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Critical response to Tekken 6 has been generally positive. The game currently holds a Metascore of 80 on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/tekken6 |title=Tekken 6 (xbox369) reviews at Metacritic.com }}</ref> IGN states that "While Tekken is not for everybody, Tekken 6 should appeal to a fairly wide variety of fighting game fans.", rating it at 8.8.<ref>http://uk.ps3.ign.com/articles/103/1038384p1.html</ref> IGN AU awarded the game a score of 9.0/10, and Gamespot awarded it an 8.5/10. Play UK gave Tekken 6 a 94 stating it as "an intense, tactical and utterly brilliant fighting game, perfect for anyone with even a fleeting interest in the genre".
Critical response to Tekken 6 has been mixed. The game currently holds a Metascore of 80 on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/tekken6 |title=Tekken 6 (xbox369) reviews at Metacritic.com }}</ref> IGN states that "While Tekken is not for everybody, Tekken 6 should appeal to a fairly wide variety of fighting game fans.", rating it at 8.8.<ref>http://uk.ps3.ign.com/articles/103/1038384p1.html</ref> IGN AU awarded the game a score of 9.0/10, and Gamespot awarded it an 8.5/10. Play UK gave Tekken 6 a 94 stating it as "an intense, tactical and utterly brilliant fighting game, perfect for anyone with even a fleeting interest in the genre".


Tekken 6 has nonetheless garnered some criticism for its excessive load times<ref>{{cite web|publisher=Gamespot|url=http://www.gamespot.com/xbox360/action/tekken6/review.html |title=Tekken 6 Review for Xbox360 }}</ref> and its previously laggy online multiplayer component. The lag in multiplayer, however, has been fixed via patch by Namco Bandai Games. <ref>{{cite web|publisher=1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176688&p=37 |title=Tekken 6 Review for the PS3,Xbox360 from 1UP.com}}</ref> The game's Scenario Campaign mode was subject to criticism as well. IGN regarded the Scenario Campaign as a disappointment, citing bland environments and repetitive enemies.<ref>{{cite web|publisher=IGN|title=Tekken 6 Review - Xbox 360 Review - at IGN|url=http://xbox360.ign.com/articles/103/1038481p2.html|quote=My only other disappointment with Tekken 6, if you could call it a disappointment, is the Campaign Scenario mode. This scrolling brawler really is a distraction at best, as the bland environments, repetitive enemies and the absurd odds stacked against you during boss fights make this mode terribly frustrating.}}</ref>
Tekken 6 has nonetheless garnered some criticism for its excessive load times<ref>{{cite web|publisher=Gamespot|url=http://www.gamespot.com/xbox360/action/tekken6/review.html |title=Tekken 6 Review for Xbox360 }}</ref> and its previously laggy online multiplayer component. The lag in multiplayer, however, has been fixed via patch by Namco Bandai Games. <ref>{{cite web|publisher=1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176688&p=37 |title=Tekken 6 Review for the PS3,Xbox360 from 1UP.com}}</ref> The game's Scenario Campaign mode was subject to criticism as well. IGN regarded the Scenario Campaign as a disappointment, citing bland environments and repetitive enemies.<ref>{{cite web|publisher=IGN|title=Tekken 6 Review - Xbox 360 Review - at IGN|url=http://xbox360.ign.com/articles/103/1038481p2.html|quote=My only other disappointment with Tekken 6, if you could call it a disappointment, is the Campaign Scenario mode. This scrolling brawler really is a distraction at best, as the bland environments, repetitive enemies and the absurd odds stacked against you during boss fights make this mode terribly frustrating.}}</ref>

Revision as of 22:55, 16 February 2010

Tekken 6
File:Tekken6cover.jpg.jpg
Developer(s)Namco Bandai
Publisher(s)Namco Bandai
Producer(s)
Platform(s)Arcade, PlayStation 3, Xbox 360, PlayStation Portable
ReleaseArcade
PlayStation 3, Xbox 360
PlayStation Portable
Genre(s)Fighting, beat 'em up
Mode(s)Single-player, multiplayer

Tekken 6 (鉄拳6) is the latest installment of Namco Bandai's Tekken series, which was released in Japanese arcades on November 26, 2007. It is the first game to be released on the PlayStation 3-based System 357 arcade board.[5] An updated version was released in the arcades in 2008 named Tekken 6: Bloodline Rebellion, featuring new stages and characters. A 2008 release was planned for the game. However, at the at the 2008 Tokyo Game Show, it was announced that the game would be released for the Xbox 360 as well, thus delaying the game's release to 2009 (the Tekken series had, previously, been exclusive to the PlayStation brand). On October 9, 2009 it was announced that console-based versions of Tekken 6 (based on Bloodline Rebellion) had gone gold.[6] Tekken 6 was released on October 27, 2009, for both the PlayStation 3 and Xbox 360 consoles. A portable version was released on the PlayStation Portable in November 24, 2009.

