILY STAGE3]" 
27."CASTLE OF EVIL [DR.WILY STAGE4]" 
28."WILY MACHINE" 
29."ENDING" 
30."STAFFROLL" 
31."OVERDRIVE SCRAMBLE [SPECIAL STAGE]" 
32."MAZE OF DEATH [ENDLESS STAGE]" 
33."GAMEOVER" 
34."OLD SE" 
35."NEW SE" 

Rockman 9 Arrange Soundtrack is the second of the two albums. Released on October 10, 2008 by Inti Creates, the arranges in this album were composed by previous Mega Man composers like BUN BUN (Mega Man 3) and CHANCHACORIN MANAMI (Mega Man).

Rockman 9 Arrange Soundtrack
No.TitleLength
1."Prologue" 
2."Title for Rockman 9" 
3."Hornet Dance (Hornet Man Stage)" 
4."Jewel Temptation (Jewel Man Stage)" 
5."Galaxy Fantasy (Galaxy Man Stage)" 
6."Magma Burning (Magma Man Stage)" 
7."Thunder Tornado (Tornado Man Stage)" 
8."Strange World" 
9."Suspense" 
10."Boss -Born Again-" 
11."We're the Robots" 
12."Cutie Roll" 
13."Concrete Jungle (Concrete Man Stage)" 
14."Splash Blue (Splash Woman Stage)" 
15."Plug Electric (Plug Man Stage)" 
16."Castle of Evil" 
17."Wily Machine" 
18."Maze of Death" 
19."Flash in the Dark" 
20."Overdrive Scramble" 
21."What Do You Select?" 
22."Epilogue" 
23."To a Shining Tomorrow (光る明日へ, Hikaru Asu e)" 
24."To a Shining Tomorrow (光る明日へ, Hikaru Asu e) -Karaoke Version-" 

Downloadable content

Downloadable content for the game was made available for purchase during October 2008. These include giving players the ability to play as Proto Man, more difficult modes and special levels featuring a new boss, Fakeman.[18] [19]

Reception

Mega Man 9 has received highly positive critical reception. Electronic Gaming Monthly gave the game a B+, saying it has "old school-aesthetic and challenge".[citation needed] IGN gave the game an 8.6 and awarded it with an Editor's Choice award. It was praised for 'having some of the best level design in the series'. [20] GamesRadar & WiiWare World gave the game 9/10.[21][22] Gamespot gave the Wii, PS3 & Xbox 360 versions 8.5 out of 10.[23] However, in Edge issue 195 the game scored a 6 out of 10. Edge responded positively to the game's enemy design, though criticized the game for trying to fit in to the "retro cool category" and being not as good as the previous games.

References

  1. ^ "Mega Man 9, Dodge Ball and Vectorman Hit Wii Shop Channel". Retrieved 2008-09-22.
  2. ^ Seth Killian (2008-09-19). "Mega Man 9 Release Dates!". Capcom Digital. Retrieved 2008-09-19.
  3. ^ "Mega Man 9 Page". GamePro. Retrieved 2008-08-06.
  4. ^ Matt Casamassina (2008-07-10). "Pre-E3 2008: Mega Man 9 Trailer and Details". IGN. Retrieved 2008-08-29.
  5. ^ a b c d e f Hoffman, Chris. "True Blue". Nintendo Power. 231 (August 2008): p. 20-22. {{cite journal}}: |access-date= requires |url= (help); |pages= has extra text (help); Cite has empty unknown parameters: |month= and |coauthors= (help)
  6. ^ "Mega Man 9 - E32008: Opening Cam Gameplay". GameTrailers. 2008-07-16. Retrieved 2008-07-16.
  7. ^ Brett Elston (2008-09-18). "Mega Man 9 – Proto Man DLC on the way". GamesRadar. Retrieved 2008-09-19.
  8. ^ Christian Nutt (2008-08-04). "He Is 8-Bit: Capcom's Hironobu Takeshita Speaks". Gamasutra. Retrieved 2008-08-19.
  9. ^ Chris Kramer (2008-07-22). "Mega Man 9 crazy "boxart" spotted in the wild at E3". Capcom. Retrieved 2008-07-27.
  10. ^ John Diamonon (2008-09-16). "Mega Man 9 Retail Package?!?". Capcom. Retrieved 2008-09-22.
  11. ^ "Weekly Famitsu": 232. {{cite journal}}: |article= ignored (help); Cite journal requires |journal= (help)
  12. ^ Ned Fetterhoff (2008-06-30). "Mega Man 9 is WiiWare Exclusive". Video Game Plyerz. Retrieved 2008-08-29.
  13. ^ Frank Caron (2008-06-27). "Retro-themed Megaman 9 to hit WiiWare". Ars Technica. Retrieved 2008-06-27.
  14. ^ Matt Casamassina (2008-07-10). "Pre-E3 2008: Mega Man 9 Trailer and Details". IGN. Retrieved 2008-08-29.
  15. ^ Chris Greenhough (2008-08-08). "Mega Man 9 soundtrack to Rock(man) Japan soon". Wii Fanboy. Retrieved 2008-08-29.
  16. ^ Spencer (2008-08-15). "Mega Man energy tanks ready for real life consumption". Siliconera. Retrieved 2008-08-29.
  17. ^ "Rockman 9 OST bonus: Can Badges". 2008-09-11. Retrieved 2008-09-12.
  18. ^ Gamespot.com (2008-10-16). "Fakeman mentioned in interview". Retrieved 2008-10-18. {{cite web}}: Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  19. ^ GoNintendo (2008-09-22). "Mega Man 9 - Full Guide to DLC". GoNintendo. Retrieved 2008-09-22.
  20. ^ Mark Bozon (2008-09-19). "IGN Mega Man 9 Review". IGN. Retrieved 2008-09-19.
  21. ^ Brett Elston (2008-09-22). "Gamesradar Mega Man 9 Review". Gamesradar. Retrieved 2008-09-22.
  22. ^ Corbie Dillard (2008-09-23). "Review: Mega Man 9 (WiiWare)". WiiWare World. Retrieved 2008-09-23.
  23. ^ http://www.gamespot.com/wii/action/megaman9/review.html