Gameplay

Tekken 6 was released on October 27, 2009, for both the PS3 and Xbox 360 consoles, and was released on November 24, 2009 for the PSP[7]. It is the sequel to Tekken 4 and Tekken 5: Dark Resurrection which have been well-received by fans of the Tekken fighting games. Katsuhiro Hirada, game director for Tekken 6 and previous Tekken games, said that the stages will be bigger and will have more interactivity,[8] such as walls or floors that can be broken to reveal new fighting areas.[9] The character customization feature has been enhanced, and will have implications in some aspects of gameplay.[8]

A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others.[10] Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack.

The console versions (excluding the PSP version) also include an extra mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. Currently, this mode can only be played offline, and by only one player. Namco released a patch on 18th January, 2010 that allows Co-Op Mode for Scenario Campaign.

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively.[11] Other features in the console versions include a toggle option for motion blur.[12]

Plot

Following his victory in the previous tournament, Jin Kazama, the King of Iron Fist, has taken charge of the Mishima Zaibatsu and now possesses tyrannical ambitions. Using his resources within the organization to become a global superpower, he severs the Mishima Zaibatsu's national ties and openly declares war against all nations. This action plunges the world into an extremely chaotic spiral, with a huge-scale war erupting around the globe and even amidst the space colonies orbiting the planet. His biological father, Kazuya Mishima, is aware of this and finds Jin's interference in his own plans for global domination to be a nuisance. Now in charge of G Corporation (which was put under his command following a violent fury against the company's heads), Kazuya is seen as the only force who could oppose Jin and places a bounty on Jin's head for anyone who can capture him. Jin's response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation.

Meanwhile, among the ranks of the Tekken Force, a young soldier named Lars Alexandersson has begun a rebellion to slowly dismantle the Mishima Zaibatsu and G Corporation in order to put an end to the war. During an operation, Lars stumbles across a sleeping female cyborg, identifying her as Alisa Bosconovitch, and G Corporation forces attack, starting a fight and causing an explosion that kills almost everyone present at the scene and leaves Lars with amnesia. Lars escapes with Alisa and the two begin a journey to discover their origins, meeting and fighting several previous Tekken characters. Jin, along with his top subordinates, Nina and Eddy, learns this and issues a manhunt for Lars.

During the journey, Lars reunites with his lieutenant, Tougou, and the two keep in touch. Gradually, Lars begins to recover from his amnesia and remembers that he is the illegitimate son of Heihachi Mishima, now living in solitude but still plotting to retake the Zaibatsu from Jin. Lars locates and confronts Heihachi, prepared to kill him, but relents at the last minute and leaves, turning down Heihachi's proposal that they work together to defeat Jin. Lars eventually comes into contact with Lee Chaolan, who serves as an aid and contact for Lars after Lars rescues Lee's friend, Julia Chang, from a G Corporation facility. At the same time, Kazuya hears of Lars's exploits and sends his men to kill him.

Lars and Alisa's journey eventually leads them to G Corporation, where they are confronted by a squadron of armed soldiers. Tougou and his men arrive to provide back-up for Lars while Lars confronts and defeats both Anna and Kazuya. Lars and Alisa manage to escape, but Tougou is killed in battle, and Lars vows to avenge him. They then hijack a Zaibatsu subway train to get to the Mishima Zaibatsu's Central Tower, although they are ambushed along the way by Nina and a squadron of Tekken Forces. Despite the odds, Lars defeats the soldiers and kicks Nina off the train.

Lars and Alisa reach the tower and confront Jin, aided by Nina who survived the fall. In a plot twist, Jin reboots Alisa's memory bank and sets her on Lars, revealing that she was built the whole time to protect him and that he has been using her to monitor Lars's actions, although the G Corporation attack was not part of Jin's plan. Lars fights and manages to defeat Alisa, who flees the scene. Raven suddenly arrives, having been tailing Lars and Alisa throughout their journey, and offers help, as he saw Jin heading for the desert. Lars accepts.

Lars and Raven locate an abandoned temple in the middle of the desert, said to be the home of the demon known as Azazel, or the Rectifier. Inside the temple, Lars and Raven find and confront Kazuya once again, Kazuya learning, to his disgust, that Lars is his half-brother. Nevertheless, Kazuya gracefully accepts defeat and leaves the temple with Anna. Lars and Raven reach the heart of the temple and locate Azazel. During the fight, Azazel tells Lars that he is merely a creation of man, and that it is time for him to destroy humanity to make them atone for their sins, but as he is too injured to continue fighting, Azazel apparently self-destructs. Lars and Raven flee the temple as it collapses.

Once outside, they are confronted by Jin once again, who sets Alisa on them. Lars and Raven defeat Alisa, who reverts to her old self and shares a brief, tearful reunion with Lars before expiring. Jin insults Alisa, enraging Lars and starting another fight. It is then that Jin finally reveals his intentions: having known about Azazel for a long time since Zafina's story, Jin knew that the only way to awaken Azazel was to fill the world with negative emotions, and the best way was starting a war. Jin also tells Lars that Azazel is not yet dead, and can only be destroyed by someone who carries the Devil Gene, so Jin can be freed from the Gene. Indeed, Azazel, now much stronger, suddenly erupts from the rubble, but Jin, powering himself up with the Devil Gene, approaches Azazel, immune to his attacks, and punches his fist straight through the beast's chest, sending the both of them plummeting to their apparent deaths. Nina appears and contemplates Jin's selfless act, and leaves. Lars and Raven take Alisa's body to Lee, who promises to repair her as soon as possible. Lars bids farewell to Raven, and receives a call then get a new job, the conversation left a mystery to the player.

A post-credits scene shows that Raven and his colleagues have found Jin's half-buried body in the desert. Whether he is dead or alive is left ambiguous, although the latter is more likely, as the Devil Tattoo is still visible on Jin's arm, indicating that Azazel's demise has apparently not freed him of the Devil Gene.

Characters

Tekken developer and Executive Producer of Tekken 6 Katsuhiro Harada said, "The number of playable characters will be bigger than Tekken 5 and be the largest roster in the series. I've been on the Tekken series for over 10 years, and one thing we have particularly focused on after Tekken 3 is making sure each character is unique and doesn't overlap with other characters. They all are unique not only in their appearance but their personality and techniques as well."[13]

Harada has stated that console editions of Tekken 6 will boast the greatest number of characters ever seen in a Tekken game, including virtually all of the characters from Tekken 5: Dark Resurrection and all of the new characters from both arcade versions of Tekken 6. Players are able to customize characters and take any non-customized or customized character online.

Eight new characters are introduced in this game. The first character, Zafina, is a female who enters the tournament to prevent the clash of the "two evil stars".[8] The second character, Leo, is a German fighter who is intended to be a character which can be played by beginners and experienced players alike. The death of Leo's mother, presumably at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu.[8] The third character, Miguel Caballero Rojo, is a Spanish matador with a passion for fighting, but no real discipline. Miguel wants to exact revenge upon the death of his sister at her wedding. The fourth character, Bob, is an American who was known as a martial arts genius. Due to being unable to defeat larger opponents however, he disappeared from the fighting world, determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size. The fifth character, NANCY-MI847J, is the bonus boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu similar as the Jack robots. The sixth character, Azazel, is the final boss of the game. Azazel's story is said to be related with Zafina and Julia Chang's story in Tekken 6 and the confrontation between Jin Kazama and Kazuya Mishima (presumably the 'two evil stars' from Zafina's story). In the console version, the seventh character is Alisa Bosconovitch, a cyborg with jet wings and spinning limbs who may be the cybernetically-enhanced daughter of Dr. Bosconovitch, and can also use her own arms and head as weapons, she was created to serve Jin Kazama. The eighth character is Lars Alexandersson, an unknown descendant of Heihachi Mishima, presumably an illegitimate son.[14]

New characters in Tekken 6 Arcade version

New characters in Tekken 6 Bloodline Rebellion

Returning characters

Bloodline Rebellion

File:Bloodline Rebellion.jpg
Arcade flyer for Bloodline Rebellion

Tekken 6: Bloodline Rebellion is the update to Tekken 6. It features new characters, stages, items and customization options. It also gives the game a balance update from characters and items. It was released to Japanese arcades on December 18, 2008 and the console version of Tekken 6 is based on this arcade version.

This new version features two new characters: Alisa Bosconovitch, a cyborg with jet wings and spinning limbs who may be the cybernetically-enhanced daughter of Dr. Bosconovitch and Lars Alexandersson, an unknown descendant of Heihachi Mishima.[14] A number of new items and customization options were showcased in the trailer.[15] The game also features all-new CG character art, just as there was a change in art from Tekken 5 to Tekken 5: Dark Resurrection. Upgrade kits are also available for owners of current Tekken 6 machines.

PlayStation Home

On October 23, 2009, Namco Bandai released a Tekken 6 themed game space in the North American version of the PlayStation 3's online community-based service, PlayStation Home.[16] The space is called "Mishima Zaibatsu - Recreation Floor" and features the "Dumbbell Rack" and the "Do you need something to drink?" area. If users access them, they are given rewards. It also features an arcade cabinet that lets users game launch Tekken 6, a store, and a door that leads to part of Namco Bandai's Game Developer Space, the Namco Theatre. The space was released in the Asian, European, and Japanese versions on October 29, 2009. In addition to the Game Space, there are costumes of a few of the characters from Tekken 6 available for purchase in Home's shopping complex and the store in the Tekken 6 space. The game also fully supports game launching which is a feature of Home that lets users set up multi-player games in Home and launch directly into the game from Home. Certain trophies in the game unlock Home rewards.

Reception

Critical response to Tekken 6 has been mixed. The game currently holds a Metascore of 80 on Metacritic.[23] IGN states that "While Tekken is not for everybody, Tekken 6 should appeal to a fairly wide variety of fighting game fans.", rating it at 8.8.[24] IGN AU awarded the game a score of 9.0/10, and Gamespot awarded it an 8.5/10. Play UK gave Tekken 6 a 94 stating it as "an intense, tactical and utterly brilliant fighting game, perfect for anyone with even a fleeting interest in the genre".

Tekken 6 has nonetheless garnered some criticism for its excessive load times[25] and its previously laggy online multiplayer component. The lag in multiplayer, however, has been fixed via patch by Namco Bandai Games. [26] The game's Scenario Campaign mode was subject to criticism as well. IGN regarded the Scenario Campaign as a disappointment, citing bland environments and repetitive enemies.[27]

References

  1. ^ "Tekken 6 release date: October 27 in North America". Joystiq. June 23, 2009. Retrieved July 22, 2009.
  2. ^ "Tekken 6 to see an October 29th Japanese release". Jump Push Start. July 30, 2009. Retrieved August 17, 2009.
  3. ^ "Tekken 6 to arrive October 30th". MCV. August 11, 2009. Retrieved August 11, 2009.
  4. ^ "Tekken 6 PS3/360: The resolution game". Eurogamer. 2009-10-04. Retrieved 2009-10-31.
  5. ^ "System 357 at System 16 - the Arcade Museum".
  6. ^ http://www.gameslave.co.uk/newscomments.cfm?news=8395&title=Tekken-6-Gold
  7. ^ "Gamespot.com: Tekken 6". 2009. Retrieved 16 October 2009.
  8. ^ a b c d "IGN.com: Tekken 6 Revealed". 2007. Retrieved 25 February 2007.
  9. ^ E3.net
  10. ^ Famitsu.com "Aim for a one-shot reversal with the new system, 'Rage Mode'" (一発逆転を狙える新システム”レイジモード”) Retrieved 26-09-07
  11. ^ "IGN.com: Tekken 6 Going Online". 2007. Retrieved 4 October 2007.
  12. ^ http://ps3.ign.com/dor/objects/748466/tekken-next/videos/tekken6_trl_e3trailer_52809.html
  13. ^ Tekken 6...developing new characters," PlayStation: The Official Magazine (January 2009): 47.
  14. ^ a b Bloodline Rebellion New Challengers
  15. ^ Trailer details
  16. ^ Locust_Star (2009-10-21). "UNCHARTED 2: Among Thieves Hits PlayStation Home + Tekken 6 & Street Fighter IV Spaces". SCE. Retrieved 2009-10-21.
  17. ^ "Tekken 6 for PlayStation 3 - GameRankings".
  18. ^ "Tekken 6 for XBox 360 - GameRankings".
  19. ^ "Tekken 6 for PSP - GameRankings".
  20. ^ "Tekken 6 (ps3) reviews at Metacritic.com".
  21. ^ "Tekken 6 (xbox360) reviews at Metacritic.com".
  22. ^ "Tekken 6 (psp) reviews at Metacritic.com".
  23. ^ "Tekken 6 (xbox369) reviews at Metacritic.com".
  24. ^ http://uk.ps3.ign.com/articles/103/1038384p1.html
  25. ^ "Tekken 6 Review for Xbox360". Gamespot.
  26. ^ "Tekken 6 Review for the PS3,Xbox360 from 1UP.com". 1UP.com.
  27. ^ "Tekken 6 Review - Xbox 360 Review - at IGN". IGN. My only other disappointment with Tekken 6, if you could call it a disappointment, is the Campaign Scenario mode. This scrolling brawler really is a distraction at best, as the bland environments, repetitive enemies and the absurd odds stacked against you during boss fights make this mode terribly frustrating.